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AFRO |
"ISYLVER"Merlin pm me your MA with staff/spell equipped etc. I have tested it as a mage (using Ibex) and it does seem to be super hard - ideally in every 20ish mage hit it should do 1% ? having said that Bevan has now killed a negamare? :P Can we look into reducing magic dealt by negamare and adds a little please.. it can almost 1 hit us non magic players =/
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[quote="AFRO"][quote="ISYLVER"]Merlin pm me your MA with staff/spell equipped etc.[/quote]
I have tested it as a mage (using Ibex) and it does seem to be super hard - ideally in every 20ish mage hit it should do 1% ? having said that Bevan has now killed a negamare? :P
Can we look into reducing magic dealt by negamare and adds a little please.. it can almost 1 hit us non magic players =/ [/quote]
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#46 2018/12/10 22:35:59 |
DISCOBISCUIT |
"AFRO""ISYLVER"Merlin pm me your MA with staff/spell equipped etc. on dsoma that could be a issue i guess but as dan said hsoma chooses how to build ur char
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[quote="DISCOBISCUIT"][quote="AFRO"][quote="ISYLVER"]Merlin pm me your MA with staff/spell equipped etc.[/quote]
I have tested it as a mage (using Ibex) and it does seem to be super hard - ideally in every 20ish mage hit it should do 1% ? having said that Bevan has now killed a negamare? :P
Can we look into reducing magic dealt by negamare and adds a little please.. it can almost 1 hit us non magic players =/ [/quote]
on dsoma that could be a issue i guess but as dan said hsoma chooses how to build ur char [/quote]
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#47 2018/12/10 23:10:49 |
MERLIN |
That is proof some damage is dealt but wasn't that the bugged death when it was killed respawned and dead again 20 seconds later ? ;p
Maybe one way for the magic damage could be a damage cap on min and max? That way melee don't get completely raped and mages won't just take min damage (keeping it fair) Do you need to do pot runs if a mage isn't there healing/tanking some damage?
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[quote="MERLIN"]That is proof some damage is dealt but wasn't that the bugged death when it was killed respawned and dead again 20 seconds later ? ;p
Maybe one way for the magic damage could be a damage cap on min and max? That way melee don't get completely raped and mages won't just take min damage (keeping it fair)
Do you need to do pot runs if a mage isn't there healing/tanking some damage?[/quote]
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#48 2018/12/11 07:30:57 |
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