Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Range 2 mechanics.

1
Author Content Date
Many other MMORPG's similar to this, have mechanics where you can hit from say range 2, with your character constantly moving to range 1.

This has huge potential to be a game changing and positive addition to Soma, making melee pvp much better for everyone.

During pvp, someone shouldn't be able to simply walk across a map to avoid being hit, it's just too easy, running is being used way too much as a simple and easy defence mechanism.

Obviously implementation would need to avoid people hitting each other through other chars in groups or at GVW etc, spear would need to be range 3 closing in.


Don't reply if your just going to down vote this because your pure archer/mage.
PM Reply Quote
[quote="NIXHER"]Many other MMORPG's similar to this, have mechanics where you can hit from say range 2, with your character constantly moving to range 1. This has huge potential to be a game changing and positive addition to Soma, making melee pvp much better for everyone. During pvp, someone shouldn't be able to simply walk across a map to avoid being hit, it's just too easy, running is being used way too much as a simple and easy defence mechanism. Obviously implementation would need to avoid people hitting each other through other chars in groups or at GVW etc, spear would need to be range 3 closing in. Don't reply if your just going to down vote this because your pure archer/mage. [/quote]
I’m confused as to what you actually mean?
PM Reply Quote
[quote="RENOWN"]I’m confused as to what you actually mean?[/quote]
All range 1 weapons would become usable at range 2, but your character will constantly move until its at range 1 with the target.
So during pvp you would start hitting 1 space before you get to the char, and move in automatically to range 1.
Essentially eliminating the stupid way people can just walk off from range 1 attackers with nothing the attacker can do.
Many MMORPG'S attack mechanics work in this way, and I believe it could work well in soma.
PM Reply Quote
[quote="NIXHER"]All range 1 weapons would become usable at range 2, but your character will constantly move until its at range 1 with the target. So during pvp you would start hitting 1 space before you get to the char, and move in automatically to range 1. Essentially eliminating the stupid way people can just walk off from range 1 attackers with nothing the attacker can do. Many MMORPG'S attack mechanics work in this way, and I believe it could work well in soma. [/quote]
+1

Otherwise let’s have ctf slow & blink in main game.

Give mages a directional g bird teleport spell.
PM Reply Quote
[quote="SAL3M"]+1 Otherwise let’s have ctf slow & blink in main game. Give mages a directional g bird teleport spell.[/quote]
Think anything with range you should be able to walk whilst hitting. Rather then stop hit walk stop hit. Only on walk thou,
PM Reply Quote
[quote="TEMEROSO"]Think anything with range you should be able to walk whilst hitting. Rather then stop hit walk stop hit. Only on walk thou, [/quote]
-1
PM Reply Quote
[quote="BRAINSTORM"]-1 [/quote]
I’ve never played a game what does this.. I’m still confused as to how it would benefit anything
PM Reply Quote
[quote="RENOWN"]I’ve never played a game what does this.. I’m still confused as to how it would benefit anything[/quote]
Look at any other mmorpg you will see lol
PM Reply Quote
[quote="JET_LI"]Look at any other mmorpg you will see lol[/quote]
Sounds awful -50
PM Reply Quote
[quote="IBEX"]Sounds awful -50[/quote]
"IBEX"Sounds awful -50


Because your a mage.
I did say don't down vote as a mage lol.

Look at this from a melee point of view,
All this running about like girls, feathering.

PK videos have to have x2 speed sections on them because people run sooooo much.

It needs improving, range 2 mechanics, entanglement, slow aura whatever.
PM Reply Quote
[quote="JET_LI"][quote="IBEX"]Sounds awful -50[/quote] Because your a mage. I did say don't down vote as a mage lol. Look at this from a melee point of view, All this running about like girls, feathering. PK videos have to have x2 speed sections on them because people run sooooo much. It needs improving, range 2 mechanics, entanglement, slow aura whatever. [/quote]
Tbh I think this is pointless as most archers / mage start moving before range 2 to avoid getting hit so it wouldn’t really change anything.

Giving slow aura/g-bird blocker to melee is the best way to solve this I think.
PM Reply Quote
[quote="WIIDEVLAR"]Tbh I think this is pointless as most archers / mage start moving before range 2 to avoid getting hit so it wouldn’t really change anything. Giving slow aura/g-bird blocker to melee is the best way to solve this I think.[/quote]
I dont think range 2 will make the changes you think it will by allowing you to "stick" to a target hitting consecutively, one of the things with soma is any attack animation or aura has a small self root where you cant move which after you gain 1 hit (or two with <500 recoil) in range they gain a lead in distance to move out of range.

The ways that would help are to smooth out that delay on hits/auras, allow g bird to port you to your cursor instead of random, it could add small outplay to jump ahead of them or feather + confuse etc Also what about a stone ring where like a proc stone can land for 0.5-1 sec.

Short of that just add a death proc where if they run too far you for too long they die but if they stay close they live.
PM Reply Quote
[quote="LORD_GRIM"]I dont think range 2 will make the changes you think it will by allowing you to "stick" to a target hitting consecutively, one of the things with soma is any attack animation or aura has a small self root where you cant move which after you gain 1 hit (or two with <500 recoil) in range they gain a lead in distance to move out of range. The ways that would help are to smooth out that delay on hits/auras, allow g bird to port you to your cursor instead of random, it could add small outplay to jump ahead of them or feather + confuse etc Also what about a stone ring where like a proc stone can land for 0.5-1 sec. Short of that just add a death proc where if they run too far you for too long they die but if they stay close they live.[/quote]
In other post someone said about giving every class a stone except mage, this is stupid and will make axers 100% pointless with our dex...

However I do like the 0.5-1sec stone ring idea as an option

Not shore about the g-bird idea as the counter to that is just also use it own g-birds so still kiss kiss chase

Death proc for running tbh is stupid as will not allow for ppl to choose if they won’t to fight and will just be abused to bully lower player that have to run cos. They getting jumped by ppl 15lvls higher or by like 2 or3 ppl
PM Reply Quote
[quote="WIIDEVLAR"]In other post someone said about giving every class a stone except mage, this is stupid and will make axers 100% pointless with our dex... However I do like the 0.5-1sec stone ring idea as an option Not shore about the g-bird idea as the counter to that is just also use it own g-birds so still kiss kiss chase Death proc for running tbh is stupid as will not allow for ppl to choose if they won’t to fight and will just be abused to bully lower player that have to run cos. They getting jumped by ppl 15lvls higher or by like 2 or3 ppl[/quote]
I believe the game has some sort of pvp flag, so basically once your flagged for pvp add a stam drain, weather that's over time or double/triple stam when running

Will catch ppl out wilst in a fight, and half the amount of just pure running
PM Reply Quote
[quote="KAZOKU"]I believe the game has some sort of pvp flag, so basically once your flagged for pvp add a stam drain, weather that's over time or double/triple stam when running Will catch ppl out wilst in a fight, and half the amount of just pure running[/quote]

 

Please sign in with one of your characters to reply

 

1