Author | Content | Date |
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FOXTRCK |
Dr_Evil. Indeed.
In some ways it would be probably be simplest to just evolve the stat setup within hsoma, dsoma, RvR and for PvP. E.g If Human Soma character + RvR = Str = 1.5 If Devil Soma character + RvR = Str = 1.2 If Human Soma + PVP = Str 1.0 If Devil Soma + PVP = Str 1.0 If PvE + Hsoma + Spear = 5% attack boost / 2% accuracy (passive) (so it gets the boost it deserves for PvE without affecting PVP/RvR) If PvE + Hsoma + Axe = 4th Aura = 720 recoil + evasion penalty (so it isn't perfect) If PVP + Hsoma + Bow = Damage penalty 25% + 15% accuracy penalty (so it doesn't punish training it) Things like that, Other alternatives would be to just create specific weapon and armor typres for PvP/RvR/PvE but I think that's more work and doesn't address underlying problems with various aspects of the game.
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[quote="FOXTRCK"]Dr_Evil. Indeed.
In some ways it would be probably be simplest to just evolve the stat setup within hsoma, dsoma, RvR and for PvP.
E.g
If Human Soma character + RvR = Str = 1.5
If Devil Soma character + RvR = Str = 1.2
If Human Soma + PVP = Str 1.0
If Devil Soma + PVP = Str 1.0
If PvE + Hsoma + Spear = 5% attack boost / 2% accuracy (passive) (so it gets the boost it deserves for PvE without affecting PVP/RvR)
If PvE + Hsoma + Axe = 4th Aura = 720 recoil + evasion penalty (so it isn't perfect)
If PVP + Hsoma + Bow = Damage penalty 25% + 15% accuracy penalty (so it doesn't punish training it)
Things like that,
Other alternatives would be to just create specific weapon and armor typres for PvP/RvR/PvE but I think that's more work and doesn't address underlying problems with various aspects of the game.[/quote]
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#46 2019/02/08 23:48:15 |
MONSTERMAN |
[Rare] Crystal Knuckle+7 Attack : 59~72 Weight : 48 Durability : 2874 Speed : A+(331) Req. Str : 135 Req. Dex : 127 Req. Skill : 173 Bad boys 4life |
#47 2019/02/23 17:53:33 |
CHOJINE |
"FOXTRCK"Dr_Evil. Indeed. One option would be to have a RvR armour set that reduces damage taken by the opposite race by say 10% a piece, so you have to choose between spamming accuracy / strength upgrades or having better damage mitigation. You could also have weapons that are un-upgradable, with a flat +20% damage to opposite race, slow speed, or even weapons that absorb a set % of damage dealt as HP, to give players staying power. Of course players could just use their gear as they are now, but atleast there would be ways to defend against other races and it would be your choice whether to use it or not. Another option which may be too difficult to implement would be having it so that if two players are fighting with a large level gap, the higher level hits with the same stats as the lower level, but with their normal damage for players around their level. i.e. a level 100 Devil hitting a level 45 human would hit the human as if he had level 45-ish strength, so lower levels maybe don't get blown off the map. They would still die quickly as their gear and pot carry weight would be low, but maybe people at lower levels would attend more if they had a shot at actually seeing half the war.
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[quote="CHOJINE"][quote="FOXTRCK"]Dr_Evil. Indeed.
In some ways it would be probably be simplest to just evolve the stat setup within hsoma, dsoma, RvR and for PvP.
E.g
If Human Soma character + RvR = Str = 1.5
If Devil Soma character + RvR = Str = 1.2
If Human Soma + PVP = Str 1.0
If Devil Soma + PVP = Str 1.0
If PvE + Hsoma + Spear = 5% attack boost / 2% accuracy (passive) (so it gets the boost it deserves for PvE without affecting PVP/RvR)
If PvE + Hsoma + Axe = 4th Aura = 720 recoil + evasion penalty (so it isn't perfect)
If PVP + Hsoma + Bow = Damage penalty 25% + 15% accuracy penalty (so it doesn't punish training it)
Things like that,
Other alternatives would be to just create specific weapon and armor typres for PvP/RvR/PvE but I think that's more work and doesn't address underlying problems with various aspects of the game.[/quote]
One option would be to have a RvR armour set that reduces damage taken by the opposite race by say 10% a piece, so you have to choose between spamming accuracy / strength upgrades or having better damage mitigation.
You could also have weapons that are un-upgradable, with a flat +20% damage to opposite race, slow speed, or even weapons that absorb a set % of damage dealt as HP, to give players staying power.
Of course players could just use their gear as they are now, but atleast there would be ways to defend against other races and it would be your choice whether to use it or not.
Another option which may be too difficult to implement would be having it so that if two players are fighting with a large level gap, the higher level hits with the same stats as the lower level, but with their normal damage for players around their level.
i.e. a level 100 Devil hitting a level 45 human would hit the human as if he had level 45-ish strength, so lower levels maybe don't get blown off the map.
They would still die quickly as their gear and pot carry weight would be low, but maybe people at lower levels would attend more if they had a shot at actually seeing half the war.[/quote]
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#48 2019/02/23 19:58:38 |
P3RF3CT |
https://youtu.be/8SiRF-s8ynQ
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#49 2019/02/24 13:25:51 |
TYRAXOR |
"P3RF3CT"https://youtu.be/8SiRF-s8ynQ you always been one crazy Lithuanian :P |
#50 2019/02/24 17:09:43 |
P3RF3CT |
#51 2019/05/10 20:42:12 | |
TIEFER |
"P3RF3CT"https://youtu.be/HbawzxKxzzY To be fair you thought you were the dogs bollocks for upgrading a hard club, so nothing is surprising: |
#52 2019/05/10 23:36:38 |
P3RF3CT |
Good old times lol was happy about a hc
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#53 2019/05/11 05:11:28 |
KASH |
nice bow MM
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#54 2019/05/11 07:59:35 |
Z3LL |
Does any1 have a intense bionic blow to post would like to see stats i have a epic its not great by any means but would like to see intense
[Epic] Bionic Blow
Attack : 93~96 Weight : 62 Durability : 2193 Speed : A(760) Req. Wis : 127 Req. Dex : 183 Req. Skill : 182 |
#55 2019/05/11 10:58:31 |
BRAINSTORM |
[Intense] Corrupted Crossbow intense nega bow :P
Attack : 98~121 Weight : 76 Durability : 2210 Speed : D(1057) Req. Wis : 151 Req. Dex : 194 Req. Skill : 190 |
#56 2019/05/11 14:18:37 |
MERLIN |
@brainstorm, is that a low max roll on that or are they genuinely that poor
Gz on the intense though |
#57 2019/05/11 15:33:58 |
CYA |
well its better recoil than INTENSE grim-x which is caped at 1080 for max roll
and lego would be 1020 minimum u can get i guess |
#58 2019/05/11 21:43:49 |
MORTYARM |
"Z3LL"Does any1 have a intense bionic blow to post would like to see stats i have a epic its not great by any means but would like to see intense I had intense was 102-106 att 736 recoil, broke going +3 I think. |
#59 2019/05/11 23:37:15 |
BRAINSTORM |
"MERLIN"@brainstorm, is that a low max roll on that or are they genuinely that poor @merlin was combined that attack is pretty much a lego grimXbow prob just had a bad roll lol |
#60 2019/05/13 08:33:02 |
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