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10% Penalty

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Quite a few throw away characters constantly slowing etc.

Can we change it to you start losing stats after 10% penalty? You've had a few deaths to sort your shit out, seems fair ;]
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[quote="ZYZZ"]Quite a few throw away characters constantly slowing etc. Can we change it to you start losing stats after 10% penalty? You've had a few deaths to sort your shit out, seems fair ;][/quote]
or maybe after 10% its forced warp
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[quote="PROMETHEUS"]or maybe after 10% its forced warp[/quote]
"PROMETHEUS"or maybe after 10% its forced warp


This would be better
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[quote="YOSHIMITSU"][quote="PROMETHEUS"]or maybe after 10% its forced warp[/quote] This would be better[/quote]
"ZYZZ"Quite a few throw away characters constantly slowing etc. Can we change it to you start losing stats after 10% penalty? You've had a few deaths to sort your shit out, seems fair ;]


+1
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[quote="HEISENBERG"][quote="ZYZZ"]Quite a few throw away characters constantly slowing etc. Can we change it to you start losing stats after 10% penalty? You've had a few deaths to sort your shit out, seems fair ;][/quote] +1[/quote]
"PROMETHEUS"or maybe after 10% its forced warp


+2

I would combine both ideas, force warp and certain stat loss
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[quote="HEISENBERG"][quote="PROMETHEUS"]or maybe after 10% its forced warp[/quote] +2 I would combine both ideas, force warp and certain stat loss[/quote]
Chinese did this at a earlier stage and got there throw away characters a ban.
If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken.

As for the idea I disagree... Just means certain individuals (e.g. Freecoos), will take you past the 10% to base stat, causing #eqhatethread with the usual ''You can always warp''.
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[quote="BARBAS"]Chinese did this at a earlier stage and got there throw away characters a ban. If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken. As for the idea I disagree... Just means certain individuals (e.g. Freecoos), will take you past the 10% to base stat, causing #eqhatethread with the usual ''You can always warp''.[/quote]
"BARBAS"Chinese did this at a earlier stage and got there throw away characters a ban.
If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken.

As for the idea I disagree... Just means certain individuals (e.g. Freecoos), will take you past the 10% to base stat, causing #eqhatethread with the usual ''You can always warp''.


That was grief slowing at hunting spots, these "throw aways" are weakening/slowing with no penalty from dying over and over again when people pvp
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[quote="YOSHIMITSU"][quote="BARBAS"]Chinese did this at a earlier stage and got there throw away characters a ban. If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken. As for the idea I disagree... Just means certain individuals (e.g. Freecoos), will take you past the 10% to base stat, causing #eqhatethread with the usual ''You can always warp''.[/quote] That was grief slowing at hunting spots, these "throw aways" are weakening/slowing with no penalty from dying over and over again when people pvp[/quote]
Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it.

This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything.

#shitidea
#closethread
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[quote="CHARIZARD"]Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it. This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything. #shitidea #closethread[/quote]
"CHARIZARD"Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it.

This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything.

#shitidea
#closethread


+1
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[quote="JPOT"][quote="CHARIZARD"]Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it. This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything. #shitidea #closethread[/quote] +1[/quote]
"CHARIZARD"Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it.

This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything.

#shitidea
#closethread


same can be said about certain Firetrap members after they got gvw stoning lvl50 human at prisms then pk his friend 2times, they were Dsoma players from Sinister guild minding their own buisness at their humans

Human Soma attitude will never change
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[quote="MANTICORE"][quote="CHARIZARD"]Totally clueless post, throwaway characters dont care about losing stats thats how they came about in the first place, putting that stat loss back in makes no difference at all if its a "throwaway" character, they existed before the penalty % was introduced and changing it back would do absolutely nothing to fix it. This will only make life harder for level 50s who get pk'd by lordcoos and give EQ more reason to pk people if anything. #shitidea #closethread[/quote] same can be said about certain Firetrap members after they got gvw stoning lvl50 human at prisms then pk his friend 2times, they were Dsoma players from Sinister guild minding their own buisness at their humans Human Soma attitude will never change[/quote]
More of an issue having people at good PK battles carrying 20 ressies with the sole purpose of dropping your morale.

But yeah, I think after a certain number of deaths a force warp. (With item drop?)

Would solve both problems.
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[quote="STYLE"]More of an issue having people at good PK battles carrying 20 ressies with the sole purpose of dropping your morale. But yeah, I think after a certain number of deaths a force warp. (With item drop?) Would solve both problems.[/quote]
"BARBAS"If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken.


No it won't.

"STYLE"More of an issue having people at good PK battles carrying 20 ressies with the sole purpose of dropping your morale.


Think Kajo started that trend.


Agree to a forced warp to town.
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[quote="_SEPHIROTH_"][quote="BARBAS"]If you can record / screencap these throw away characters preventing you hunting and feed them to a gamemaster, actions will be taken.[/quote] No it won't. [quote="STYLE"]More of an issue having people at good PK battles carrying 20 ressies with the sole purpose of dropping your morale.[/quote] Think Kajo started that trend. Agree to a forced warp to town.[/quote]
Kajo's thread is different.

I think if someone comes to PK you, carrying 20 ressies and making them drop moral is a great idea.


This is about a PK war, with people participating in it weaken, slow, DB but then don't pot and just die for you to lose morale.

There should be some form of warp or something to stop that happening.
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[quote="STYLE"]Kajo's thread is different. I think if someone comes to PK you, carrying 20 ressies and making them drop moral is a great idea. This is about a PK war, with people participating in it weaken, slow, DB but then don't pot and just die for you to lose morale. There should be some form of warp or something to stop that happening. [/quote]
Skieblue.
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[quote="ZYZZ"]Skieblue.[/quote]
99% of the time skieblue was grey so it doesn't really count either.
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[quote="STYLE"]99% of the time skieblue was grey so it doesn't really count either. [/quote]

 

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