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Negamare?

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@Dr_evil The which cap are you talking about? 100, 110 or 120?

The best cap was 100, I could actually wear EVA/DEX access with about 100 dex as a mage and 166 INT, now the reason why it was good was because stats were closer together, the STR cap was 171, the INT cap was 176 and the average archer only had about 110-115 dex because they actually cared about not being 2 hit by mages so they leveled it to 120-140.

Back then I went for the tank build (because my guild needed more tanks as not many built tanky mage), 166 INT 160 STR and 100 dex. So I'm sure if you ask a mage back when the game was more balanced they would say yes.
Or ask anyone who pvp'd vs Fujitora/Garpthefist how hard it was to hit him because the dex gap between mages and melee wasn't too great as it is now.

@Carnage and I'm sure you were bored of it, and that's my point.
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[quote="NITE"]@Dr_evil The which cap are you talking about? 100, 110 or 120? The best cap was 100, I could actually wear EVA/DEX access with about 100 dex as a mage and 166 INT, now the reason why it was good was because stats were closer together, the STR cap was 171, the INT cap was 176 and the average archer only had about 110-115 dex because they actually cared about not being 2 hit by mages so they leveled it to 120-140. Back then I went for the tank build (because my guild needed more tanks as not many built tanky mage), 166 INT 160 STR and 100 dex. So I'm sure if you ask a mage back when the game was more balanced they would say yes. Or ask anyone who pvp'd vs Fujitora/Garpthefist how hard it was to hit him because the dex gap between mages and melee wasn't too great as it is now. @Carnage and I'm sure you were bored of it, and that's my point.[/quote]
It's all good, you just need to pick up a spear and you will join the class that gets the kill =)
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[quote="MERLIN"]It's all good, you just need to pick up a spear and you will join the class that gets the kill =)[/quote]
nega need be fixed , if its team work then drops should be able for all ...
maybe every hit can make the same damg on him and then its just last lucky hit ,
or fix his int def and make it lower for mage can have a chance get a kill
and low down his dex to let archers hit or axer ...
spear can cast 2nd alot thats what give more chance or sword ...just maybe no swordmans around

fix it or next time i go nega will use lighting in pk mode ---- {Bevan} didnt notice i posted on this
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[quote="RARO"]nega need be fixed , if its team work then drops should be able for all ... maybe every hit can make the same damg on him and then its just last lucky hit , or fix his int def and make it lower for mage can have a chance get a kill and low down his dex to let archers hit or axer ... spear can cast 2nd alot thats what give more chance or sword ...just maybe no swordmans around fix it or next time i go nega will use lighting in pk mode ---- {Bevan} didnt notice i posted on this [/quote]
People need to stop complaining lol...

Every class has it's strength and weakness.
Spears advantage = 2nd aura and although it lacks in range/pvp/rvr biiiig time it has an advantage for killing bosses.

I am not going to bother highlighting advantages for mages but what pisses me off is that this patch had so much goodies for them...

"fix it or next time i go nega will use lighting in pk mode" - shows how OP mages are and funny enough this will drop 95% of dsoma players in seconds.

Regarding team work, I agree this boss includes team effort and drops should be shared. Which is why I have been giving away new weaps and promising others if their class weaps drops for me that I will be giving them away.
Koreans like dosgardenias also play as a team and pretty sure he has already given an item or 2 from his previous kills. Dsoma has no issue in playing as a team.

I think there is much more important things to do, like improve dsoma pvp balance than to worry about the feeling of couple of mages that probably only attend less than 10% of the overall kills and contribute probably 5% of the actual runs.

Improving dex so archers can kill? this absolutely should not be the case it will just benefit archers and never before did we need something like this. Archers have already killed it many times in dsoma and hsoma. IMO there is an issue that gets ignored in most boss kills, 1 user logging 2-3 characters that are archers stay out of range and dual farm bosses.

A lot of mages and archers for bosses decide to stay and watch melee class tank the boss, I understand about mages against melee bosses but if we going to reconsider how everything works then if you are more than range 2 from a boss you get no chance of killing a mob? stupid right.. but still a problem.

@Bevan this isn't mainly directed at you but you can always play putin for negamare :)
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[quote="AFRO"]People need to stop complaining lol... Every class has it's strength and weakness. Spears advantage = 2nd aura and although it lacks in range/pvp/rvr biiiig time it has an advantage for killing bosses. I am not going to bother highlighting advantages for mages but what pisses me off is that this patch had so much goodies for them... "fix it or next time i go nega will use lighting in pk mode" - shows how OP mages are and funny enough this will drop 95% of dsoma players in seconds. Regarding team work, I agree this boss includes team effort and drops should be shared. Which is why I have been giving away new weaps and promising others if their class weaps drops for me that I will be giving them away. Koreans like dosgardenias also play as a team and pretty sure he has already given an item or 2 from his previous kills. Dsoma has no issue in playing as a team. I think there is much more important things to do, like improve dsoma pvp balance than to worry about the feeling of couple of mages that probably only attend less than 10% of the overall kills and contribute probably 5% of the actual runs. Improving dex so archers can kill? this absolutely should not be the case it will just benefit archers and never before did we need something like this. Archers have already killed it many times in dsoma and hsoma. IMO there is an issue that gets ignored in most boss kills, 1 user logging 2-3 characters that are archers stay out of range and dual farm bosses. A lot of mages and archers for bosses decide to stay and watch melee class tank the boss, I understand about mages against melee bosses but if we going to reconsider how everything works then if you are more than range 2 from a boss you get no chance of killing a mob? stupid right.. but still a problem. @Bevan this isn't mainly directed at you but you can always play putin for negamare :)[/quote]
My suggestion for helping mages is maybe a really fast casting spell that does little dmg so even if we only doing 1 dmg 2 with weaken we have a better chance of getting that last hit if I thought I had a chance of getting a drop I'd be running for Crystal's every time 6 I was on for instance of all the time 8ve played I still haven't got a kill on shak or mbl
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[quote="DISCO_STORE"]My suggestion for helping mages is maybe a really fast casting spell that does little dmg so even if we only doing 1 dmg 2 with weaken we have a better chance of getting that last hit if I thought I had a chance of getting a drop I'd be running for Crystal's every time 6 I was on for instance of all the time 8ve played I still haven't got a kill on shak or mbl[/quote]
I would actually love to know how much Damage I do to Nega with all my MA + INT acces + New Staff + Beserk Pot and weak and DB

Is there a way to test? Can someone tell me If I do significant damage to it or not?

Easy fix, add new spell that replaces SS and that has a level system like SS and LS (for hsoma anyway)
and also add 4th staff to hsoma, I don't see why this hasn't happened yet?

What even was the reason they added it to Dsoma?
You couldnt cast?
cough, we have the same issue in Hsoma.

Give us some love Dan =/
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[quote="NITE"]I would actually love to know how much Damage I do to Nega with all my MA + INT acces + New Staff + Beserk Pot and weak and DB Is there a way to test? Can someone tell me If I do significant damage to it or not? Easy fix, add new spell that replaces SS and that has a level system like SS and LS (for hsoma anyway) and also add 4th staff to hsoma, I don't see why this hasn't happened yet? What even was the reason they added it to Dsoma? You couldnt cast? cough, we have the same issue in Hsoma. Give us some love Dan =/[/quote]
It will be minimal, the only way to test is to solo it for 1% of it's life,
Before dan made any changes, it took me well over 2-3 minutes for one to fire
It took a spear char 25 second (assuming most shots miss due to high dex it's mainly 2nd aura I would guess at 10-15 hits tops)
My mage in 2-3 minutes must have hit 70+?

@Afro, I'm not saying nerf spears or anything, just everyone that turns up should get a reasonable chance at getting last hit, and yes you've been more than fair with the drops etc in return for tanking damage egg so no complaints from that side, I'd just like to be able to do the quest at least lol
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[quote="MERLIN"]It will be minimal, the only way to test is to solo it for 1% of it's life, Before dan made any changes, it took me well over 2-3 minutes for one to fire It took a spear char 25 second (assuming most shots miss due to high dex it's mainly 2nd aura I would guess at 10-15 hits tops) My mage in 2-3 minutes must have hit 70+? @Afro, I'm not saying nerf spears or anything, just everyone that turns up should get a reasonable chance at getting last hit, and yes you've been more than fair with the drops etc in return for tanking damage egg so no complaints from that side, I'd just like to be able to do the quest at least lol[/quote]
Have you tried Nega since yesterday? 😳

Also to be clear we have no reason to give hsoma mages 4th staff or any new spells just yet - it’s a right painite.

As for difference in dex builds as a human character you have complete choice of how you build your character including how much time you spend on dex or int.
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[quote="ISYLVER"]Have you tried Nega since yesterday? 😳 Also to be clear we have no reason to give hsoma mages 4th staff or any new spells just yet - it’s a right painite. As for difference in dex builds as a human character you have complete choice of how you build your character including how much time you spend on dex or int.[/quote]
Dan if I rip my only staff with Painite upgrade I’m quitting mage and becoming number one pker in soma as a protest
Also we all know how much the anvil loves +1 items even at 200 skill 😭
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[quote="NEWACCSHIT"]Dan if I rip my only staff with Painite upgrade I’m quitting mage and becoming number one pker in soma as a protest Also we all know how much the anvil loves +1 items even at 200 skill 😭[/quote]
@Deamond let’s make a deal and rip my staff
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[quote="NITE"]@Deamond let’s make a deal and rip my staff [/quote]
i think the quest should repeatable, but i think thats asking for to much lol
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[quote="BRAINSTORM"]i think the quest should repeatable, but i think thats asking for to much lol[/quote]
@isylver no ;o
Tbf the last server outage knocked the t6/t8 times to really bad hours for me personally but finish work soon so hope to get to a few then =)

@brainstorm yes that would be too op ;p
If it was say 10 kills I could understand that lol
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[quote="MERLIN"]@isylver no ;o Tbf the last server outage knocked the t6/t8 times to really bad hours for me personally but finish work soon so hope to get to a few then =) @brainstorm yes that would be too op ;p If it was say 10 kills I could understand that lol[/quote]
How about if you Kill say 2000 or so ish Adds then the Main Nega Quest resets ????

Youd still have to get last hit on Boss though so wouldnt be too easy .
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[quote="THEROSS"]How about if you Kill say 2000 or so ish Adds then the Main Nega Quest resets ???? Youd still have to get last hit on Boss though so wouldnt be too easy .[/quote]
@isylver just tried to test it and me +psychotix couldn't get it to ding even 1% up when melee turned up it was dinging regularly in seconds, actually ran out of pots anyway so just died then warped and logged
Would be good if you could come see it some time and see what damage folk are doing, unless magic damage is bugged or something and doesn't do any damage whatsoever
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[quote="MERLIN"]@isylver just tried to test it and me +psychotix couldn't get it to ding even 1% up when melee turned up it was dinging regularly in seconds, actually ran out of pots anyway so just died then warped and logged Would be good if you could come see it some time and see what damage folk are doing, unless magic damage is bugged or something and doesn't do any damage whatsoever[/quote]
Merlin pm me your MA with staff/spell equipped etc.
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[quote="ISYLVER"]Merlin pm me your MA with staff/spell equipped etc.[/quote]

 

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