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When is the new level cap coming?

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Raven, I genuinely respected you and thought you have done a lot for this community and regarded you as an intelligent member of said community.

That comment was so flawed, uneducated, childish and quite frankly stupid. To even state a game that allows access to open world PvP, a moral system based upon it and the ability to originally lose stats/items upon death during PvP, isn’t a PvP game for the majority is the most inaccurate thing I’ve seen you say.

The game isn’t designed to be played above certain stats and levels. I applaud the GMs massively for what they have added but I think the core mechanics were never designed to be more than what they were stat/level wise.

End game content, released at level 100 would of balanced the game out more effectively, the more levels and stats that are added and achieved, the more difficult this game becomes to maintain balance.
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[quote="RENOWN"]Raven, I genuinely respected you and thought you have done a lot for this community and regarded you as an intelligent member of said community. That comment was so flawed, uneducated, childish and quite frankly stupid. To even state a game that allows access to open world PvP, a moral system based upon it and the ability to originally lose stats/items upon death during PvP, isn’t a PvP game for the majority is the most inaccurate thing I’ve seen you say. The game isn’t designed to be played above certain stats and levels. I applaud the GMs massively for what they have added but I think the core mechanics were never designed to be more than what they were stat/level wise. End game content, released at level 100 would of balanced the game out more effectively, the more levels and stats that are added and achieved, the more difficult this game becomes to maintain balance.[/quote]
"RENOWN"Raven, I genuinely respected you and thought you have done a lot for this community and regarded you as an intelligent member of said community.

That comment was so flawed, uneducated, childish and quite frankly stupid. To even state a game that allows access to open world PvP, a moral system based upon it and the ability to originally lose stats/items upon death during PvP, isn’t a PvP game for the majority is the most inaccurate thing I’ve seen you say.

The game isn’t designed to be played above certain stats and levels. I applaud the GMs massively for what they have added but I think the core mechanics were never designed to be more than what they were stat/level wise.

End game content, released at level 100 would of balanced the game out more effectively, the more levels and stats that are added and achieved, the more difficult this game becomes to maintain balance.


If i'm being honest you're both sort of on the same page just reading different verses lol, Raven also agrees (as far as i'm aware) Increasing the level cap is a bad thing, what he's saying is as important to the PVE or roleplayers just as much as the pvp is to pkers, the game shouldn't be about raising the cap but giving us a multiple storylines to follow through quests etc at the cap, anvil needs fixing, weps should never have been allowed to go above +5 , so on and so forth.

In reality the quests should follow a storyline imo to get that feel of roleplaying, pvp has room for improvement but it's advanced a country mile in comparison to general play.
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[quote="BLIGHT"][quote="RENOWN"]Raven, I genuinely respected you and thought you have done a lot for this community and regarded you as an intelligent member of said community. That comment was so flawed, uneducated, childish and quite frankly stupid. To even state a game that allows access to open world PvP, a moral system based upon it and the ability to originally lose stats/items upon death during PvP, isn’t a PvP game for the majority is the most inaccurate thing I’ve seen you say. The game isn’t designed to be played above certain stats and levels. I applaud the GMs massively for what they have added but I think the core mechanics were never designed to be more than what they were stat/level wise. End game content, released at level 100 would of balanced the game out more effectively, the more levels and stats that are added and achieved, the more difficult this game becomes to maintain balance.[/quote] If i'm being honest you're both sort of on the same page just reading different verses lol, Raven also agrees (as far as i'm aware) Increasing the level cap is a bad thing, what he's saying is as important to the PVE or roleplayers just as much as the pvp is to pkers, the game shouldn't be about raising the cap but giving us a multiple storylines to follow through quests etc at the cap, anvil needs fixing, weps should never have been allowed to go above +5 , so on and so forth. In reality the quests should follow a storyline imo to get that feel of roleplaying, pvp has room for improvement but it's advanced a country mile in comparison to general play.[/quote]
Try reading what I actually posted.....

Soma is an mmorpg, it has elements of pvp. it is not purely a pvp game you are free to choose your characters path, when you sign up to play Soma in no part of the game does it state you must take part in pvp, that is everybody's free choice to make hence why Soma has elements of pvp and is NOT solely a pvp game.
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[quote="RAVENSOUL"]Try reading what I actually posted..... Soma is an mmorpg, it has elements of pvp. it is not purely a pvp game you are free to choose your characters path, when you sign up to play Soma in no part of the game does it state you must take part in pvp, that is everybody's free choice to make hence why Soma has elements of pvp and is NOT solely a pvp game.[/quote]
Hey guys,

Sorry for the lack of activity lately. I'll be honest I'm struggling to find time with work being hectic, juggling being a single dad and also making time for any sort of social life.

Will hopefully have some time coming up soon so I can invest further into this - will just need to be patient.

Cheers,

Dan
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[quote="ISYLVER"]Hey guys, Sorry for the lack of activity lately. I'll be honest I'm struggling to find time with work being hectic, juggling being a single dad and also making time for any sort of social life. Will hopefully have some time coming up soon so I can invest further into this - will just need to be patient. Cheers, Dan[/quote]
How about few more double xp / drop events then some of us can catch up and focus on cap raise when stuff isn’t so hectic , also appreciate the honest answer dan 🙂
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[quote="ADONYIIX"]How about few more double xp / drop events then some of us can catch up and focus on cap raise when stuff isn’t so hectic , also appreciate the honest answer dan 🙂[/quote]
"ISYLVER"Hey guys,

Sorry for the lack of activity lately. I'll be honest I'm struggling to find time with work being hectic, juggling being a single dad and also making time for any sort of social life.

Will hopefully have some time coming up soon so I can invest further into this - will just need to be patient.

Cheers,

Dan


Normally I can’t stand people fondling the GMs balls on forums but this bit of reassurance is genuinely appreciated at my end Dan.

There is, of course, no need to apologise but thanks all the same and thanks for keeping the game alive in general.

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[quote="SAL3M"][quote="ISYLVER"]Hey guys, Sorry for the lack of activity lately. I'll be honest I'm struggling to find time with work being hectic, juggling being a single dad and also making time for any sort of social life. Will hopefully have some time coming up soon so I can invest further into this - will just need to be patient. Cheers, Dan[/quote] Normally I can’t stand people fondling the GMs balls on forums but this bit of reassurance is genuinely appreciated at my end Dan. There is, of course, no need to apologise but thanks all the same and thanks for keeping the game alive in general. [/quote]
Raven, I’m not going to turn this into an argument but everyone that leaves a town is PvP ready. Whether you look for it or it comes to you. You can’t turn PK off, therefor every second spent outside of town PvP is on.

Soma is a PvP game with safe spots. Every aspect of the game from upgrades to hunting is for the same goal, which is to be more relevant in PvP
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[quote="RENOWN"]Raven, I’m not going to turn this into an argument but everyone that leaves a town is PvP ready. Whether you look for it or it comes to you. You can’t turn PK off, therefor every second spent outside of town PvP is on. Soma is a PvP game with safe spots. Every aspect of the game from upgrades to hunting is for the same goal, which is to be more relevant in PvP[/quote]
I personally believe soma was designed to be a social application, remember, back in 2002 when msn was life for people, and a generation raised on sci-fi media actually got to talk on the internet and actually live a virtual life with other people. Nowadays that nuance is lost on people, but back then, mmo’s were a way of life, they were escapism.

If you were to view it in todays mind frame, sure, PvP orientated.

You would never judge star wars by pitting it against a 2019 blockbuster, you judge it with its era and impact at the time in mind, along with its purpose.

Some would simply say Star Wars is a scifi action movie, whereas i'd say it is a love note to comic and scifi media that the generation born in the fifties dreamed of, and a good versus evil story at a time where america had come out of two recent horrific wars.

Sorry if I went a bit deep :P the nostalgia got real when I thought of MSN lol!
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[quote="CHOJINE"]I personally believe soma was designed to be a social application, remember, back in 2002 when msn was life for people, and a generation raised on sci-fi media actually got to talk on the internet and actually live a virtual life with other people. Nowadays that nuance is lost on people, but back then, mmo’s were a way of life, they were escapism. If you were to view it in todays mind frame, sure, PvP orientated. You would never judge star wars by pitting it against a 2019 blockbuster, you judge it with its era and impact at the time in mind, along with its purpose. Some would simply say Star Wars is a scifi action movie, whereas i'd say it is a love note to comic and scifi media that the generation born in the fifties dreamed of, and a good versus evil story at a time where america had come out of two recent horrific wars. Sorry if I went a bit deep :P the nostalgia got real when I thought of MSN lol![/quote]
"RENOWN"Raven, I’m not going to turn this into an argument but everyone that leaves a town is PvP ready. Whether you look for it or it comes to you. You can’t turn PK off, therefor every second spent outside of town PvP is on.

Soma is a PvP game with safe spots. Every aspect of the game from upgrades to hunting is for the same goal, which is to be more relevant in PvP


No it isn't, it really.... really isn't. You and other people don't have a clue. The game has all the hallmarks of a early MMORPG or better described, an Online RPG (pretty sure that term was used on the original MoS website). PVP is a component of the game. Leveling, hunting, questing, exploring are as much if not more of the game than PVP itself, as is the loot, drop and crafting system. It's only because of the same minute, yet at last dwindling, group of people saying otherwise because that's all they've really known here. Not to mention everything that could be discovered or optimized has been done. So lets now label it a PVP game. That makes complete sense.

How can you and others sit there and say "oh like killing a monster 1 second quicker is going to make anyone happy, like anyone plays for that" - you and everyone that has played any other game does this all the time. Sorry, its like a corner of the community forgot their brain playing this game and not remembered what its like to play a game for the first time (or multiple times) and the enjoyment you get from advancing through it. You then get hooked and keep playing, that's what happens in gaming. Its the mystery, the advancement and journey. Somehow the people that refuse to leave the game, want it to be PVP "because why else would you have played to cap". Not like you would have enjoyed some of the levelling and hunting or anything else, or dare I say it, friendships in the game...

Try and play a real PVP game and compare it as well - some how developers don't bother with the 'shit' that a lot of players seem to forget exist. Guess what? They are not Online RPGS or MMORPGs.

Honestly, some of you guys need a reality check, more fool you if that's all you got from Soma.
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[quote="FOXTRCK"][quote="RENOWN"]Raven, I’m not going to turn this into an argument but everyone that leaves a town is PvP ready. Whether you look for it or it comes to you. You can’t turn PK off, therefor every second spent outside of town PvP is on. Soma is a PvP game with safe spots. Every aspect of the game from upgrades to hunting is for the same goal, which is to be more relevant in PvP[/quote] No it isn't, it really.... really isn't. You and other people don't have a clue. The game has all the hallmarks of a early MMORPG or better described, an Online RPG (pretty sure that term was used on the original MoS website). PVP is a component of the game. Leveling, hunting, questing, exploring are as much if not more of the game than PVP itself, as is the loot, drop and crafting system. It's only because of the same minute, yet at last dwindling, group of people saying otherwise because that's all they've really known here. Not to mention everything that could be discovered or optimized has been done. So lets now label it a PVP game. That makes complete sense. How can you and others sit there and say "oh like killing a monster 1 second quicker is going to make anyone happy, like anyone plays for that" - you and everyone that has played any other game does this all the time. Sorry, its like a corner of the community forgot their brain playing this game and not remembered what its like to play a game for the first time (or multiple times) and the enjoyment you get from advancing through it. You then get hooked and keep playing, that's what happens in gaming. Its the mystery, the advancement and journey. Somehow the people that refuse to leave the game, want it to be PVP "because why else would you have played to cap". Not like you would have enjoyed some of the levelling and hunting or anything else, or dare I say it, friendships in the game... Try and play a real PVP game and compare it as well - some how developers don't bother with the 'shit' that a lot of players seem to forget exist. Guess what? They are not Online RPGS or MMORPGs. Honestly, some of you guys need a reality check, more fool you if that's all you got from Soma.[/quote]
Soma is not only a PvP game or it certainly wasn't - defo agree with Cho in that back in the day it was very social, loads of people would log and not even level just chat, but in the here and now the part that has aged the best is the PvP aspect imo.

The mystery, adventure and exploring etc were all fair enough back in 2003 or whatever but it just isn't really applicable now given the games it has to compete with.

Most of the games where you're aiming to kill the monsters/clear dungeons etc more quickly by gearing up have far more sophisticated mechanics and/or lore and storylines that make them more challenging, satisfying and interesting.

I'm not trying to piss on anybody's parade - if you enjoy the grind of Soma just for the sake of it more power to you but I really believe in the suggestions I've put forward earlier in this thread (which also cater to PvE anyway).

For me at least there is no mystery or adventure in reading a 4-word pun or cultural reference named quest then being told to go and kill 9999 of a mob for a reward esp when there are only about 50 other people online and 20% of them can't speak English anyway so not like you can even socialize.
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[quote="SAL3M"]Soma is not only a PvP game or it certainly wasn't - defo agree with Cho in that back in the day it was very social, loads of people would log and not even level just chat, but in the here and now the part that has aged the best is the PvP aspect imo. The mystery, adventure and exploring etc were all fair enough back in 2003 or whatever but it just isn't really applicable now given the games it has to compete with. Most of the games where you're aiming to kill the monsters/clear dungeons etc more quickly by gearing up have far more sophisticated mechanics and/or lore and storylines that make them more challenging, satisfying and interesting. I'm not trying to piss on anybody's parade - if you enjoy the grind of Soma just for the sake of it more power to you but I really believe in the suggestions I've put forward earlier in this thread (which also cater to PvE anyway). For me at least there is no mystery or adventure in reading a 4-word pun or cultural reference named quest then being told to go and kill 9999 of a mob for a reward esp when there are only about 50 other people online and 20% of them can't speak English anyway so not like you can even socialize.[/quote]
From the game's description page, I'll just leave this here....

"The Myth of Soma Blade Of Heaven is a remake of the traditional game with added features and game satisfaction. The game places you in a fight on the side of the Human or Devil army in their constant struggle to maintain control of the Continental Army Area.

Hunt with your friends in a guild to complete the many quests available, discovering many treasures along the way or play by yourself to show your solidity

The Myth Of Soma allows you and your guild to partake in guild wars and fight for the various territories throughout the soma lands.

Not a fan of hunting? there's many other ways to earn your keep in the lands of soma. Become a treasured crafter and sell your worldly goods, farm goods and sell them on for a profit or just loiter around the warehouse and chat to the locals."

Tetris must be a PvP game because you compete against other players for a high score, right?

I swear if the soma community had a brain cell between them they'd be dangerous.

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[quote="RYUZAKI"]From the game's description page, I'll just leave this here.... "The Myth of Soma Blade Of Heaven is a remake of the traditional game with added features and game satisfaction. The game places you in a fight on the side of the Human or Devil army in their constant struggle to maintain control of the Continental Army Area. Hunt with your friends in a guild to complete the many quests available, discovering many treasures along the way or play by yourself to show your solidity The Myth Of Soma allows you and your guild to partake in guild wars and fight for the various territories throughout the soma lands. Not a fan of hunting? there's many other ways to earn your keep in the lands of soma. Become a treasured crafter and sell your worldly goods, farm goods and sell them on for a profit or just loiter around the warehouse and chat to the locals." Tetris must be a PvP game because you compete against other players for a high score, right? I swear if the soma community had a brain cell between them they'd be dangerous. [/quote]
apparently, there's a mysteriously powered sword ingame... so i craft daggers..1 day it may come out of the forge !
x
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[quote="LUPISCUS"]apparently, there's a mysteriously powered sword ingame... so i craft daggers..1 day it may come out of the forge ! x[/quote]
The Lion sword, it was Soma's sword in the comic books, split into shards which he collected. It is a silver sword with a lions head as the hilt, identical to the HoM lions head but smaller.

There are nods to the comic in the game, the ships in Abias were Chuldoo's a companion of Soma, TYT is is the comics, as is Abias and its criminal town on the outskirts.

VoD is meant to represent a huge dungeon Soma entered in the desert lands to gain a sword shard, if there were any changes to Soma, adding a storyline following the comic would be my choice, it has such a rich script to go off.
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[quote="CHOJINE"]The Lion sword, it was Soma's sword in the comic books, split into shards which he collected. It is a silver sword with a lions head as the hilt, identical to the HoM lions head but smaller. There are nods to the comic in the game, the ships in Abias were Chuldoo's a companion of Soma, TYT is is the comics, as is Abias and its criminal town on the outskirts. VoD is meant to represent a huge dungeon Soma entered in the desert lands to gain a sword shard, if there were any changes to Soma, adding a storyline following the comic would be my choice, it has such a rich script to go off.[/quote]
"CHOJINE"The Lion sword, it was Soma's sword in the comic books, split into shards which he collected. It is a silver sword with a lions head as the hilt, identical to the HoM lions head but smaller.


Gee, just imagine how many level 100s a team of level 120s could PK with a legendary sword like that....
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[quote="RYUZAKI"][quote="CHOJINE"]The Lion sword, it was Soma's sword in the comic books, split into shards which he collected. It is a silver sword with a lions head as the hilt, identical to the HoM lions head but smaller.[/quote] Gee, just imagine how many level 100s a team of level 120s could PK with a legendary sword like that....[/quote]
It’s cool if you want to sit around easy warehouse on a PvP game. Honestly.
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[quote="RENOWN"]It’s cool if you want to sit around easy warehouse on a PvP game. Honestly.[/quote]

 

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