Author | Content | Date |
---|---|---|
SAPPER |
If it isn't too hard to copy what you have done with weapon skills. A couple of examples of reasons for locking crafting skill would be.
1. People may raise all the skills equally at first to get to the crafting cap asap to make use of the extra bag weight. Once this is done they may find it difficult to raise one while keeping a particular skill the same i.e for special repair purposes if they didn't have the forethought to leave the skills they didn't want lower than the others. 2. Maybe they have high weapon and high cooking skill but want to push their weapon skill higher to get more special repairs and in the process they are now losing accessory or armour skill which they wish to keep so they are capable of using the 3 types of special repairs. By no means a must have but if it isn't too hard to implement i feel it is worth having.
PM
Reply
Quote
[quote="SAPPER"]If it isn't too hard to copy what you have done with weapon skills. A couple of examples of reasons for locking crafting skill would be.
1. People may raise all the skills equally at first to get to the crafting cap asap to make use of the extra bag weight. Once this is done they may find it difficult to raise one while keeping a particular skill the same i.e for special repair purposes if they didn't have the forethought to leave the skills they didn't want lower than the others.
2. Maybe they have high weapon and high cooking skill but want to push their weapon skill higher to get more special repairs and in the process they are now losing accessory or armour skill which they wish to keep so they are capable of using the 3 types of special repairs.
By no means a must have but if it isn't too hard to implement i feel it is worth having.
[/quote]
|
#1 2019/09/18 14:25:08 |
MICKYC |
why have a crafting skill limit at all?
If people are prepared to put in thousands of hours, let them have 200 in every craft if they have the will power to do it! |
#2 2019/09/18 17:26:15 |
SAPPER |
I do agree with this. I'm sure it was down to not wanting people to get excessive bag weight. If you can cap the bag weight gained from crafting then removing the total cap makes complete sense to me.
https://myth-of-soma.com/Forum/Thread.asp?ID=1399&title=Crafting+Skills%2E%2E%2E&Page=1
PM
Reply
Quote
[quote="SAPPER"]I do agree with this. I'm sure it was down to not wanting people to get excessive bag weight. If you can cap the bag weight gained from crafting then removing the total cap makes complete sense to me.
[url]https://myth-of-soma.com/Forum/Thread.asp?ID=1399&title=Crafting+Skills%2E%2E%2E&Page=1[/url][/quote]
|
#3 2019/09/19 06:50:35 |
RAZOR |
I like this idea.
|
#4 2019/09/19 12:23:28 |
KAZOKU |
Fin commented on this on discord
Finito (discord) |
#5 2019/09/19 14:36:16 |
FRIEZA |
he wouldnt need to put the skill lock onto it if he gets rid of the cap
|
#6 2019/09/20 12:11:33 |
Please sign in with one of your characters to reply