Author | Content | Date |
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TYPHIN |
Hi,
Make crafting more interesting by adding a random stat Say crafting cheap shoes 1/100 has +1 int as an example Limit exploit by having the item max upgrade reduced For instance 1/100 has +1 int and can be upgraded a max of 5 times thereafter with normal upgrade rules so this item you could make +6int with tows Thoughts? Stats or proqs included could vary wildly or be limited to str stats for armour and spellcaster stats for cloths. Dropped armour would retain its value because it wouldn't have a reduced upgrade cap
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[quote="TYPHIN"]Hi,
Make crafting more interesting by adding a random stat
Say crafting cheap shoes 1/100 has +1 int as an example
Limit exploit by having the item max upgrade reduced
For instance 1/100 has +1 int and can be upgraded a max of 5 times thereafter with normal upgrade rules so this item you could make +6int with tows
Thoughts?
Stats or proqs included could vary wildly or be limited to str stats for armour and spellcaster stats for cloths.
Dropped armour would retain its value because it wouldn't have a reduced upgrade cap [/quote]
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#1 2020/04/20 12:07:04 |
FOXTRCK |
I like this idea. Goes back to adding value to crafted items.
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#2 2020/04/20 21:35:52 |
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