Author | Content | Date |
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HEROIC |
what do people think about a toggleable damage counter the same as the dummys to see how much damage you do to people/monsters
even if its just in duel? or at events such as gvw/ss/wow |
#1 2014/06/01 19:08:54 |
CHRONOS |
People are really secretive with there stats. You would be able to guess (kinda) people's stats from the damage
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#2 2014/06/01 20:41:27 |
HEROIC |
but im guessing you could guess their stats by just checking the damage they do to you? also people hit the dummy all day so you could get just as much as an idea if not more from a dummy because it has a certain defence where as a human would have a varied defence
maybe just race vs race then? i personally think it would be nice to see in a duel... maybe even a health bar
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[quote="HEROIC"]but im guessing you could guess their stats by just checking the damage they do to you? also people hit the dummy all day so you could get just as much as an idea if not more from a dummy because it has a certain defence where as a human would have a varied defence
maybe just race vs race then? i personally think it would be nice to see in a duel... maybe even a health bar[/quote]
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#3 2014/06/01 20:46:08 |
ISYLVER [Staff] |
I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further
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#4 2014/06/01 21:08:29 |
LUTHER |
YES
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#5 2014/06/01 21:11:53 |
HEROIC |
"ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further sounds good, would really help GVW as 20 noobs hitting for 3-5 damage is alot more than 1 damage each. im not sure if its already in place but also a max evasion/min miss rate would be helpful too
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[quote="HEROIC"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
sounds good, would really help GVW as 20 noobs hitting for 3-5 damage is alot more than 1 damage each.
im not sure if its already in place but also a max evasion/min miss rate would be helpful too[/quote]
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#6 2014/06/01 21:18:23 |
YOSHIMITSU |
"ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further YES! But change it so different spells do different minimum damage, or everyone will just stand there using fireball rather than a better spell to do more min damage
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[quote="YOSHIMITSU"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
YES! But change it so different spells do different minimum damage, or everyone will just stand there using fireball rather than a better spell to do more min damage [/quote]
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#7 2014/06/01 22:36:12 |
CHRONOS |
I think your just on about melle to be honest but you could make it so the higher lvl the spell the more min damage it can do
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#8 2014/06/02 03:08:20 |
CIROSE |
"ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further Some nice forward thinking there. Trolls have a good minimum damage from Merc, that would be a good starting point. Another possible idea which would help with balancing GVW and giving others a chance. The posion idea was great, but what about an "If you are hit by a spell/attack, healing is reduced 10% for the next 2 seconds and can stack to reduce healing down to 20% effectiveness at most". That is if its possible. That idea comes form league of legends and some of their debuffs.
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[quote="CIROSE"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
Some nice forward thinking there.
Trolls have a good minimum damage from Merc, that would be a good starting point.
Another possible idea which would help with balancing GVW and giving others a chance. The posion idea was great, but what about an "If you are hit by a spell/attack, healing is reduced 10% for the next 2 seconds and can stack to reduce healing down to 20% effectiveness at most". That is if its possible.
That idea comes form league of legends and some of their debuffs.
[/quote]
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#9 2014/06/02 06:55:12 |
TRICEPTIMOUS |
"ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further Would that apply to PvE also or just PvP?
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[quote="TRICEPTIMOUS"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
Would that apply to PvE also or just PvP? [/quote]
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#10 2014/06/02 07:46:39 |
CIROSE |
"TRICEPTIMOUS""ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further I imagine only PvP because a lvl 1 char would just go hunt the hardest mob and get sick stats.
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[quote="CIROSE"][quote="TRICEPTIMOUS"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
Would that apply to PvE also or just PvP? [/quote]
I imagine only PvP because a lvl 1 char would just go hunt the hardest mob and get sick stats.[/quote]
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#11 2014/06/02 08:59:56 |
TRICEPTIMOUS |
"CIROSE""TRICEPTIMOUS""ISYLVER"I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further Hence my question :p
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[quote="TRICEPTIMOUS"][quote="CIROSE"][quote="TRICEPTIMOUS"][quote="ISYLVER"]I'd rather up the min damage a player can do to another it'd be quite nice if the min damage a level 30 could hit a level 100 for was 3-5 instead of 1-2. Would bridge the level gap further[/quote]
Would that apply to PvE also or just PvP? [/quote]
I imagine only PvP because a lvl 1 char would just go hunt the hardest mob and get sick stats.[/quote]
Hence my question :p[/quote]
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#12 2014/06/02 09:16:17 |
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