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Penalty system

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is it a trial run? or is it permanent?

Basicly, i think it sucks
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[quote="RAVER"]is it a trial run? or is it permanent? Basicly, i think it sucks[/quote]
how does it suck ?

think its a good idea, stop ppl from losing stats and ruining a char, but think it could do with being caped at 100% and not 10%, and give more penalty per death

I understand that it gives ppl 10% free exp to farm for items, but that's one person caped already and free to farm any mob
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[quote="JAHEIRA"]how does it suck ? think its a good idea, stop ppl from losing stats and ruining a char, but think it could do with being caped at 100% and not 10%, and give more penalty per death I understand that it gives ppl 10% free exp to farm for items, but that's one person caped already and free to farm any mob [/quote]
Nothing wrong with people being able to farm mobs for items
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[quote="ADATH"]Nothing wrong with people being able to farm mobs for items[/quote]
Its an awesome idea, stops people grieffing and allows people to skill and farm for items
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[quote="YOSHIMITSU"]Its an awesome idea, stops people grieffing and allows people to skill and farm for items[/quote]
Keep in mind it also scales which I find quite nice.

i.e. 10% at a low level isnt much time but 10% at a high level is. It also alows people to reskill weapons without the constant worry of a looming cap.
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[quote="ISYLVER"]Keep in mind it also scales which I find quite nice. i.e. 10% at a low level isnt much time but 10% at a high level is. It also alows people to reskill weapons without the constant worry of a looming cap.[/quote]
At best I would arguably say 2.5% a death is a bit harsh. But I also find people get used to things like this and it's a lot less harsh than before.
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[quote="GHOSTLORD"]At best I would arguably say 2.5% a death is a bit harsh. But I also find people get used to things like this and it's a lot less harsh than before.[/quote]
"GHOSTLORD"At best I would arguably say 2.5% a death is a bit harsh. But I also find people get used to things like this and it's a lot less harsh than before.


Means people will think twice about reviving without a res scroll
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[quote="YOSHIMITSU"][quote="GHOSTLORD"]At best I would arguably say 2.5% a death is a bit harsh. But I also find people get used to things like this and it's a lot less harsh than before.[/quote] Means people will think twice about reviving without a res scroll[/quote]
runs to pit, got killed twice 5% penalty....

next hunt runs to pit with 3 resis gets killed 3 times...

70k down and had to return back to town for more resi cause I'm not having a penalty again.

I hate it but I'm sure it just grow on me.
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[quote="MDC"]runs to pit, got killed twice 5% penalty.... next hunt runs to pit with 3 resis gets killed 3 times... 70k down and had to return back to town for more resi cause I'm not having a penalty again. I hate it but I'm sure it just grow on me.[/quote]
i think first death should only be 1% as a warning as 2.5% is ruthless :p
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[quote="ACE"]i think first death should only be 1% as a warning as 2.5% is ruthless :p[/quote]
You could lose up to 3% per death with the old system. You also lost very few of any stats, meaning dying ultimately had a positive effect on your character. This new system is great. It prevents abuse.
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[quote="S0RCERER"]You could lose up to 3% per death with the old system. You also lost very few of any stats, meaning dying ultimately had a positive effect on your character. This new system is great. It prevents abuse.[/quote]
I like and hate it all the same. I end up with 10% after 1st gorshak, and got 2.5% when I forgot to take my resies back out after crafting. good to keep you awake and not dying, bad because 10% penalty is HELL on earth!!
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[quote="DR3AD"]I like and hate it all the same. I end up with 10% after 1st gorshak, and got 2.5% when I forgot to take my resies back out after crafting. good to keep you awake and not dying, bad because 10% penalty is HELL on earth!![/quote]
Sorry just preferred the old system, at least if u lost 3% and a stat, you had a chance to gain it back within that 3%.

But now if u get 2.5% penalty just after gaining a stat, you have to do 2.5% then say 5% for an stat making it 7.5% on rested and being a player that doesnt play all day. its abit of a shock to the system and put a downer towards playing, so i logged out.

Anyway just have to get used to it
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[quote="RAVER"]Sorry just preferred the old system, at least if u lost 3% and a stat, you had a chance to gain it back within that 3%. But now if u get 2.5% penalty just after gaining a stat, you have to do 2.5% then say 5% for an stat making it 7.5% on rested and being a player that doesnt play all day. its abit of a shock to the system and put a downer towards playing, so i logged out. Anyway just have to get used to it[/quote]
Res scrolls are key.

And that 2.5% back can be done quicker by farming mobs.
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[quote="ISYLVER"]Res scrolls are key. And that 2.5% back can be done quicker by farming mobs. [/quote]
"RAVER"Sorry just preferred the old system, at least if u lost 3% and a stat, you had a chance to gain it back within that 3%.

But now if u get 2.5% penalty just after gaining a stat, you have to do 2.5% then say 5% for an stat making it 7.5% on rested and being a player that doesnt play all day. its abit of a shock to the system and put a downer towards playing, so i logged out.

Anyway just have to get used to it


Umm so you're basically saying you'd rather lose a stat just so you can gain it back? Ok.
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[quote="JARAGOONDOO"][quote="RAVER"]Sorry just preferred the old system, at least if u lost 3% and a stat, you had a chance to gain it back within that 3%. But now if u get 2.5% penalty just after gaining a stat, you have to do 2.5% then say 5% for an stat making it 7.5% on rested and being a player that doesnt play all day. its abit of a shock to the system and put a downer towards playing, so i logged out. Anyway just have to get used to it[/quote] Umm so you're basically saying you'd rather lose a stat just so you can gain it back? Ok.[/quote]
The simple answer is, use a resi.
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[quote="TAKESHI"]The simple answer is, use a resi.[/quote]

 

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