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RAVENSOUL |
I've already made this point in the group that we need to spend the same amount of time addressing the concerns of dsoma just like we have with hsoma.
Regardless of which race you play or prefer there are 2 races within the lands of Soma and both should have equal love given to them both not 1 favoured over the other. It hasn't been a surprise to me that drops, drop rates, drop files are the main areas and I believe the stat allocation to be another.
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[quote="RAVENSOUL"]I've already made this point in the group that we need to spend the same amount of time addressing the concerns of dsoma just like we have with hsoma.
Regardless of which race you play or prefer there are 2 races within the lands of Soma and both should have equal love given to them both not 1 favoured over the other.
It hasn't been a surprise to me that drops, drop rates, drop files are the main areas and I believe the stat allocation to be another.[/quote]
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#16 2019/10/10 20:36:25 |
DEVULA |
Dsoma - Some believe that Dsoma has been totally neglected by the GMs for far too long and for some, the nail in the coffin was the stat change. The +5 limit is really bad, the drop rate of the AP's is really poor and the 1% accu from KE's is really bad giving you 5% max. Ridculously low capped stats is a major issue, 20 levels to end up less in some areas then you had at 100, when humans are 60+ int higher, 50+ str higher etc. Also it's been pointed out that the +2 tabs were only introduced for Hsoma. The question of whether the GMs have given up on Dsoma and are only trying to repair Hsoma needs to be answered. It's believed Dan had issues with Dsoma and think that's never going to change so the new council must belting more attention and love to it as only one guy representing Dsoma is not good enough. Especially when he's hardly ever posting anything. This was taken from my other post who I discussed with in WhatApp group from lads who play Dsoma.
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[quote="DEVULA"]
Dsoma - Some believe that Dsoma has been totally neglected by the GMs for far too long and for some, the nail in the coffin was the stat change. The +5 limit is really bad, the drop rate of the AP's is really poor and the 1% accu from KE's is really bad giving you 5% max. Ridculously low capped stats is a major issue, 20 levels to end up less in some areas then you had at 100, when humans are 60+ int higher, 50+ str higher etc. Also it's been pointed out that the +2 tabs were only introduced for Hsoma. The question of whether the GMs have given up on Dsoma and are only trying to repair Hsoma needs to be answered. It's believed Dan had issues with Dsoma and think that's never going to change so the new council must belting more attention and love to it as only one guy representing Dsoma is not good enough. Especially when he's hardly ever posting anything.
This was taken from my other post who I discussed with in WhatApp group from lads who play Dsoma.[/quote]
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#17 2019/10/10 22:23:20 |
TEMEROSO |
I agree stat change was dramatic but it was definitely needed to try and pull all classes together and close the gap between both races. And I believe that has happened all aspects have been brought closer. The problem with flooding devils with same upgrades as humans is that gap closing the two again. If devils get amazing upgrades then humans need to be adjusted to equal that adjustment out then making more issues there. And whilst devils still do a lot of damage to humans I think right now adding double tabs or allowing items to go above 5 will course even more issues. GMs have if anything spent more time on Dsoma then humans over the last few years and carry on thinking of ways to make it better.
That said we can voice your opinions and get some stuff rolling. New items are being discussed something that will create an economy, missing upgrades being added. And stat points review is being looked at. ( don’t forget your points allocation can be changed easily) We was having talks on magmas what can be done to make this easier for all classes. We really need to know what drops are missing and what has a low drop rate. Where is there stuff missing? Does a certain mob not drop something.
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[quote="TEMEROSO"]I agree stat change was dramatic but it was definitely needed to try and pull all classes together and close the gap between both races. And I believe that has happened all aspects have been brought closer. The problem with flooding devils with same upgrades as humans is that gap closing the two again. If devils get amazing upgrades then humans need to be adjusted to equal that adjustment out then making more issues there. And whilst devils still do a lot of damage to humans I think right now adding double tabs or allowing items to go above 5 will course even more issues. GMs have if anything spent more time on Dsoma then humans over the last few years and carry on thinking of ways to make it better.
That said we can voice your opinions and get some stuff rolling.
New items are being discussed something that will create an economy, missing upgrades being added.
And stat points review is being looked at. ( don’t forget your points allocation can be changed easily)
We was having talks on magmas what can be done to make this easier for all classes.
We really need to know what drops are missing and what has a low drop rate. Where is there stuff missing? Does a certain mob not drop something. [/quote]
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#18 2019/10/11 02:20:21 |
AFRO |
The things that put me off from dsoma is the drop rate - I know it has been improved in the past with very minor .x% but this hasn't made any difference and feels like a waste of time.
What I would like to see WBM - dropping medium rubys at the same exact rate as BLG - this idea has been proposed like 100x but we are still left to farm hsoma mob in order to try and make some cross race dsoma accessories. Invu item - dropping from Apai and KL and at a reasonable rate. Mags (both race) - reduce the whelps by 80% and spawn time should be a lot longer.. I would say remove whelps completely but I like the fact that whelps are around to avoid any botters from camping mags. Currently if I commit to mags, I am unable to watch a movie/netflix on the side due to the constant whelp spawns. - mags drop file are too bloated, revisit them and remove or reallocate 50% of it to different mobs or create a diff end game grind mobs for top tier gear. new aura for pvp - similar to CTF slow aura (where you cant feather or tp if aura is casted on you for few seconds) - new armors would also be nice but not even my biggest concern.
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[quote="AFRO"]The things that put me off from dsoma is the drop rate - I know it has been improved in the past with very minor .x% but this hasn't made any difference and feels like a waste of time.
What I would like to see
WBM - dropping medium rubys at the same exact rate as BLG - this idea has been proposed like 100x but we are still left to farm hsoma mob in order to try and make some cross race dsoma accessories.
Invu item - dropping from Apai and KL and at a reasonable rate.
Mags (both race) - reduce the whelps by 80% and spawn time should be a lot longer.. I would say remove whelps completely but I like the fact that whelps are around to avoid any botters from camping mags. Currently if I commit to mags, I am unable to watch a movie/netflix on the side due to the constant whelp spawns.
- mags drop file are too bloated, revisit them and remove or reallocate 50% of it to different mobs or create a diff end game grind mobs for top tier gear.
new aura for pvp - similar to CTF slow aura (where you cant feather or tp if aura is casted on you for few seconds)
- new armors would also be nice but not even my biggest concern.
[/quote]
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#19 2019/10/11 03:58:52 |
TEMEROSO |
Thanks Afro
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#20 2019/10/11 04:33:11 |
KAZOKU |
"AFRO" agree with everything else, bar this, as a mage id be worried this would completely close me out of any pvp |
#21 2019/10/11 07:46:50 |
AFRO |
"KAZOKU""AFRO" I fully understand this, but sad truth especially on hsoma people just hit and run which makes it shit for range 1-2 chars to do any sort of pvp. Something should be done with consideration of how dsoma mage will be impacted - maybe as a mage you are immune to slow aura but we can use blink to get closer or something. Mages like bevan can 1 hit me with proc - so it will never be a fair fight if I dont log on an archer or axer.
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[quote="AFRO"][quote="KAZOKU"][quote="AFRO"]
new aura for pvp - similar to CTF slow aura (where you cant feather or tp if aura is casted on you for few seconds)
[/quote]
agree with everything else, bar this, as a mage id be worried this would completely close me out of any pvp
[/quote]
I fully understand this, but sad truth especially on hsoma people just hit and run which makes it shit for range 1-2 chars to do any sort of pvp.
Something should be done with consideration of how dsoma mage will be impacted - maybe as a mage you are immune to slow aura but we can use blink to get closer or something. Mages like bevan can 1 hit me with proc - so it will never be a fair fight if I dont log on an archer or axer.[/quote]
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#22 2019/10/11 09:55:32 |
RAZOR |
#23 2019/10/11 10:47:46 | |
FOXOSAURUS |
As we're looking at adjusting drops for BLG / Nightmares and Hoarde Shanis for Human Soma - do you guys have any top 3 mobs that need their drops looking at, even as a start place?
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#24 2019/10/11 19:04:54 |
NUCLEAR |
Devil deity are beyond ridiculous for drops, which is odd considering they’re top lvling mob and still hurt a fair bit for a capped spear. Apai should have a better drop file. Medium rubies off anything would be nice. Delete bitter sup from mags. Add grim bows to deity / mags. Delete diab from feral walkers, pointless as your like best part of 200 int when you get there. Maybe add invuln instead, since mages need it too. Also rubies for ferals / warmess wizard, maybe mediums on 1 of those too since they need them for proc 👍
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[quote="NUCLEAR"]Devil deity are beyond ridiculous for drops, which is odd considering they’re top lvling mob and still hurt a fair bit for a capped spear. Apai should have a better drop file. Medium rubies off anything would be nice. Delete bitter sup from mags. Add grim bows to deity / mags. Delete diab from feral walkers, pointless as your like best part of 200 int when you get there. Maybe add invuln instead, since mages need it too. Also rubies for ferals / warmess wizard, maybe mediums on 1 of those too since they need them for proc 👍[/quote]
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#25 2019/10/11 22:13:42 |
TEMEROSO |
Thanks nuc the more informative posts like that the easier it will be for us to suggest change.
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#26 2019/10/12 00:27:14 |
BEACHSHORTS |
Made the point several times that d soma needs shit gear/drops to balance h soma is total and utter horse manure.
Let the % system even it out - if gear going up in d soma means devils are typically on 50% as opposed to the current 70% in RvR then so be it. At least we can have a thriving world and internal PvP and try different builds etc.
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[quote="BEACHSHORTS"]Made the point several times that d soma needs shit gear/drops to balance h soma is total and utter horse manure.
Let the % system even it out - if gear going up in d soma means devils are typically on 50% as opposed to the current 70% in RvR then so be it. At least we can have a thriving world and internal PvP and try different builds etc.
[/quote]
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#27 2019/10/12 05:14:18 |
BEACHSHORTS |
Tark, DD, Apai plus the relevant mage mobs all need to drop:
Invul, omni, all t2 weps, rebel courage, SH, OTM, Med gems, tabs and pods, serp sheilds etc and all at a reasonable rates. |
#28 2019/10/12 05:21:58 |
AFRO |
"BEACHSHORTS"Made the point several times that d soma needs shit gear/drops to balance h soma is total and utter horse manure. Totally agree with this, I made enough noise in the past around the same point. You can't make it shit for devils by introducing stats system and lack of gears / upgrades in the name of balancing out hsoma and dsoma. What kind of balance do we have now when there is little to no dsoma activity? Just let the % system play its part when it comes to RVR. Right now hsoma mages rape dsoma melee with all the stone + procs.(watch mannings rvr steams) also hsoma melee with some dex + eva gear can tank multiple melee devils Anyways this topic has been discussed many times and it has been clear there isn't much dsoma GM support
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[quote="AFRO"][quote="BEACHSHORTS"]Made the point several times that d soma needs shit gear/drops to balance h soma is total and utter horse manure.
Let the % system even it out - if gear going up in d soma means devils are typically on 50% as opposed to the current 70% in RvR then so be it. At least we can have a thriving world and internal PvP and try different builds etc.
[/quote]
Totally agree with this, I made enough noise in the past around the same point.
You can't make it shit for devils by introducing stats system and lack of gears / upgrades in the name of balancing out hsoma and dsoma.
What kind of balance do we have now when there is little to no dsoma activity?
Just let the % system play its part when it comes to RVR.
Right now hsoma mages rape dsoma melee with all the stone + procs.(watch mannings rvr steams)
also hsoma melee with some dex + eva gear can tank multiple melee devils
Anyways this topic has been discussed many times and it has been clear there isn't much dsoma GM support[/quote]
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#29 2019/10/12 05:30:44 |
SAL3M |
"AFRO""KAZOKU""AFRO" I 100% agree we should get a slow CTF aura for non-range classes at least in d soma since range is MUCH more of an issue for devils than it is humans as we can't all run around with decent bows and 5th axe irrespective of our class. I also understand your concern Kaz that it would screw mages but I think an easy fix would be to give d soma mages a directional teleport spell that does the same a g bird except you teleport to where you actually click. I have heard Merlin complain before that CTF slow type auras would benefit archers/mages too much as they can more easily hit you as you walk off but i'm not convinced by this esp if you made say the spear version (since spear is semi-ranged) have say range 3-4 with an animation like that crystal shard type magic spell 'spear toss' or something.
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[quote="SAL3M"][quote="AFRO"][quote="KAZOKU"][quote="AFRO"]
new aura for pvp - similar to CTF slow aura (where you cant feather or tp if aura is casted on you for few seconds)
[/quote]
agree with everything else, bar this, as a mage id be worried this would completely close me out of any pvp
[/quote]
I fully understand this, but sad truth especially on hsoma people just hit and run which makes it shit for range 1-2 chars to do any sort of pvp.
Something should be done with consideration of how dsoma mage will be impacted - maybe as a mage you are immune to slow aura but we can use blink to get closer or something. Mages like bevan can 1 hit me with proc - so it will never be a fair fight if I dont log on an archer or axer.[/quote]
I 100% agree we should get a slow CTF aura for non-range classes at least in d soma since range is [b]MUCH[/b] more of an issue for devils than it is humans as we can't all run around with decent bows and 5th axe irrespective of our class.
I also understand your concern Kaz that it would screw mages but I think an easy fix would be to give d soma mages a directional teleport spell that does the same a g bird except you teleport to where you actually click.
I have heard Merlin complain before that CTF slow type auras would benefit archers/mages too much as they can more easily hit you as you walk off but i'm not convinced by this esp if you made say the spear version (since spear is semi-ranged) have say range 3-4 with an animation like that crystal shard type magic spell 'spear toss' or something. [/quote]
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#30 2019/10/14 16:27:03 |
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