Author | Content | Date |
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YOSHIMITSU |
Quick one; i'm not sure if its been mentioned before but has access crafting been sorted so the dura increases as the skill goes up like it does in armour and weapon crafting skills?
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#1 2013/09/16 15:47:37 |
GHOSTLORD |
I don't believe it has.
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#2 2013/09/16 15:48:33 |
YOSHIMITSU |
Obviously there are more pressing matters at hand but could this be looked into?
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#3 2013/09/16 16:14:07 |
GHOSTLORD |
Since I'm the DSoma advisor I'm not up to date on HSoma issues, but I do believe it's one for the future, yes.
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#4 2013/09/16 16:42:23 |
FUJITORA |
Any update on this?
Would be really nice to see it implemented |
#5 2013/09/21 10:11:01 |
YOSHIMITSU |
I spoke to Isylver last night he said it wouldnt be straight forward and would take alot of time and effort, there is an alternative workaround i suggested to making a new item to craft ... say 2 copper or something and make it sell for less bar so people are able to make a profit/break even before 40 skill
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[quote="YOSHIMITSU"]I spoke to Isylver last night he said it wouldnt be straight forward and would take alot of time and effort, there is an alternative workaround i suggested to making a new item to craft ... say 2 copper or something and make it sell for less bar so people are able to make a profit/break even before 40 skill[/quote]
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#6 2013/09/22 10:49:47 |
FUJITORA |
Hmm, I dont know how it works, but Maybe rather than gradually increasing the durability of a ring as skill increases...
Maybe just increase the fixed dura from 400 to say 600/800? Then they would just permanently sell for a slightly higher price...? I dont know how much work that would be to implement, but seems like a simpler solution than having the durability increased as skill increases.
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[quote="FUJITORA"]Hmm, I dont know how it works, but Maybe rather than gradually increasing the durability of a ring as skill increases...
Maybe just increase the fixed dura from 400 to say 600/800? Then they would just permanently sell for a slightly higher price...?
I dont know how much work that would be to implement, but seems like a simpler solution than having the durability increased as skill increases.[/quote]
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#7 2013/09/23 00:59:46 |
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