Author | Content | Date |
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LUPISCUS |
"EVIL_FOX"I only have a level 25 human these days ;[ (10 INT still). So can't attend. time to get resurrecting then !! Start ur pm with.. ''dear Dan..please could you.............. '' Your presence more appreciated on hsoma im sure ;p |
#16 2018/10/26 09:24:34 |
TYRESE |
Fox, if you wanted to attend I can let you use a char. This is of course if devils are willing to let us do it to test?
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#17 2018/10/26 11:47:21 |
JET_LI |
"TYRESE"Fox, if you wanted to attend I can let you use a char. This is of course if devils are willing to let us do it to test? As an ambassador for the devil race, i will discuss with the council as to weather or not we shall allow you to do negamare. :D
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[quote="JET_LI"][quote="TYRESE"]Fox, if you wanted to attend I can let you use a char. This is of course if devils are willing to let us do it to test?[/quote]
As an ambassador for the devil race, i will discuss with the council as to weather or not we shall allow you to do negamare.
:D[/quote]
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#18 2018/10/26 12:42:43 |
TYRESE |
If not I’ll pk you all week 🙈
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#19 2018/10/26 13:38:45 |
JET_LI |
"TYRESE"If not I’ll pk you all week 🙈 Please try i've been bored out my mind with no action. |
#20 2018/10/26 14:23:47 |
TYRESE |
Can you level my char please, then I’ll come 😂
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#21 2018/10/26 14:46:01 |
CYA |
we certaintly can't just give u the negamare spawn u gotta have a race first
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#22 2018/10/26 15:40:46 |
EVIL_FOX |
Don’t know if I’ll be on tonight but happily take you up on the offer maybe tomorrow night or Sunday night?
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#23 2018/10/26 17:02:11 |
AFRO |
Dsoma negamare tweak - can we remove the wis requirement on our weaps plz.. I do understand why it may have been added but its not worth forcing us to use wis like this - dsoma is 90% melee and noone will really opt in for this option.
I think for rvr - it makes sense for us to push our wis to 120 so we can wear omni set and wis necklace/ magic defense items to have better survivability. Dsoma have been waiting for a new armor or weap for a long time and it has semi killed it for us when we have to nerf ourselves to wear a weapon that isn't really much better than what we currently have. We do appreciate all the hard work you guys are putting on this game and again negamare is an amazing addition :)
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[quote="AFRO"]Dsoma negamare tweak - can we remove the wis requirement on our weaps plz.. I do understand why it may have been added but its not worth forcing us to use wis like this - dsoma is 90% melee and noone will really opt in for this option.
I think for rvr - it makes sense for us to push our wis to 120 so we can wear omni set and wis necklace/ magic defense items to have better survivability. Dsoma have been waiting for a new armor or weap for a long time and it has semi killed it for us when we have to nerf ourselves to wear a weapon that isn't really much better than what we currently have.
We do appreciate all the hard work you guys are putting on this game and again negamare is an amazing addition :)[/quote]
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#24 2018/10/26 19:01:48 |
ARYA_ |
tbh I think archers can afford to sacrifice dex for wis and still end up strong enough, especially if you have a dex set in the first place.
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#25 2018/10/27 18:05:49 |
SYONIDE |
"ARYA_"tbh I think archers can afford to sacrifice dex for wis and still end up strong enough, especially if you have a dex set in the first place. no0 they cant afford to loose str/dex/con for wis lol |
#26 2018/10/27 22:05:02 |
ARYA_ |
syo a capped dev archer ends up at lvl 120 with 4 less str then a capped 120 knuckler they also end up with a lot more dex. they have a lot less con but when they are ranged anyway nobody can really hurt them.
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#27 2018/10/28 23:38:57 |
SLAYER |
"ARYA_"syo a capped dev archer ends up at lvl 120 with 4 less str then a capped 120 knuckler they also end up with a lot more dex. they have a lot less con but when they are ranged anyway nobody can really hurt them. Tbh mate, even though I tend to agree (to an extent), the problem is there are a lot more players putting time into gearing archers...look at stones, with gear similar to what I'm using atm he was pretty decent, when an archer gets gear the same as his...they are pretty even. Same can be said for axers, was fighting nagato the other night and me and judd have no chance of dropping him even without him using defense gear...things aren't that bad, it's just people have put more time/effort into archers because of the range advantage/zombie proc range...ease of farming mags etc etc. Some classes need more points for con still imo but other than that it's pretty fair. Need to make KE's easier to make/obtain though imo. Would help combat the hit rate (which can be an issue if the opposition of an archer has no accuracy/dex gear).
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[quote="SLAYER"][quote="ARYA_"]syo a capped dev archer ends up at lvl 120 with 4 less str then a capped 120 knuckler they also end up with a lot more dex. they have a lot less con but when they are ranged anyway nobody can really hurt them.[/quote]
Tbh mate, even though I tend to agree (to an extent), the problem is there are a lot more players putting time into gearing archers...look at stones, with gear similar to what I'm using atm he was pretty decent, when an archer gets gear the same as his...they are pretty even.
Same can be said for axers, was fighting nagato the other night and me and judd have no chance of dropping him even without him using defense gear...things aren't that bad, it's just people have put more time/effort into archers because of the range advantage/zombie proc range...ease of farming mags etc etc.
Some classes need more points for con still imo but other than that it's pretty fair.
Need to make KE's easier to make/obtain though imo. Would help combat the hit rate (which can be an issue if the opposition of an archer has no accuracy/dex gear).[/quote]
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#28 2018/10/29 02:10:01 |
MERLIN |
Woah, only 4 str less? That's nuts when you add in the extra 50 attack they get over nuk from weapxskill bonus
Surely that makes nuk chars completely pointless? |
#29 2018/10/29 06:32:45 |
SAM0 |
"ARYA_"syo a capped dev archer ends up at lvl 120 with 4 less str then a capped 120 knuckler they also end up with a lot more dex. they have a lot less con but when they are ranged anyway nobody can really hurt them. What's the con difference @ 120 between, archer/knux? Haven't got round to new dsoma cap raise yet but it's hard to tell with the difference in gear people have. 110 cap I could beat slayer 1v1 in a duel without any of my armour on just using access while he was in armour/access (speed of wep/Dex access was enough) Main thing I think dsoma needs is some sort of gap closing/ranged stun proc ability to gap close on archers/all classes really, Hsoma gets away with it because everyone can have axe 3/5th aura as a second wep (and the majority do) in dsoma where each guild only has 1/2 axers it's next to impossible to keep someone stood still if these aren't online
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[quote="SAM0"][quote="ARYA_"]syo a capped dev archer ends up at lvl 120 with 4 less str then a capped 120 knuckler they also end up with a lot more dex. they have a lot less con but when they are ranged anyway nobody can really hurt them.[/quote]
What's the con difference @ 120 between, archer/knux?
Haven't got round to new dsoma cap raise yet but it's hard to tell with the difference in gear people have.
110 cap I could beat slayer 1v1 in a duel without any of my armour on just using access while he was in armour/access
(speed of wep/Dex access was enough)
Main thing I think dsoma needs is some sort of gap closing/ranged stun proc ability to gap close on archers/all classes really, Hsoma gets away with it because everyone can have axe 3/5th aura as a second wep (and the majority do) in dsoma where each guild only has 1/2 axers it's next to impossible to keep someone stood still if these aren't online [/quote]
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#30 2018/10/29 12:02:24 |
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