Author | Content | Date |
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ROCKY1 |
[Rare] Damned Stave+1 Attack : 20~23 Weight : 46 Durability : 2109 Speed : E(1104) Req. Int : 178 Req. Skill : 176 Magic Attack : 29~40(100%) added 0-2 ma |
#1 2019/01/06 09:28:22 |
DR3AD |
nice :)
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#2 2019/01/06 09:46:09 |
FLICKTHEBEAN |
Gross :o
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#3 2019/01/06 10:14:14 |
DR_EVIL |
0-2 MA is shocking tbh, especially considering the skill bonus is null for mages.
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#4 2019/01/06 10:20:18 |
ROCKY1 |
imo these are only worth doing on a intense staff, as the epic staff i have seen was 34-46 i think
So combine would of been a better option |
#5 2019/01/06 10:32:42 |
FLICKTHEBEAN |
IMO these are only worth doing on a spare max roll intense staff, after you max all your melee kit and have nothing left to do >_<
Also just a better rare tag roll would have been better. My rare is 31-41. Gross |
#6 2019/01/06 11:15:22 |
TYRELL |
"FLICKTHEBEAN"My rare is 31-41. [Rare] Damned Stave Attack : 21~25 Weight : 52 Durability : 2237 Speed : E(1104) Req. Int : 178 Req. Skill : 176 Magic Attack : 31~41(100%) However, thanks for sharing info on what it does! |
#7 2019/01/06 11:16:31 |
FLAWLESS |
These should be adding 5~5 or 7~7 imo.
Then if you plus 3/4/5 a staff it’s a good 25 MA and mages can be viable to wear eva and mix up armour sets. |
#8 2019/01/06 13:19:05 |
KEKKET |
Don't understand how melee get 2x or 3x the att off ma on a staff
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#9 2019/01/06 13:37:35 |
FLICKTHEBEAN |
"DR_EVIL"especially considering the skill bonus is null for mages. Didn't realise Staff Skill didn't double the effective MA of your weapon in hand? That's stupid. That 1 fix could solve most of the mage related issues lol. |
#10 2019/01/06 15:08:05 |
SUBXERO |
I dont think MA is the issue with mages
1: they are to slow to level 2: Wasps hit to hard and arnt fun to kill and the main thing i thought this would do is ad 2-4% chance to not be intreupted when casting, could make so can make a nice 20% ish chance fully upgraded.
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[quote="SUBXERO"]I dont think MA is the issue with mages
1: they are to slow to level
2: Wasps hit to hard and arnt fun to kill
and the main thing i thought this would do is ad 2-4% chance to not be intreupted when casting, could make so can make a nice 20% ish chance fully upgraded. [/quote]
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#11 2019/01/06 15:17:08 |
FLICKTHEBEAN |
Wasps / valk / every int mob dying quicker because of skill bonus working properly would help a hell of a lot. But might also suggest removing the need for weaken PvE. I found the endless task of instigating a fight with every single mob needing weaken so tiresome. Just let me bash 'em with my slow spells ty.
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[quote="FLICKTHEBEAN"]Wasps / valk / every int mob dying quicker because of skill bonus working properly would help a hell of a lot. But might also suggest removing the need for weaken PvE. I found the endless task of instigating a fight with every single mob needing weaken so tiresome. Just let me bash 'em with my slow spells ty.[/quote]
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#12 2019/01/06 15:22:52 |
CHOJINE |
Loving levelling again as mage but will bypass this upgrade, many more things to spend my hard earned drops on in trade than 0-2 MA.
I appreciate that this addition may have been a cautious one, as to ascertain how increasing MA of staffs may work but 0-2 is pretty much as far removed from risk / reward balance as it can get, it's not even the potency of a CT, and staffs are gold dust, so unless someone finds a way to get loads of high tagged staffs reliably, it is an ode to irony, in the most ironic sense possible.
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[quote="CHOJINE"]Loving levelling again as mage but will bypass this upgrade, many more things to spend my hard earned drops on in trade than 0-2 MA.
I appreciate that this addition may have been a cautious one, as to ascertain how increasing MA of staffs may work but 0-2 is pretty much as far removed from risk / reward balance as it can get, it's not even the potency of a CT, and staffs are gold dust, so unless someone finds a way to get loads of high tagged staffs reliably, it is an ode to irony, in the most ironic sense possible.[/quote]
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#13 2019/01/06 18:38:57 |
ASBJORN |
Agreed this is probably not worth especially as the staff will just snap anyway knowing my luck 😂
Agreed with flick the boost for 200 skill would solve a lot of issues altho I do like having to weaken each mob I feel if that was removed my ocd may go mad so used to doing f6 f8 per mob 😂
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[quote="ASBJORN"]Agreed this is probably not worth especially as the staff will just snap anyway knowing my luck 😂
Agreed with flick the boost for 200 skill would solve a lot of issues altho I do like having to weaken each mob I feel if that was removed my ocd may go mad so used to doing f6 f8 per mob 😂[/quote]
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#14 2019/01/06 18:54:03 |
CHOJINE |
"FLICKTHEBEAN"Wasps / valk / every int mob dying quicker because of skill bonus working properly would help a hell of a lot. But might also suggest removing the need for weaken PvE. I found the endless task of instigating a fight with every single mob needing weaken so tiresome. Just let me bash 'em with my slow spells ty. Not having to weaken would be great but making staff skill double the weapons MA would still leave you needing weaken :P an extra 30 or so MA pales in comparison to double damage applied to all spell damage, leaving you likely killing things slower than before the skill change if you don't use weaken.
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[quote="CHOJINE"][quote="FLICKTHEBEAN"]Wasps / valk / every int mob dying quicker because of skill bonus working properly would help a hell of a lot. But might also suggest removing the need for weaken PvE. I found the endless task of instigating a fight with every single mob needing weaken so tiresome. Just let me bash 'em with my slow spells ty.[/quote]
Not having to weaken would be great but making staff skill double the weapons MA would still leave you needing weaken :P an extra 30 or so MA pales in comparison to double damage applied to all spell damage, leaving you likely killing things slower than before the skill change if you don't use weaken.[/quote]
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#15 2019/01/06 19:02:28 |
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