Hi,

I was thinking about how many quests Dohwan holds these days. It's bound to be at least 30~40% of all live quests?

Could we give this poor guy a break?

I suggest having an NPC in around the hunting areas to hold and return these quests to.

There's nothing more frustrating than heading out to hunt and forgetting to pick up a daily or dinging a new level and ur still in the middle of a hunt and having to head back and fourth.

I'm not talking about a massive overhaul all at once. But a drip feed of implementing these NPC's into the field over time.

A story element could add 'monster kings'

Like with trolls, you first meet them fight forest trolls and slowly throughout your encounters he makes you slaughter more and more trolls. Hell, it may even give a purpose to the removed 'known as' attribute which would periodically reward you with a title, troll fetish, troll fiddler, troll manic etc etc.

In terms of implementation headaches. There's no reason to create dozens of individual NPC's holding 1 quest/script each. Do them in batches so the scripts are in once, but the NPC is spawned in multiple locations.
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[quote="TYPHIN"]Hi, I was thinking about how many quests Dohwan holds these days. It's bound to be at least 30~40% of all live quests? Could we give this poor guy a break? I suggest having an NPC in around the hunting areas to hold and return these quests to. There's nothing more frustrating than heading out to hunt and forgetting to pick up a daily or dinging a new level and ur still in the middle of a hunt and having to head back and fourth. I'm not talking about a massive overhaul all at once. But a drip feed of implementing these NPC's into the field over time. A story element could add 'monster kings' Like with trolls, you first meet them fight forest trolls and slowly throughout your encounters he makes you slaughter more and more trolls. Hell, it may even give a purpose to the removed 'known as' attribute which would periodically reward you with a title, troll fetish, troll fiddler, troll manic etc etc. In terms of implementation headaches. There's no reason to create dozens of individual NPC's holding 1 quest/script each. Do them in batches so the scripts are in once, but the NPC is spawned in multiple locations.[/quote]