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One query for accuracy rate in dsoma

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Hi players.

DT and KE have the same increasing accuracy ratio in dsoma?

Thanks in advance.
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[quote="NOT_NOOB_"]Hi players. DT and KE have the same increasing accuracy ratio in dsoma? Thanks in advance. [/quote]
In a nutshell no
DeX vs mob/player DeX = accuracy rating
Adding acc to armour is counted after the fact
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[quote="MERLIN"]In a nutshell no DeX vs mob/player DeX = accuracy rating Adding acc to armour is counted after the fact[/quote]
"FINITO"AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.
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[quote="MERLIN"][quote="FINITO"]AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below). 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote][/quote]
Dex has a more dynamic effect dependant on your & your targets dex values. Accuracy is a constant.
Fringe made an excellent accuracy/evasion calculator a while back.

https://myth-of-soma.com/Forum/Thread.asp?ID=23714&title=Evasion+%26+Accuracy+Calculator+%28Human%29&Page=1

Dont worry about it having human in the title, the mechanics work exactly the same for dsoma, its just that there are some pre-built mobs on the sheet.

Have a play about with it, put a custom mob in the sheet, change some of the values and see how it all works
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[quote="ROCH"]Dex has a more dynamic effect dependant on your & your targets dex values. Accuracy is a constant. Fringe made an excellent accuracy/evasion calculator a while back. [url]https://myth-of-soma.com/Forum/Thread.asp?ID=23714&title=Evasion+%26+Accuracy+Calculator+%28Human%29&Page=1[/url] Dont worry about it having human in the title, the mechanics work exactly the same for dsoma, its just that there are some pre-built mobs on the sheet. Have a play about with it, put a custom mob in the sheet, change some of the values and see how it all works[/quote]

 

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