Author | Content | Date |
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HERO_ESSIE |
I am sorry to say this but I really feel the council and the GMS are killing off the server by not listening to the feedback, doing what they see fit. Yes everyone has an opinion but companies like Studio wildcard bring out updates for their game to stay in touch with their players. I do feel there are issues in game the GMS are overlooking. I absolutely love the game and wish the user count was more constant, rather than gms logging in claiming there's 150 people online when i know 2 people logged on 2 characters and that's just 2.
Obviously everyone has an opinion and the usercount has died more recently, people may go back and for to game, but i have seen forum posts, discord posts where people have either been ignored or dismissed by the ones with louder voices or even gms or council. If you dismiss someone completely they usually walk away, and if you do this to say for example 300 people that's potentially 300 to the user count. For argument's sake lets stick to 300 people because the user count on soma was really high once back in the day when it was competitive before feathers and one hit by mages with 5th axe became a thing or it became extremely hard to compete with very geared players usually the ones who pk the none geared players. "before i get the reply it is a free game" if your taking the view of if we get 1 player, that's a very good approach to take, if your looking to expand the user account assuming you are as a marketing add competition was recently completed, i really think you consider how you deal with changes and how you test things rather than relying on players feedback as its already been said everyone has an opinion and recognise softer players vs hardcore players. One other thing that i feel is missed soma is fun when its competitive. At the moment soma is not competitive as see with GVW,general pvp and RVR when humans don't have the % due to devils stats. In regards to being competitive i feel a lot of thee decision are based on 2 major factors 1)rvr and 2) mages. currently there 3 main classes with different variations of course but its basically for human soma: 1) warrior 215 str/175 dex/100 int 2)tank mage 220 str 220 int 99 dex and dex mage 170 dex 170 str 170 int. Before in Other soma servers, players were able to defend themselves for the most part even lower levels like 70-80 as humans were able to obtain an all rounder of stats like cap int cap dex and cap str, therefor fight back using int now this is not the case. i feel this was a move to bring some classes in to human soma and make RvR competitive, but to me this is the opposite as soma should be because a devil soma character should be master in its own class. Devil soma sword user should be a master in their own class as seen by Tearz on esoma when devs didn't have int/crafting and upgrades yet he was a boss. Going back to being competitive on the pvp side of things now mages can one hit warriors with a +1 with a lucky proc ad weaken and ofc a 5th axe. - which is what does happen in gam. Now warriors unless maxed geared or a 5th axe can not kill in a timely manner to compete with the one hit due to the damage output. Gearing to +5 for an extra few damage at +1 isn't very fair to being one hit by proc gear where the damage doesn't change. So lets assume this notion is wrong there's still as this post is intended to highlight the difficulty on gearboth classes are hard to gear up and i am not knocking mages. But I do feel it is a lot easier to gear a mage as seen with the valk stud quest/ epic nega staff quest/ farming nega which is all mage, hence bensamy has the highest chance of kill and gets most of them ..farming mags okay range 1 they do alot of melee but you still get grouped mags, you need to seperate and lure. would like someone on the team who supports warriors, if this does not illustrate my point please see hero clasps, a decent start one for the warrior but ultimately end game you can gain for +8 double rdts and ultimate neckie of bravery which would give +22 str opposed to the warrior with 8% db proc? which i believe is a highly valuable now given these are hero neckies and the grind to get them the mages clasps are what are expected. the warriors one is a joke as a comparison but it is a good starting point, but again does not compete. This is unfair for pvp. In regards to pvp second sword does nothing. just want to check as well, so weapons have a generic rule for their speed to reflect their damage output axe being f speed usually, sword being c, nux being a bow being speed d. spear being e or f. now bow has less range, less damage and its the best way to compete against mages. and nux has 10%dodge most attack and is fastest weapon in game and can't be out potted? you invented classes to bring more diversity in human soma. yet hardcore players will do the same rout, heal to 100, dex with bow str with axe then change. don't understand why knuckle is so o/p, yet 5th sword and bow have been nerfed. a good hitting 5th can deal a decent amount of damage but 3/4 of he time it really don't. A Lot of players have a lot of time invested and donations made,. for players with 3k hours or more. and not geared fighting against knuckle users or mages makes it very hard to compete against ts they are very o/p. would also like to see better rewards for everyone doing crystals runs that in infernal caves and more than 1 valour point per a crystal. Nega respawn every 2 hours instead of 4 to would be nice
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[quote="HERO_ESSIE"]I am sorry to say this but I really feel the council and the GMS are killing off the server by not listening to the feedback, doing what they see fit. Yes everyone has an opinion but companies like Studio wildcard bring out updates for their game to stay in touch with their players. I do feel there are issues in game the GMS are overlooking. I absolutely love the game and wish the user count was more constant, rather than gms logging in claiming there's 150 people online when i know 2 people logged on 2 characters and that's just 2.
Obviously everyone has an opinion and the usercount has died more recently, people may go back and for to game, but i have seen forum posts, discord posts where people have either been ignored or dismissed by the ones with louder voices or even gms or council. If you dismiss someone completely they usually walk away, and if you do this to say for example 300 people that's potentially 300 to the user count. For argument's sake lets stick to 300 people because the user count on soma was really high once back in the day when it was competitive before feathers and one hit by mages with 5th axe became a thing or it became extremely hard to compete with very geared players usually the ones who pk the none geared players.
"before i get the reply it is a free game" if your taking the view of if we get 1 player, that's a very good approach to take, if your looking to expand the user account assuming you are as a marketing add competition was recently completed, i really think you consider how you deal with changes and how you test things rather than relying on players feedback as its already been said everyone has an opinion and recognise softer players vs hardcore players. One other thing that i feel is missed soma is fun when its competitive. At the moment soma is not competitive as see with GVW,general pvp and RVR when humans don't have the % due to devils stats.
In regards to being competitive i feel a lot of thee decision are based on 2 major factors 1)rvr and 2) mages. currently there 3 main classes with different variations of course but its basically for human soma: 1) warrior 215 str/175 dex/100 int 2)tank mage 220 str 220 int 99 dex and dex mage 170 dex 170 str 170 int. Before in Other soma servers, players were able to defend themselves for the most part even lower levels like 70-80 as humans were able to obtain an all rounder of stats like cap int cap dex and cap str, therefor fight back using int now this is not the case. i feel this was a move to bring some classes in to human soma and make RvR competitive, but to me this is the opposite as soma should be because a devil soma character should be master in its own class. Devil soma sword user should be a master in their own class as seen by Tearz on esoma when devs didn't have int/crafting and upgrades yet he was a boss.
Going back to being competitive on the pvp side of things now mages can one hit warriors with a +1 with a lucky proc ad weaken and ofc a 5th axe. - which is what does happen in gam. Now warriors unless maxed geared or a 5th axe can not kill in a timely manner to compete with the one hit due to the damage output. Gearing to +5 for an extra few damage at +1 isn't very fair to being one hit by proc gear where the damage doesn't change. So lets assume this notion is wrong there's still as this post is intended to highlight the difficulty on gearboth classes are hard to gear up and i am not knocking mages. But I do feel it is a lot easier to gear a mage as seen with the valk stud quest/ epic nega staff quest/ farming nega which is all mage, hence bensamy has the highest chance of kill and gets most of them ..farming mags okay range 1 they do alot of melee but you still get grouped mags, you need to seperate and lure. would like someone on the team who supports warriors, if this does not illustrate my point please see hero clasps, a decent start one for the warrior but ultimately end game you can gain for +8 double rdts and ultimate neckie of bravery which would give +22 str opposed to the warrior with 8% db proc? which i believe is a highly valuable now given these are hero neckies and the grind to get them the mages clasps are what are expected. the warriors one is a joke as a comparison but it is a good starting point, but again does not compete. This is unfair for pvp.
In regards to pvp second sword does nothing. just want to check as well, so weapons have a generic rule for their speed to reflect their damage output axe being f speed usually, sword being c, nux being a bow being speed d. spear being e or f. now bow has less range, less damage and its the best way to compete against mages. and nux has 10%dodge most attack and is fastest weapon in game and can't be out potted? you invented classes to bring more diversity in human soma. yet hardcore players will do the same rout, heal to 100, dex with bow str with axe then change. don't understand why knuckle is so o/p, yet 5th sword and bow have been nerfed. a good hitting 5th can deal a decent amount of damage but 3/4 of he time it really don't.
A Lot of players have a lot of time invested and donations made,. for players with 3k hours or more. and not geared fighting against knuckle users or mages makes it very hard to compete against ts they are very o/p.
would also like to see better rewards for everyone doing crystals runs that in infernal caves and more than 1 valour point per a crystal. Nega respawn every 2 hours instead of 4 to would be nice[/quote]
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#1 2020/02/22 16:21:10 |
YOSHIMIKA |
Wall of text with poor spelling and grammar.
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#2 2020/02/22 16:25:08 |
HERO_ESSIE |
Amended should be easier to read sorry.
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#3 2020/02/22 16:29:23 |
DAENAERYS |
Agreed.
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#4 2020/02/22 16:57:29 |
NOTKNOWN |
You just agreed to your own post 🙈🤣
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#5 2020/02/22 17:35:31 |
DAENAERYS |
Was agree with the bad grammar comment.
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#6 2020/02/22 18:04:56 |
DAENAERYS |
If you don’t have anything constructive to say and gonna reply with trolling I’m going to ignore. Toxicity like this is also killing off soma.
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#7 2020/02/22 18:07:22 |
DR_EVIL |
Said it a million times and I’ll say it again, the one bang mage thing is brought on players by themselves and their (IMO stupid) build’s with -100 int, equip zero robe’s, go full attack on everything and then whine about being 1 banged by a well timed weaken + hit, with a bit of luck thrown in the mix - tbh it’s totally fair. Wanna avoid it? Put on some robe’s, do some int, focus less on pure attack maybe?
Human’s can still be jack of all trade’s build (i.e Tyrese, a very effective balanced build/geared char), they just choose not to. You say str char’s can’t drop a mage so quickly. I beg to differ, put a close range +8 Nega weapon on a China/tongskie build/gear up and watch that same tank mage drop in about 2 seconds tops even if they’re in FP stuff. I’m not gonna lie I only skim read the post but couldn’t resist addressing this.
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[quote="DR_EVIL"]Said it a million times and I’ll say it again, the one bang mage thing is brought on players by themselves and their (IMO stupid) build’s with -100 int, equip zero robe’s, go full attack on everything and then whine about being 1 banged by a well timed weaken + hit, with a bit of luck thrown in the mix - tbh it’s totally fair. Wanna avoid it? Put on some robe’s, do some int, focus less on pure attack maybe?
Human’s can still be jack of all trade’s build (i.e Tyrese, a very effective balanced build/geared char), they just choose not to.
You say str char’s can’t drop a mage so quickly. I beg to differ, put a close range +8 Nega weapon on a China/tongskie build/gear up and watch that same tank mage drop in about 2 seconds tops even if they’re in FP stuff.
I’m not gonna lie I only skim read the post but couldn’t resist addressing this.[/quote]
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#8 2020/02/22 19:16:57 |
DAENAERYS |
That's fine but again an oxymoron response as one hand your saying warriors to get dex but in the other your complaining about +8s with geared people? could be told ot get str to get hit less :P lol
the post is aimed more about gear rather than balance i think, the issues cross over on each other thats why i broguht them all up.
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[quote="DAENAERYS"]That's fine but again an oxymoron response as one hand your saying warriors to get dex but in the other your complaining about +8s with geared people? could be told ot get str to get hit less :P lol
the post is aimed more about gear rather than balance i think, the issues cross over on each other thats why i broguht them all up. [/quote]
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#9 2020/02/22 19:32:17 |
DEAMOND |
Can someone do a TLDR version?
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#10 2020/02/22 19:33:23 |
DR_EVIL |
‘You’re’ not ‘your’, if you wanna talk about oxymoron response’s hehe.
Where have I told warrior’s to get dex? Where have I complained about +8 geared people? So what’s your issue with gear, and what is your solution as well? |
#11 2020/02/22 19:34:43 |
MAJOR |
Hmmm
Proc should be banned Feathers should be banned 200 int should be given at start Sword should be op Me me me, i i i, now now now and f**k isis |
#12 2020/02/22 19:37:24 |
MAJOR |
and FYI proc dmg does change, if youve healed afk for free to 100 you do little dmg with proc but for those '1 bang mages' who have spent 100's is not 1000's of hours actually training int to do that dmg.
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#13 2020/02/22 19:41:13 |
DAENAERYS |
Oxymoron means both statements are true. When you said warriors need to stop moaning and do int. I’m saying in response to
You say str char’s can’t drop a mage so quickly. I beg to differ, put a close range +8 Nega weapon on a China/tongskie build/gear up and watch that same tank mage drop in about 2 seconds tops even if they’re in FP stuff Get dex loll. I wouldn’t of gone the way dan has gone tbh, but at this stage I’d limit weapon recoils to +5 and up toes and ss, for proc gear it up the % of how often it happens and Lower the damage so it’s not a one bang or almost a one bang.
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[quote="DAENAERYS"]Oxymoron means both statements are true. When you said warriors need to stop moaning and do int. I’m saying in response to
You say str char’s can’t drop a mage so quickly. I beg to differ, put a close range +8 Nega weapon on a China/tongskie build/gear up and watch that same tank mage drop in about 2 seconds tops even if they’re in FP stuff
Get dex loll.
I wouldn’t of gone the way dan has gone tbh, but at this stage I’d limit weapon recoils to +5 and up toes and ss, for proc gear it up the % of how often it happens and Lower the damage so it’s not a one bang or almost a one bang.
[/quote]
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#14 2020/02/22 19:48:54 |
DAENAERYS |
Also having no dex for mages means they have to rely on 5th axe and feathers ...
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#15 2020/02/22 19:49:23 |
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