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Tab of frost

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Can anyone confirm which spell tab of frost adds is it ice storm the abias spell 28 power with 3 ice balls stacked or the water flute spell? Im leaning toward ice storm as that would be equal in power to death globe at 28 each but just need confirmation please.

Also can anyone confirm whats on banish and crystal necks? Also are there any boss drops or hidden items that have new procs on other slots excluding necks?
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[quote="LORD_GRIM"]Can anyone confirm which spell tab of frost adds is it ice storm the abias spell 28 power with 3 ice balls stacked or the water flute spell? Im leaning toward ice storm as that would be equal in power to death globe at 28 each but just need confirmation please. Also can anyone confirm whats on banish and crystal necks? Also are there any boss drops or hidden items that have new procs on other slots excluding necks?[/quote]
Crystal ChokerCrystal Choker
Weight : 20
Durability : 800

Water Attack Touch (5%)
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[quote="CHOJINE"][item post=176149 index=0][/quote]
Ok i presume thats flute spell now my next question is what power does it run off lvl 1,2,3 or 4? Or does it use the lvl of your own?
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[quote="LORD_GRIM"]Ok i presume thats flute spell now my next question is what power does it run off lvl 1,2,3 or 4? Or does it use the lvl of your own?[/quote]
28 power water spell. 560 cap with weaken
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[quote="AUDIOSLAVE"]28 power water spell. 560 cap with weaken[/quote]
"AUDIOSLAVE"28 power water spell. 560 cap with weaken


Really? was the lvl 4 water spell buffed on this server? def higher than esoma
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[quote="LORD_GRIM"][quote="AUDIOSLAVE"]28 power water spell. 560 cap with weaken[/quote] Really? was the lvl 4 water spell buffed on this server? def higher than esoma[/quote]
think spell dmg was limited to 200 on esoma, so with weaken it was 400 dmg


and hsoma spell dmg is becoming insane


humans with high int are one hitting devils , but the devil cant do the same to the mage humans
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[quote="MAZOKU"]think spell dmg was limited to 200 on esoma, so with weaken it was 400 dmg and hsoma spell dmg is becoming insane humans with high int are one hitting devils , but the devil cant do the same to the mage humans[/quote]
You leave our spell damage alone it’s all we have for a effectively ruining our chars . 0 use at gvws and non effective at 90% of bosses

Wotw is all we have
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[quote="ASBJORN"]You leave our spell damage alone it’s all we have for a effectively ruining our chars . 0 use at gvws and non effective at 90% of bosses Wotw is all we have [/quote]
😀
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[quote="MAZOKU"]😀[/quote]
"MAZOKU"think spell dmg was limited to 200 on esoma, so with weaken it was 400 dmg


and hsoma spell dmg is becoming insane


humans with high int are one hitting devils , but the devil cant do the same to the mage humans


No on esoma spells were capped at their power so db was only 100 max regardless of ma and with weaken 200 which got watered. In effect a mage would be wasting his resources using ct upgrades for ma because most ppl didnt have enough int for a stable MD anyway so you did 100 quite easily.

That said mage was useless on esoma because it became a <200hp 1 hitted, <400hp 2 hitted <600hp 3 hitted etc. and with waters and potting speed mage was quickly irrelevant. It is a good thing the power can now go to x10 but i still do believe the x10 should be lifted and your actual ma used because we dont have a melee equivalent where damage gets capped per hit etc.

The tools exist to survive being 1 hitted through hp upgrades, md upgrades, doing some int but because its unpopular because people want to build a certain way it shouldnt just say well to make it work block mages. A game is good when theres multiple options/builds that function.

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[quote="LORD_GRIM"][quote="MAZOKU"]think spell dmg was limited to 200 on esoma, so with weaken it was 400 dmg and hsoma spell dmg is becoming insane humans with high int are one hitting devils , but the devil cant do the same to the mage humans[/quote] No on esoma spells were capped at their power so db was only 100 max regardless of ma and with weaken 200 which got watered. In effect a mage would be wasting his resources using ct upgrades for ma because most ppl didnt have enough int for a stable MD anyway so you did 100 quite easily. That said mage was useless on esoma because it became a <200hp 1 hitted, <400hp 2 hitted <600hp 3 hitted etc. and with waters and potting speed mage was quickly irrelevant. It is a good thing the power can now go to x10 but i still do believe the x10 should be lifted and your actual ma used because we dont have a melee equivalent where damage gets capped per hit etc. The tools exist to survive being 1 hitted through hp upgrades, md upgrades, doing some int but because its unpopular because people want to build a certain way it shouldnt just say well to make it work block mages. A game is good when theres multiple options/builds that function. [/quote]
used to be sumet called warmage aswell
precasted weaken+db and hit n 4th used to love that combo xD
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[quote="CYA"]used to be sumet called warmage aswell precasted weaken+db and hit n 4th used to love that combo xD[/quote]
Maybe when you could still lvl int on esoma at cap but on here it forces warmage out due to int being useless vs real mages and weps being better dps than spells.
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[quote="LORD_GRIM"]Maybe when you could still lvl int on esoma at cap but on here it forces warmage out due to int being useless vs real mages and weps being better dps than spells.[/quote]
RingRing+1
Weight : 4
Durability : 898

Water Attack Touch (3%)
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[quote="BRADLEY_COLE"][item post=176523 index=0][/quote]

 

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