Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Idea for the new staff aura

Author Content Date
Currently its pretty hard to say wether its worth it or not, 6 secs uniterrupted casting but then 90 secs cooldown, so basicly 90 seconds without 2nd auras 6% evasion which is pretty huge(id get more casts off with 2nd vs anything but bow and maybe a high knuxer), i think the cooldown is too long, either a lower cooldown or making it have its own global cooldown if possible

So lets say i cast the new aura and then during the 90 second cooldown i can actualy use 2nd aura, maybe 10 secs after(or whatever the cd is for 4th bow ect), so im not completely without any auras for the duration of the cooldown

personly i think the 2nd choice of being able to cast another aura shortly in between would be the best choice to make this 6 secs pretty much a short moment of burst just like most other weps 4ths, but slightly longer time for less instant damage as spells have to still be cast

Bascily cast the new aura, wait 15-20 sec, be able to cast 2nd aura, wait 70 sec then able to cast the new aura again

Just for some info for anyone interested, it costs 50hp to cast also
PM Reply Quote
[quote="MONSTER"]Currently its pretty hard to say wether its worth it or not, 6 secs uniterrupted casting but then 90 secs cooldown, so basicly 90 seconds without 2nd auras 6% evasion which is pretty huge(id get more casts off with 2nd vs anything but bow and maybe a high knuxer), i think the cooldown is too long, either a lower cooldown or making it have its own global cooldown if possible So lets say i cast the new aura and then during the 90 second cooldown i can actualy use 2nd aura, maybe 10 secs after(or whatever the cd is for 4th bow ect), so im not completely without any auras for the duration of the cooldown personly i think the 2nd choice of being able to cast another aura shortly in between would be the best choice to make this 6 secs pretty much a short moment of burst just like most other weps 4ths, but slightly longer time for less instant damage as spells have to still be cast Bascily cast the new aura, wait 15-20 sec, be able to cast 2nd aura, wait 70 sec then able to cast the new aura again Just for some info for anyone interested, it costs 50hp to cast also[/quote]
I proposed this idea tp isylver already and apparently it's not possible for an aura to have it's own cooldown.
PM Reply Quote
[quote="KHASAV"]I proposed this idea tp isylver already and apparently it's not possible for an aura to have it's own cooldown.[/quote]
"KHASAV"I proposed this idea tp isylver already and apparently it's not possible for an aura to have it's own cooldown.


Could you not make it another weapon aura but require the staff skill to use? That way you can have best of both
PM Reply Quote
[quote="YOSHIMITSU"][quote="KHASAV"]I proposed this idea tp isylver already and apparently it's not possible for an aura to have it's own cooldown.[/quote] Could you not make it another weapon aura but require the staff skill to use? That way you can have best of both [/quote]
Also what if an axer 3rd/5ths when its on, does it remove the aura?
PM Reply Quote
[quote="MONSTER"]Also what if an axer 3rd/5ths when its on, does it remove the aura?[/quote]
"MONSTER"Also what if an axer 3rd/5ths when its on, does it remove the aura?


Even casting protection removes an aura if I remember correctly.

Another example are the two dudes in hsoma who give mp/hp regen near tyt. I'm pretty sure the hp one is the same as sword and the mp one is a random weapon.
PM Reply Quote
[quote="GHOSTLORD"][quote="MONSTER"]Also what if an axer 3rd/5ths when its on, does it remove the aura?[/quote] Even casting protection removes an aura if I remember correctly. Another example are the two dudes in hsoma who give mp/hp regen near tyt. I'm pretty sure the hp one is the same as sword and the mp one is a random weapon.[/quote]
Currently the delay between being able to cast another aura is the cooldown period of the previous aura used.
It can be changed easily enough to support having a different cooldown for casting an aura different to the aura previously used.

"GHOSTLORD"
Even casting protection removes an aura if I remember correctly.

Correct.
PM Reply Quote
[quote="FINITO"]Currently the delay between being able to cast another aura is the cooldown period of the previous aura used. It can be changed easily enough to support having a different cooldown for casting an aura different to the aura previously used. [quote="GHOSTLORD"] Even casting protection removes an aura if I remember correctly.[/quote] Correct.[/quote]
Would be awesome being able to use 2nd for a period of time in between, currently getting 3-4 casts off during the 6 secs isnt enough to make up for 90 secs without 2nd aura (im pretty sure i could get those 3-4 casts in 90 secs with 2nd on)

The aura itself is awesome but currently the drawback to it makes it not worth using, apart from the short duels in town :p

Altho 90 seconds is still rather long aswell , but this is just ideas, im sure u guys will make it more worthy :p
PM Reply Quote
[quote="MONSTER"]Would be awesome being able to use 2nd for a period of time in between, currently getting 3-4 casts off during the 6 secs isnt enough to make up for 90 secs without 2nd aura (im pretty sure i could get those 3-4 casts in 90 secs with 2nd on) The aura itself is awesome but currently the drawback to it makes it not worth using, apart from the short duels in town :p Altho 90 seconds is still rather long aswell , but this is just ideas, im sure u guys will make it more worthy :p[/quote]
"FINITO"Currently the delay between being able to cast another aura is the cooldown period of the previous aura used.
It can be changed easily enough to support having a different cooldown for casting an aura different to the aura previously used.


would love this also and agree with monster that 90 sec cooldown for 6 sec use is a little to high

OT: would work really well with spear auras also as 2nd currently beats all other spear auras and renders them useless, making 3rd/5th on a different cooldown to the rest,

PM Reply Quote
[quote="JAHEIRA"][quote="FINITO"]Currently the delay between being able to cast another aura is the cooldown period of the previous aura used. It can be changed easily enough to support having a different cooldown for casting an aura different to the aura previously used.[/quote] would love this also and agree with monster that 90 sec cooldown for 6 sec use is a little to high OT: would work really well with spear auras also as 2nd currently beats all other spear auras and renders them useless, making 3rd/5th on a different cooldown to the rest, [/quote]
Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds.


PM Reply Quote
[quote="GHOSTLORD"]Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds. [/quote]
"GHOSTLORD"Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds.




For staff I don't agree, without 2nd mages especially dsoma are a sitting target
PM Reply Quote
[quote="YOSHIMITSU"][quote="GHOSTLORD"]Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds. [/quote] For staff I don't agree, without 2nd mages especially dsoma are a sitting target [/quote]
"GHOSTLORD"Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds.




Wouldnt say on all but selected auras I feel do need something, most classes use multiple auras as is, mages and spear are are the only class with 1 type
PM Reply Quote
[quote="JAHEIRA"][quote="GHOSTLORD"]Hmm, being able to cast while other auras are on CD would totally rewrite the rules of soma auras- I'd rather just lower the CD of the new staff aura to 45-60 seconds. [/quote] Wouldnt say on all but selected auras I feel do need something, most classes use multiple auras as is, mages and spear are are the only class with 1 type[/quote]
Would like to see this on hsoma as 200 skill aura, if only. ;(
PM Reply Quote
[quote="QUIMM"]Would like to see this on hsoma as 200 skill aura, if only. ;([/quote]
"QUIMM"Would like to see this on hsoma as 200 skill aura, if only. ;(


200 skill would make sense to stop the part time mages
PM Reply Quote
[quote="YOSHIMITSU"][quote="QUIMM"]Would like to see this on hsoma as 200 skill aura, if only. ;([/quote] 200 skill would make sense to stop the part time mages[/quote]
In hsoma with Eva I'd have thought second aura would be best in most situations.
Granted you'd get 6 seconds uninterrupted in full ma gear but then you're useless for 90 seconds.
PM Reply Quote
[quote="IPHIOS"]In hsoma with Eva I'd have thought second aura would be best in most situations. Granted you'd get 6 seconds uninterrupted in full ma gear but then you're useless for 90 seconds.[/quote]
I've always wanted to see something implemented at 200 staff skill, preferably an ma aura that works off of your int like 2nd axe does from str however I understand why many would be against it, regardless of how few will attain and keep 200 staff. Currently there is no need or benefit to going last azure eye skill req.
PM Reply Quote
[quote="QUIMM"]I've always wanted to see something implemented at 200 staff skill, preferably an ma aura that works off of your int like 2nd axe does from str however I understand why many would be against it, regardless of how few will attain and keep 200 staff. Currently there is no need or benefit to going last azure eye skill req. [/quote]

 

Please sign in with one of your characters to reply