Author | Content | Date |
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NOT_NOOB_ |
Hi players.
DT and KE have the same increasing accuracy ratio in dsoma? Thanks in advance. |
#1 2019/08/21 05:16:47 |
MERLIN |
In a nutshell no
DeX vs mob/player DeX = accuracy rating Adding acc to armour is counted after the fact |
#2 2019/08/21 05:23:43 |
MERLIN |
"FINITO"AttackDex = dex + item dex
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[quote="MERLIN"][quote="FINITO"]AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%
Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).
Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).
Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).
43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%
After have got a HitRate from the above.
HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.
HitRate is then kept within the bounds of 1% and 99%.[/quote][/quote]
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#3 2019/08/21 05:26:19 |
ROCH |
Dex has a more dynamic effect dependant on your & your targets dex values. Accuracy is a constant.
Fringe made an excellent accuracy/evasion calculator a while back. https://myth-of-soma.com/Forum/Thread.asp?ID=23714&title=Evasion+%26+Accuracy+Calculator+%28Human%29&Page=1 Dont worry about it having human in the title, the mechanics work exactly the same for dsoma, its just that there are some pre-built mobs on the sheet. Have a play about with it, put a custom mob in the sheet, change some of the values and see how it all works
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[quote="ROCH"]Dex has a more dynamic effect dependant on your & your targets dex values. Accuracy is a constant.
Fringe made an excellent accuracy/evasion calculator a while back.
[url]https://myth-of-soma.com/Forum/Thread.asp?ID=23714&title=Evasion+%26+Accuracy+Calculator+%28Human%29&Page=1[/url]
Dont worry about it having human in the title, the mechanics work exactly the same for dsoma, its just that there are some pre-built mobs on the sheet.
Have a play about with it, put a custom mob in the sheet, change some of the values and see how it all works[/quote]
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#4 2019/08/21 07:06:02 |
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