Author | Content | Date |
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LUL |
At the moment its use is fairly limited due to its duration, however due to the nature of the aura any careless buffs can make it stupidly strong. This brings me to my point of what can be done? Are auras able to perform mutliple effects? Is it possible to make this aura also reduce proc damage by 50% and magic damage by 15%? At least this way you could have permanent uptime on the aura with some disadvantages along with it. Ideally by this method you'd sacrifice burst damage and reduce the insane 1 shot potential from multiple procs going off for a more sustained damage route because you're always able to cast. If these changes were possible, then it would be a nice addition to the Human side aswell for both PvP and RvR.
On the same train of thought as the aura, if that idea is not possible, can the uninterrupt effect be made into an upgrade for both races? Lets say each upgrade provides 5% uninterrupt per stage with a cap of +5. If this were used on armour this would take the place of 4 slots which would normally the majority of the time provide either magic attack or proc%. With proc% as an example, with a max amount of 7% proc per piece on 4 items, that's a total of 28% proc chance. So to be able to cast all the time you'd lose 28% chance to proc a spell, which is a nice chunk of damage lost. This will also reduce the chances of someone dying to multiple procs going off at the same time. Of course the max amount doesn't even have to reach 100% nor be limited to only 4 slots. You can even be awkward and make this only work on accessories. This way with a full set you could cast freely, but would lose other modifiers that would normally take up thse slots. On a side note, this would allow mages the opportunity to tank bosses which use melee attacks often. I feel like such a good feature has gone unnoticed for far too long and is a shame to not utilize it in some way.
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[quote="LUL"]At the moment its use is fairly limited due to its duration, however due to the nature of the aura any careless buffs can make it stupidly strong. This brings me to my point of what can be done? Are auras able to perform mutliple effects? Is it possible to make this aura also reduce proc damage by 50% and magic damage by 15%? At least this way you could have permanent uptime on the aura with some disadvantages along with it. Ideally by this method you'd sacrifice burst damage and reduce the insane 1 shot potential from multiple procs going off for a more sustained damage route because you're always able to cast. If these changes were possible, then it would be a nice addition to the Human side aswell for both PvP and RvR.
On the same train of thought as the aura, if that idea is not possible, can the uninterrupt effect be made into an upgrade for both races? Lets say each upgrade provides 5% uninterrupt per stage with a cap of +5. If this were used on armour this would take the place of 4 slots which would normally the majority of the time provide either magic attack or proc%. With proc% as an example, with a max amount of 7% proc per piece on 4 items, that's a total of 28% proc chance. So to be able to cast all the time you'd lose 28% chance to proc a spell, which is a nice chunk of damage lost. This will also reduce the chances of someone dying to multiple procs going off at the same time. Of course the max amount doesn't even have to reach 100% nor be limited to only 4 slots. You can even be awkward and make this only work on accessories. This way with a full set you could cast freely, but would lose other modifiers that would normally take up thse slots.
On a side note, this would allow mages the opportunity to tank bosses which use melee attacks often.
I feel like such a good feature has gone unnoticed for far too long and is a shame to not utilize it in some way.[/quote]
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#1 2019/11/09 10:54:05 |
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