Author | Content | Date |
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SUCHDOGE |
Accessories have always been overlooked and I hope(d) it wouldn't be overlooked on this server. This thread is a couple of suggestions which I think would improve accessory crafting and character diversity in general.
Firstly and pretty basic - Accessories durability should increase with skill (as per weapon/armor crafting). Secondly - Add more craftable accessories. There are so many accessories in soma which are just never used or seen because the drop rate is so low and they're not worth the effort trying to find. There are 4 slots on every character and they're almost never used until later in the game where everyone pretty much wears RoFs or upgraded windbands for the dex for 100% evasion hunting. In my opinion the below items should be added to the recipe list (these are all actual accessories existing in the game but are so scarse you may not recognise the names): (Move the str/dex/int/wis +1 accessories to 10 craft skill requirement) Hero ring - attack +2 // suggested craft skill 20 Protection ring - defence +2 // suggested craft skill 20 Magic earring - mag attack+2 // suggested craft skill 20 Zeal ring - defence +3 // suggested craft skill 30 Ring of warrior - attack+1, dex+1, mag def+1~2 // suggested craft skill 30 Bracelet of guardian - def+1, mag def+1~2, resist poison // suggested craft skill 30 Keep current str/dex/int/wis +2 accessories at 40 craft skill requirement Wicked necklace - mag attack+3, mp+15 // suggested craft skill 50 Anti devil necklace - def+1, mag def+3, mp+15 // suggested craft skill 50 Earring of ghost - mag attack+3, wis+2, mp+15 // suggested craft skill 50 Spirit earring - mag def+3, wis+2, hp+15 // suggested craft skill 50 Ring of fighter - attack+2, dex+2, mag def+2~3 // suggested craft skill 60 Guard armlet - def+2, mag def+2~3, resist poison // suggested craft skill 60 Iron ring - defence +0~6 // suggested craft skill 70 Warp necklace - magic attack +0~9 // suggested craft skill 70 Vortex earring - magic defence +0~9 // suggested craft skill 70 Mahn Wol earring - hp+30 // suggested craft skill 70 Lich band (ring) - magic attack +1~7 // suggested craft skill 80 Druid hoop (ring) - magic defence +1~7 // suggested craft skill 80 Troll thumb ring - attack +1~7 // suggested craft skill 80 Wraith choker - magic attack +2~7 // suggested craft skill 80 Orc tribe pendant - attack +2-7 // suggested craft skill 80 Valkyrie stud - magic attack +2~7 // suggested craft skill 80 War beast stud - attack +2~7 // suggested craft skill 80 Obviously the craft skill is just a suggestion and I wouldn't expect that all of them would ever be added, but a couple more craftable accessories would be really nice. Accessories seem like a very boring and unused item slot in the current game.
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[quote="SUCHDOGE"]Accessories have always been overlooked and I hope(d) it wouldn't be overlooked on this server. This thread is a couple of suggestions which I think would improve accessory crafting and character diversity in general.
Firstly and pretty basic - Accessories durability should increase with skill (as per weapon/armor crafting).
Secondly - Add more craftable accessories. There are so many accessories in soma which are just never used or seen because the drop rate is so low and they're not worth the effort trying to find. There are 4 slots on every character and they're almost never used until later in the game where everyone pretty much wears RoFs or upgraded windbands for the dex for 100% evasion hunting.
In my opinion the below items should be added to the recipe list (these are all actual accessories existing in the game but are so scarse you may not recognise the names):
(Move the str/dex/int/wis +1 accessories to 10 craft skill requirement)
Hero ring - attack +2 // suggested craft skill 20
Protection ring - defence +2 // suggested craft skill 20
Magic earring - mag attack+2 // suggested craft skill 20
Zeal ring - defence +3 // suggested craft skill 30
Ring of warrior - attack+1, dex+1, mag def+1~2 // suggested craft skill 30
Bracelet of guardian - def+1, mag def+1~2, resist poison // suggested craft skill 30
Keep current str/dex/int/wis +2 accessories at 40 craft skill requirement
Wicked necklace - mag attack+3, mp+15 // suggested craft skill 50
Anti devil necklace - def+1, mag def+3, mp+15 // suggested craft skill 50
Earring of ghost - mag attack+3, wis+2, mp+15 // suggested craft skill 50
Spirit earring - mag def+3, wis+2, hp+15 // suggested craft skill 50
Ring of fighter - attack+2, dex+2, mag def+2~3 // suggested craft skill 60
Guard armlet - def+2, mag def+2~3, resist poison // suggested craft skill 60
Iron ring - defence +0~6 // suggested craft skill 70
Warp necklace - magic attack +0~9 // suggested craft skill 70
Vortex earring - magic defence +0~9 // suggested craft skill 70
Mahn Wol earring - hp+30 // suggested craft skill 70
Lich band (ring) - magic attack +1~7 // suggested craft skill 80
Druid hoop (ring) - magic defence +1~7 // suggested craft skill 80
Troll thumb ring - attack +1~7 // suggested craft skill 80
Wraith choker - magic attack +2~7 // suggested craft skill 80
Orc tribe pendant - attack +2-7 // suggested craft skill 80
Valkyrie stud - magic attack +2~7 // suggested craft skill 80
War beast stud - attack +2~7 // suggested craft skill 80
Obviously the craft skill is just a suggestion and I wouldn't expect that all of them would ever be added, but a couple more craftable accessories would be really nice. Accessories seem like a very boring and unused item slot in the current game.[/quote]
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#1 2013/09/15 14:10:49 |
ASI |
You make a good valid point to me. I second this to be honest.
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#2 2013/09/15 14:43:40 |
BASIL |
Great idea,
Also maybe adding some materials to higher devil mobs to trade in for better rings, maybe remove DF from drops and add them to buy with these higher end materials. |
#3 2013/09/15 17:42:34 |
GHOSTLORD |
Search for 'brave' in the armory (items). You'll find some new accessory. I'm quite sure that in the future there will be more coming as there were quite a few lost in the Abyss.
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#4 2013/09/15 20:22:44 |
DOTHRAKI |
I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill.
Ghostlord, I just did a search on the armory for 'brave' and saw the rings you mentioned. I noticed these are not dropped from any mobs. Does this mean they are currently craftable at higher skill? Or are these quest rewards? Thanks
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[quote="DOTHRAKI"]I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill.
Ghostlord, I just did a search on the armory for 'brave' and saw the rings you mentioned. I noticed these are not dropped from any mobs. Does this mean they are currently craftable at higher skill? Or are these quest rewards?
Thanks[/quote]
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#5 2013/09/16 12:35:05 |
GHOSTLORD |
"DOTHRAKI"I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill. They are not craftable.
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[quote="GHOSTLORD"][quote="DOTHRAKI"]I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill.
Ghostlord, I just did a search on the armory for 'brave' and saw the rings you mentioned. I noticed these are not dropped from any mobs. Does this mean they are currently craftable at higher skill? Or are these quest rewards?
Thanks[/quote]
They are not craftable.
[/quote]
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#6 2013/09/16 13:36:26 |
SUCHDOGE |
"GHOSTLORD""DOTHRAKI"I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill. That is kinda the point of the thread. We don't actually need any new accessories, there are plenty in game already, we just need the means to obtain them through crafting or increasing drop rates.
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[quote="SUCHDOGE"][quote="GHOSTLORD"][quote="DOTHRAKI"]I too agree that there should be more accessory recipes. There's currently no incentive to go beyond 40 skill.
Ghostlord, I just did a search on the armory for 'brave' and saw the rings you mentioned. I noticed these are not dropped from any mobs. Does this mean they are currently craftable at higher skill? Or are these quest rewards?
Thanks[/quote]
They are not craftable.
[/quote]
That is kinda the point of the thread. We don't actually need any new accessories, there are plenty in game already, we just need the means to obtain them through crafting or increasing drop rates.[/quote]
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#7 2013/09/16 20:05:52 |
GHOSTLORD |
I see. In that case I can only tell you to be patient.
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#8 2013/09/16 20:19:29 |
SUCHDOGE |
ooh, sounds good ^^
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#9 2013/09/16 21:24:19 |
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