Author | Content | Date |
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OCD |
"ISYLVER"I’m sure Cupid’s trying to bait - as it would be foolish we couldn’t add an aura which we’ve already added to CTF. Nice to see this kind of toxic attitude not being tolerated.
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[quote="OCD"][quote="ISYLVER"]I’m sure Cupid’s trying to bait - as it would be foolish we couldn’t add an aura which we’ve already added to CTF.
Surely that level of delusion isn’t there - that being said if the attitude doesn’t pick up then we’ll suspend 👍[/quote]
Nice to see this kind of toxic attitude not being tolerated.[/quote]
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#16 2019/05/18 16:50:58 |
OCD |
"DARE"I've always liked the idea of haivng CTF slow aura but... Some really good points here. People run because zombie and procs = almost certain death. This has made pvp exciting with more deaths but also added a boring dynamic where no one wants to stand there ground. If a spell is brought in to make someone walk they should be immune to black spells untill it wears off and maybe amine to being stoned.
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[quote="OCD"][quote="DARE"]I've always liked the idea of haivng CTF slow aura but...
It gives archers and mages more advantage - give range 1 melee range 2 and spear users range 3 (this can solve some of the current issue without CTF slow aura).
Certain players will just decide to spam zombie and weak - which will mean the slowed player will either feather spam or tp which doesn't help with the kiss chase issue. If you are slowed then you are immune to getting zombied, weakened, stoned etc
Stoners will also have advantage unless during slow aura you can't stone that player or if you do it only last 2seconds.
If the above works then during slow you should not be able to spam feather - be able to use only 1 feather per second?
Prob there are other loopholes people will try and take advantage when the player is slowed but the above is what I can think of.
Other way to solve range issue is if you are over range 2 and are hitting the slowed player then your attack dealt is 50% to the player.
Another issue a lot of people have is if you are stoned a second stone whilst first one is still active should just negate the first one - making stoners more alert and also avoids 3 stoners from spamming you.
Probably it starts to become hard to code this :)
[/quote]
Some really good points here.
People run because zombie and procs = almost certain death. This has made pvp exciting with more deaths but also added a boring dynamic where no one wants to stand there ground.
If a spell is brought in to make someone walk they should be immune to black spells untill it wears off and maybe amine to being stoned.[/quote]
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#17 2019/05/18 16:55:05 |
MERLIN |
Remove zombie pants and take it back to just a mage spell :)
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#18 2019/05/19 06:51:49 |
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