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The big problem with Mages.

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It’s the same for me Nite, I assumed that was how it was intended.
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[quote="DR_EVIL"]It’s the same for me Nite, I assumed that was how it was intended.[/quote]
This is true, I think fastest hsoma weps could probably let off 3 hits within 1 cast time, but then hsoma spells also cast faster than dsoma

Also nite it does or should stop your cast, I think it depends on your casting and timings as sometimes I do get the cast off others it breaks it
Unless it's to do with the range of spells that are used as how far away a feather moves you
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[quote="MERLIN"]This is true, I think fastest hsoma weps could probably let off 3 hits within 1 cast time, but then hsoma spells also cast faster than dsoma Also nite it does or should stop your cast, I think it depends on your casting and timings as sometimes I do get the cast off others it breaks it Unless it's to do with the range of spells that are used as how far away a feather moves you [/quote]
It all depends on when you g bird. If it’s right at the start of the cast it will stop it and if it’s towards the end of the cast it shall still fire.

Also people who use pingzapper will cast ever so slightly faster which will effect the G bird interruption also.
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[quote="TYRESE"]It all depends on when you g bird. If it’s right at the start of the cast it will stop it and if it’s towards the end of the cast it shall still fire. Also people who use pingzapper will cast ever so slightly faster which will effect the G bird interruption also.[/quote]
Not sure bout hsoma.

Obviously everyone can speed up there weps etc, can mages do the same? But reduce cast time?
If not maybe it could be implemented?
So for example +5staff knocks off 40-50% cast time?

Would also bring staffs into having value too

So a mage version of Azazel pills?
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[quote="SH1VS"]Not sure bout hsoma. Obviously everyone can speed up there weps etc, can mages do the same? But reduce cast time? If not maybe it could be implemented? So for example +5staff knocks off 40-50% cast time? Would also bring staffs into having value too So a mage version of Azazel pills?[/quote]
No there isnt one, which is why staffs have little value, they dont even lose dura so there is no risk of accidental breaking in dura side either
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[quote="MERLIN"]No there isnt one, which is why staffs have little value, they dont even lose dura so there is no risk of accidental breaking in dura side either [/quote]
"SH1VS"Not sure bout hsoma.

Obviously everyone can speed up there weps etc, can mages do the same? But reduce cast time?
If not maybe it could be implemented?
So for example +5staff knocks off 40-50% cast time?

Would also bring staffs into having value too

So a mage version of Azazel pills?


That's another good idea that would aid the economy and he'll fix the pitfalls of being a mage...maybe give them an automatic % Eva and then also the ability to reduce recoil on staff linking it to cast speed.


Only concern is all the procs and weaken combined with this, so they would need to start with the Eva and tweet % first...then add in the lower cast delay if still needed, or just make it minor improvements with each up to being with.
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[quote="SLAYER"][quote="SH1VS"]Not sure bout hsoma. Obviously everyone can speed up there weps etc, can mages do the same? But reduce cast time? If not maybe it could be implemented? So for example +5staff knocks off 40-50% cast time? Would also bring staffs into having value too So a mage version of Azazel pills?[/quote] That's another good idea that would aid the economy and he'll fix the pitfalls of being a mage...maybe give them an automatic % Eva and then also the ability to reduce recoil on staff linking it to cast speed. Only concern is all the procs and weaken combined with this, so they would need to start with the Eva and tweet % first...then add in the lower cast delay if still needed, or just make it minor improvements with each up to being with. [/quote]
Add cool downs on syrums too...
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[quote="ULTIMATE"]Add cool downs on syrums too...[/quote]
With people spamming zombie and weaken at wotw it should be those spells with the cooldown
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[quote="MERLIN"]With people spamming zombie and weaken at wotw it should be those spells with the cooldown[/quote]
Remove Damage interrupt
Increase spell dmg by 25%
Delete Weaken (or make PvE only)
Delete procs
Buff ailments
Delete zombie pants
Add minor spell recoil upgrades to staves or add level'd spells / + ++ +++ ones
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[quote="ASCALON"]Remove Damage interrupt Increase spell dmg by 25% Delete Weaken (or make PvE only) Delete procs Buff ailments Delete zombie pants Add minor spell recoil upgrades to staves or add level'd spells / + ++ +++ ones[/quote]
Serum cool down would be absolutely game-breaking as would cast time reduction upgrades and many other suggestions in this thread lol.

Nobody has figured out the new Painite + something upgrade for staffs yet as far as I know, so surely we should see what that does before trying to totally change the entire game lol.
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[quote="DR_EVIL"]Serum cool down would be absolutely game-breaking as would cast time reduction upgrades and many other suggestions in this thread lol. Nobody has figured out the new Painite + something upgrade for staffs yet as far as I know, so surely we should see what that does before trying to totally change the entire game lol.[/quote]
"DR_EVIL"Serum cool down would be absolutely game-breaking as would cast time reduction upgrades and many other suggestions in this thread lol.

Nobody has figured out the new Painite + something upgrade for staffs yet as far as I know, so surely we should see what that does before trying to totally change the entire game lol.


Yeah, good point. I guess it increases the amount of "Pain" your staff does.

My guess it's like CT, but for staves instead of accessories.
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[quote="JARAGOONDOO"][quote="DR_EVIL"]Serum cool down would be absolutely game-breaking as would cast time reduction upgrades and many other suggestions in this thread lol. Nobody has figured out the new Painite + something upgrade for staffs yet as far as I know, so surely we should see what that does before trying to totally change the entire game lol.[/quote] Yeah, good point. I guess it increases the amount of "Pain" your staff does. My guess it's like CT, but for staves instead of accessories.[/quote]
Thought it was Negamare tears + painite @dr_evil
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[quote="FOXTRCK"]Thought it was Negamare tears + painite @dr_evil[/quote]

 

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