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Dura

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Maybe reducing dura usage by 100% .. ie bow/ sword etc can do 2 hits and lose just 1 dura. Same with armours..take 2 hits to lose 1 dura.
Doesn't make the game any easier, just allows ppl to hunt longer.. more ppl online actually playing than waiting for t0 , or arsing about trying to find srs.
Also been asked for b4..any chance of looking at items unequipping at 1 dura .. so they dont break?
( broke my +8 stinger couple of weeks ago, didnt see dura !! ye im an ass, but it's easier done than u think !! )

Watch that dura !!
x
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[quote="LUPISCUS"]Maybe reducing dura usage by 100% .. ie bow/ sword etc can do 2 hits and lose just 1 dura. Same with armours..take 2 hits to lose 1 dura. Doesn't make the game any easier, just allows ppl to hunt longer.. more ppl online actually playing than waiting for t0 , or arsing about trying to find srs. Also been asked for b4..any chance of looking at items unequipping at 1 dura .. so they dont break? ( broke my +8 stinger couple of weeks ago, didnt see dura !! ye im an ass, but it's easier done than u think !! ) Watch that dura !! x[/quote]
a % of full dura as a visual would also be great
I've broken plenty on dsoma (including +8 items) and used unnecessary pp's because I dont know which side of the 10% break mark my gear has been on, with the tag system all pieces are different at full dura
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[quote="MERLIN"] a % of full dura as a visual would also be great I've broken plenty on dsoma (including +8 items) and used unnecessary pp's because I dont know which side of the 10% break mark my gear has been on, with the tag system all pieces are different at full dura[/quote]
+15
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[quote="DIKDAB"]+15[/quote]
thought this would have more support seeing the same old regular ppl spamming wc for srs all day long ;o
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[quote="LUPISCUS"]thought this would have more support seeing the same old regular ppl spamming wc for srs all day long ;o[/quote]
Would be easyer to just double dura on items

Persnoly I'd rather see humans get more sr, rather than multiple chars

Even if it was just 4 a day for 200 weap skill the 1 for the 70 acess skill and 1 for 70 armor skill (so basically a extra 2 there) ect
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[quote="KAZOKU"]Would be easyer to just double dura on items Persnoly I'd rather see humans get more sr, rather than multiple chars Even if it was just 4 a day for 200 weap skill the 1 for the 70 acess skill and 1 for 70 armor skill (so basically a extra 2 there) ect[/quote]
+1
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[quote="LEON1DAS"]+1[/quote]
Double duras or give a new SR/day for each SR so you would have 3/day at 100 arm, 70 wep, 70 access then an extra one or two for 130 & then again at 200.

Everything in the game that encourages needing to multi-screen, multi-character just suppresses the UC imo.

Same thing with +50 and making a shitter tank followed by a super noob that takes forever to level, healing to 100 int etc - we always get the constant reply of 'it is optional for those who want to make the effort' as though that is an argument that says anything about the actual effect of the mechanic, which obviously suppresses the user count by deterring newer players.
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[quote="BEACHSHORTS"]Double duras or give a new SR/day for each SR so you would have 3/day at 100 arm, 70 wep, 70 access then an extra one or two for 130 & then again at 200. Everything in the game that encourages needing to multi-screen, multi-character just suppresses the UC imo. Same thing with +50 and making a shitter tank followed by a super noob that takes forever to level, healing to 100 int etc - we always get the constant reply of 'it is optional for those who want to make the effort' as though that is an argument that says anything about the actual effect of the mechanic, which obviously suppresses the user count by deterring newer players. [/quote]

 

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