Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

ideas for endgame

1
Author Content Date
Every1 talking about 'endgame content' ( not keen on the term tbh..makes it sound like no more levels to come).
However not many ideas... so

A guild village on every map .. only 1 guild can hold one village.
On every map a spawn of hell trolls/wasps and mags..and the holders of said guild village, all members get double drops from the mobs on that map.
Would encourage more guilds, more participation...and..some worthwhile benefits too.
( mayb)

A different gvw each nite for each map... some tweaking of guildhopping..and some Gm magic.. might be possible
PM Reply Quote
[quote="LUPISCUS"]Every1 talking about 'endgame content' ( not keen on the term tbh..makes it sound like no more levels to come). However not many ideas... so A guild village on every map .. only 1 guild can hold one village. On every map a spawn of hell trolls/wasps and mags..and the holders of said guild village, all members get double drops from the mobs on that map. Would encourage more guilds, more participation...and..some worthwhile benefits too. ( mayb) A different gvw each nite for each map... some tweaking of guildhopping..and some Gm magic.. might be possible[/quote]
Yeah I like that idea.
PM Reply Quote
[quote="RAZOR"]Yeah I like that idea.[/quote]
would give capped players an incentive to farm on that map, and maybe give the lev 100s a bit of a break from bored pkers
PM Reply Quote
[quote="HUPPINSTUFF"]would give capped players an incentive to farm on that map, and maybe give the lev 100s a bit of a break from bored pkers[/quote]
That would be class. Seems doable as they stuck an arena in tyt.

Deffo +1
PM Reply Quote
[quote="ROXANNE"]That would be class. Seems doable as they stuck an arena in tyt. Deffo +1 [/quote]
+1 nice!
PM Reply Quote
[quote="MICKYC"]+1 nice![/quote]
+1
PM Reply Quote
[quote="SUBXERO"]+1[/quote]
Really cool idea +1!!
PM Reply Quote
[quote="EVOLVE"]Really cool idea +1!![/quote]
+1 I’ve always said there should be a gv on each map.

Heck make the guild that owns said town able to claim taxes on items bought in npcs/drops from the mobs on their owned map.

Would make it super competative.
PM Reply Quote
[quote="RENOWN"]+1 I’ve always said there should be a gv on each map. Heck make the guild that owns said town able to claim taxes on items bought in npcs/drops from the mobs on their owned map. Would make it super competative.[/quote]
Abias would be the most profitable map to own the gv then if taxes on items bought from npc were introduced to any guild. Would be in the millions just from all the mats bought.

I pay enough taxes in real life, now your suggesting I pay some guild taxes in a game too, pfft delete my account please Isylver.
PM Reply Quote
[quote="RAVENSOUL"]Abias would be the most profitable map to own the gv then if taxes on items bought from npc were introduced to any guild. Would be in the millions just from all the mats bought. I pay enough taxes in real life, now your suggesting I pay some guild taxes in a game too, pfft delete my account please Isylver.[/quote]
It’d be nice if guilds could ‘purchase’ npcs to have in the owned map. Allowing for restocks in number ours towns (at a high cost Of course). Even the ability to upgrade the npcs with Barr to sell certain items? A level 5 blacksmith for example could stock BOF. A level 5 ‘hunter’ could stock more leather etc.

Raven the idea would be that it wouldn’t add anything to your outcost, just a % of what you pay is paid to the guild, unless Ofcourse we could go down the route of picking the tax levels charged, meaning it may be cheaper to buy mats from merc dependant on who owns it and what the tax rate is set at.

IMO, this would make PvP and gvw massively competitive, which is only a bonus? Surely?
PM Reply Quote
[quote="RENOWN"]It’d be nice if guilds could ‘purchase’ npcs to have in the owned map. Allowing for restocks in number ours towns (at a high cost Of course). Even the ability to upgrade the npcs with Barr to sell certain items? A level 5 blacksmith for example could stock BOF. A level 5 ‘hunter’ could stock more leather etc. Raven the idea would be that it wouldn’t add anything to your outcost, just a % of what you pay is paid to the guild, unless Ofcourse we could go down the route of picking the tax levels charged, meaning it may be cheaper to buy mats from merc dependant on who owns it and what the tax rate is set at. IMO, this would make PvP and gvw massively competitive, which is only a bonus? Surely?[/quote]
Soma doesn't really have an end game, from playing other games "end game" is usually but not limited to a portion of the game only accessible once you hit maximum level or around there. Like a dungeon only accessible to level 120s but then all you'd get are uncapped people moaning it's unfair so a true "end game" is hard to do.
PM Reply Quote
[quote="CARNAGE"]Soma doesn't really have an end game, from playing other games "end game" is usually but not limited to a portion of the game only accessible once you hit maximum level or around there. Like a dungeon only accessible to level 120s but then all you'd get are uncapped people moaning it's unfair so a true "end game" is hard to do. [/quote]
Seems it could be open to abuse.......

Guild A wins abias, the entire guild members pool there barr and camp every npc in abias to buy up all the mats which then they would receive a % of the barr back from all the npc sales resulting in paying a hell of a lot less than they cost to the rest of the server?
PM Reply Quote
[quote="RAVENSOUL"]Seems it could be open to abuse....... Guild A wins abias, the entire guild members pool there barr and camp every npc in abias to buy up all the mats which then they would receive a % of the barr back from all the npc sales resulting in paying a hell of a lot less than they cost to the rest of the server?[/quote]
.
PM Reply Quote
[quote="MAVERICK"].[/quote]

 

Please sign in with one of your characters to reply

 

1