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JARAGOONDOO |
"GREATERIX""JARAGOONDOO" I'm talking about the random roll. Different rare weapons will have different attack, dura, weight and speed values. A system would have to be put in place that can copy these values and produce a new item (but with a different gender) while destroying the old. If not done carefully, it could produce duping problems. Like you said, this is all guess-work as we have no idea how it's all coded, but it's not as simple as you point it out to be.
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[quote="JARAGOONDOO"][quote="GREATERIX"][quote="JARAGOONDOO"]
Well, yes, you could do that for all standard pieces but what about random rolled tagged armour? That's the where the difficulty lies.[/quote]
I imagine the tag is just a variable that can take values.
0 - normal
1 - hardened
2 - rare
3 - epic
wouldn't be too hard to put in a check to exchange the tag if that's the case :P
This is all guesswork from a logical coding perspective - it's all relative to how the tags/items are referenced & stored in the actual code which I haven't any experience with.[/quote]
I'm talking about the random roll. Different rare weapons will have different attack, dura, weight and speed values. A system would have to be put in place that can copy these values and produce a new item (but with a different gender) while destroying the old. If not done carefully, it could produce duping problems.
Like you said, this is all guess-work as we have no idea how it's all coded, but it's not as simple as you point it out to be.[/quote]
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#16 2013/09/21 00:40:21 |
GHOSTLORD |
"GREATERIX""JARAGOONDOO" Each tags give a range of %. So no tag is the same, even if it's the same tag.
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[quote="GHOSTLORD"][quote="GREATERIX"][quote="JARAGOONDOO"]
Well, yes, you could do that for all standard pieces but what about random rolled tagged armour? That's the where the difficulty lies.[/quote]
I imagine the tag is just a variable that can take values.
0 - normal
1 - hardened
2 - rare
3 - epic
wouldn't be too hard to put in a check to exchange the tag if that's the case :P
This is all guesswork from a logical coding perspective - it's all relative to how the tags/items are referenced & stored in the actual code which I haven't any experience with.[/quote]
Each tags give a range of %. So no tag is the same, even if it's the same tag.[/quote]
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#17 2013/09/21 08:40:13 |
GREATERIX |
That's true, didn't take that into account.
However, I doubt it would take much code to add a variable indicating tag percentage and then just swapping that along too. whether it would be possible to do it for existing items or just future drops idk. |
#18 2013/09/21 09:57:31 |
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