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Guild War function

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Just an idea - similar to the fact a certain race has to activate crystals for Negamare - so how about making guild /war function competitive again by giving a boss spawn/map for those who are members of the guild that wins the most wars out of 10 between Time 0 and time 3 or something like that...

It would solidify the togetherness of a guild, have more people involved, create more competition and it could improve user count and number of active guilds.


Thoughts....
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[quote="TIBI"]Just an idea - similar to the fact a certain race has to activate crystals for Negamare - so how about making guild /war function competitive again by giving a boss spawn/map for those who are members of the guild that wins the most wars out of 10 between Time 0 and time 3 or something like that... It would solidify the togetherness of a guild, have more people involved, create more competition and it could improve user count and number of active guilds. Thoughts....[/quote]
This would just futher incourage, guilds coluding to dominate.

I think the consensus atm is for more guild to actively fight for stone.
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[quote="NITEFALL"]This would just futher incourage, guilds coluding to dominate. I think the consensus atm is for more guild to actively fight for stone.[/quote]
i posted some ideas for gvw a long while back that would drastically change the outcome of most wars
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[quote="FRINGE"]i posted some ideas for gvw a long while back that would drastically change the outcome of most wars[/quote]
A possible re-work for GVW ( – Explained for Humans – but easily applied for Devs too.) - i dont know how hard this would be - but it would breath new life into gvw for sure!

1. Remove guild stone from event completely
2. Add 4x “Village Defender” NPCs (could be more….) 2x Melee and 2x mage spec’d – one pair (1 of each type) located inside hall and the other in the yard.
a. Their movements would need constraining to stop them being lured away from the village confines.
b. Village Defenders defence and attack abilities would need careful GM consideration to get a fair balance – and to make the GVW last a reasonable time. E.g. not too dexy so that anyone can hit them reasonably not just ubber kitted capped players.
c. Maybe these Boss’ abilities could be made scalable dependant upon the numbers taking part………..
3. To win the village, attackers have to kill all 4 bosses before one hour expires.
4. Defenders have to protect and keep the Defenders alive for 1 hour.
a. Healing of Defenders by players should be possible.
5. This would stop the war ending at exactly 8 as it could end much earlier if lots turn up at the beginning and thus, force people to attend for more than the last 10 minutes.
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[quote="MICKYC"]A possible re-work for GVW ( – Explained for Humans – but easily applied for Devs too.) - i dont know how hard this would be - but it would breath new life into gvw for sure! 1. Remove guild stone from event completely 2. Add 4x “Village Defender” NPCs (could be more….) 2x Melee and 2x mage spec’d – one pair (1 of each type) located inside hall and the other in the yard. a. Their movements would need constraining to stop them being lured away from the village confines. b. Village Defenders defence and attack abilities would need careful GM consideration to get a fair balance – and to make the GVW last a reasonable time. E.g. not too dexy so that anyone can hit them reasonably not just ubber kitted capped players. c. Maybe these Boss’ abilities could be made scalable dependant upon the numbers taking part……….. 3. To win the village, attackers have to kill all 4 bosses before one hour expires. 4. Defenders have to protect and keep the Defenders alive for 1 hour. a. Healing of Defenders by players should be possible. 5. This would stop the war ending at exactly 8 as it could end much earlier if lots turn up at the beginning and thus, force people to attend for more than the last 10 minutes.[/quote]
Please note - this is NOT about the guild village war but rather the /war function similar to /duel ingame.
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[quote="TIBI"]Please note - this is NOT about the guild village war but rather the /war function similar to /duel ingame. [/quote]
would be open to so much abuse by people just warring alt guilds
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[quote="FRINGE"]would be open to so much abuse by people just warring alt guilds[/quote]

 

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