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time for 5 more levels?

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"PHARMA"its not sustainable without new content, simply raising lvl cap is like a bandage on a burst pipe.


+ new aromurs weapons etc will boost the economy and a chance for a evaluation of knuckle doing the same damage as axe and bow as sword even tho sword should either be faster or hit harder. Int he books no human can 1 vs 1 a dev but also in the book they say sword is op, which no weapons hould be o/p 5/th is unreliabile as the speed regen takes ages and second aura is crap.
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[quote="DAENAERYS"][quote="PHARMA"]its not sustainable without new content, simply raising lvl cap is like a bandage on a burst pipe.[/quote] + new aromurs weapons etc will boost the economy and a chance for a evaluation of knuckle doing the same damage as axe and bow as sword even tho sword should either be faster or hit harder. Int he books no human can 1 vs 1 a dev but also in the book they say sword is op, which no weapons hould be o/p 5/th is unreliabile as the speed regen takes ages and second aura is crap.[/quote]
well.. u say we've capped the current mobs, not many mele guys can compete with a valk shaman nvm the wasps.. and similarly not many mages with enough dex or str to hunt trolls efficiently at least..
so we aint capped them really.. more levs would just make possible to balance out our characters a bit more, and the perceived imbalance of mage/warrior might be closed down a bit.. mayb

these massive differences now between warrior and mage stats is why some appear op and when in outnumbered groups its almost instant death, hence ppl asking for bigger hp pots and other things to help in pvp
( and if ..these further levels were slowed down bigtime, and a few xtra drops to sweeten things up a bit, would keep ppl busy a while and out of mischief )
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[quote="LUPISCUS"]well.. u say we've capped the current mobs, not many mele guys can compete with a valk shaman nvm the wasps.. and similarly not many mages with enough dex or str to hunt trolls efficiently at least.. so we aint capped them really.. more levs would just make possible to balance out our characters a bit more, and the perceived imbalance of mage/warrior might be closed down a bit.. mayb these massive differences now between warrior and mage stats is why some appear op and when in outnumbered groups its almost instant death, hence ppl asking for bigger hp pots and other things to help in pvp ( and if ..these further levels were slowed down bigtime, and a few xtra drops to sweeten things up a bit, would keep ppl busy a while and out of mischief )[/quote]
"LUPISCUS"well.. u say we've capped the current mobs, not many mele guys can compete with a valk shaman nvm the wasps.. and similarly not many mages with enough dex or str to hunt trolls efficiently at least..
so we aint capped them really.. more levs would just make possible to balance out our characters a bit more, and the perceived imbalance of mage/warrior might be closed down a bit.. mayb

these massive differences now between warrior and mage stats is why some appear op and when in outnumbered groups its almost instant death


+1 evenw ith feathers nerfed u get a few amges doing precasts and your dead still
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[quote="DAENAERYS"][quote="LUPISCUS"]well.. u say we've capped the current mobs, not many mele guys can compete with a valk shaman nvm the wasps.. and similarly not many mages with enough dex or str to hunt trolls efficiently at least.. so we aint capped them really.. more levs would just make possible to balance out our characters a bit more, and the perceived imbalance of mage/warrior might be closed down a bit.. mayb these massive differences now between warrior and mage stats is why some appear op and when in outnumbered groups its almost instant death[/quote] +1 evenw ith feathers nerfed u get a few amges doing precasts and your dead still [/quote]
I think he means capped as in mages have capped there int on wasps and melle havent capped there str. The last 5 levels increase. Mages got to do 5 levels of str so they are not glass cannons anymore. Some even have the same str as melle chars. And another 5 levels like this would kill off all melle builds for pvp

Melle chars arnt close to capping there str at 239. So most have done more str and still not capped it.

Hope i made sense. Its early and ive not had a brew yet
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[quote="MAVERICK"]I think he means capped as in mages have capped there int on wasps and melle havent capped there str. The last 5 levels increase. Mages got to do 5 levels of str so they are not glass cannons anymore. Some even have the same str as melle chars. And another 5 levels like this would kill off all melle builds for pvp Melle chars arnt close to capping there str at 239. So most have done more str and still not capped it. Hope i made sense. Its early and ive not had a brew yet[/quote]
No thank you, lets try introduce more content to the game, bug fixes, tweaks and balancing etc need sorting first.
There's allot that could be done to improve QOL, a majority of those changes much of the community agree on, and some I believe are simple tweaks like PK gap, feather recoil (done already) etc.
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[quote="NIXHER"]No thank you, lets try introduce more content to the game, bug fixes, tweaks and balancing etc need sorting first. There's allot that could be done to improve QOL, a majority of those changes much of the community agree on, and some I believe are simple tweaks like PK gap, feather recoil (done already) etc. [/quote]
We need new tier weapons/armour 100000000000% to freshen up the economy.
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[quote="DAENAERYS"]We need new tier weapons/armour 100000000000% to freshen up the economy.[/quote]
well. warriors need more int for sure, and im sure mages either need more dex/ and or str..
as long as everything can't be capped and the class differences remain .. can't see a problem
just an idea x
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[quote="LUPISCUS"]well. warriors need more int for sure, and im sure mages either need more dex/ and or str.. as long as everything can't be capped and the class differences remain .. can't see a problem just an idea x[/quote]
"LUPISCUS"well. warriors need more int for sure, and im sure mages either need more dex/ and or str..
as long as everything can't be capped and the class differences remain .. can't see a problem
just an idea x


I agree. But if melle havent capped str. Theybwill keep doing atr whiles mages also get str. If melle havent capped str there not gonna waste it on int.
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[quote="MAVERICK"][quote="LUPISCUS"]well. warriors need more int for sure, and im sure mages either need more dex/ and or str.. as long as everything can't be capped and the class differences remain .. can't see a problem just an idea x[/quote] I agree. But if melle havent capped str. Theybwill keep doing atr whiles mages also get str. If melle havent capped str there not gonna waste it on int. [/quote]
-1 I've seen loads new faces around dsoma of late whether this is bored human chars or what I dont know but it would be nice to give them a chance to catch up and make end game more interesting for everyone
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[quote="MERLIN"]-1 I've seen loads new faces around dsoma of late whether this is bored human chars or what I dont know but it would be nice to give them a chance to catch up and make end game more interesting for everyone [/quote]
I would like to see,

5 level raise within the next few weeks, balance your char or gain a few extra stats in something.

Then in a few months (christmas) a 20 level cap raise with a few extra monsters and 1 set of weapons for both races and 2 sets of armours. Armours that kind of define what build you are, Melle armour with maybe a dex
requirement something not too high but around 160/170 and a Int armour with 270int req.

I would like to see rates slowed down but also would like to see gains speed up (stats per %). Like if you get passed this slow down then stats will speed up again, I think this will define builds a bit more.
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[quote="TEMEROSO"]I would like to see, 5 level raise within the next few weeks, balance your char or gain a few extra stats in something. Then in a few months (christmas) a 20 level cap raise with a few extra monsters and 1 set of weapons for both races and 2 sets of armours. Armours that kind of define what build you are, Melle armour with maybe a dex requirement something not too high but around 160/170 and a Int armour with 270int req. I would like to see rates slowed down but also would like to see gains speed up (stats per %). Like if you get passed this slow down then stats will speed up again, I think this will define builds a bit more. [/quote]
"TEMEROSO"I would like to see,

5 level raise within the next few weeks, balance your char or gain a few extra stats in something.

Then in a few months (christmas) a 20 level cap raise with a few extra monsters and 1 set of weapons for both races and 2 sets of armours. Armours that kind of define what build you are, Melle armour with maybe a dex
requirement something not too high but around 160/170 and a Int armour with 270int req.

I would like to see rates slowed down but also would like to see gains speed up (stats per %). Like if you get passed this slow down then stats will speed up again, I think this will define builds a bit more.


If theres another little raise with no stat gains especially int. Then theres no point logging on as a meele chsr for pvp
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[quote="MAVERICK"][quote="TEMEROSO"]I would like to see, 5 level raise within the next few weeks, balance your char or gain a few extra stats in something. Then in a few months (christmas) a 20 level cap raise with a few extra monsters and 1 set of weapons for both races and 2 sets of armours. Armours that kind of define what build you are, Melle armour with maybe a dex requirement something not too high but around 160/170 and a Int armour with 270int req. I would like to see rates slowed down but also would like to see gains speed up (stats per %). Like if you get passed this slow down then stats will speed up again, I think this will define builds a bit more. [/quote] If theres another little raise with no stat gains especially int. Then theres no point logging on as a meele chsr for pvp [/quote]
3 words

end
game
content
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[quote="DEAMOND"]3 words end game content[/quote]
I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol
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[quote="LINNYI"]I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol [/quote]
"LINNYI"I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol


Would you do int though? Why didn't you just do it from 123-125 or something instead of needing a cap raise?

I'm only picking up on this because this is what happened from 120-125 raise, not many melee had the spa e to add int as str wasnt capped
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[quote="MERLIN"][quote="LINNYI"]I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol [/quote] Would you do int though? Why didn't you just do it from 123-125 or something instead of needing a cap raise? I'm only picking up on this because this is what happened from 120-125 raise, not many melee had the spa e to add int as str wasnt capped[/quote]
"MERLIN"
"LINNYI"I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol


Would you do int though? Why didn't you just do it from 123-125 or something instead of needing a cap raise?

I'm only picking up on this because this is what happened from 120-125 raise, not many melee had the spa e to add int as str wasnt capped


cap raises should be in 10s so u got 5 levels to stay relevant in your class, and 5 levels to buff your weakness Dex for mages
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[quote="DAENAERYS"][quote="MERLIN"][quote="LINNYI"]I would like a few more levels so that I could increase my int so I can do end of game mobs like magna but I'm happy spending days in abias for essies lol [/quote] Would you do int though? Why didn't you just do it from 123-125 or something instead of needing a cap raise? I'm only picking up on this because this is what happened from 120-125 raise, not many melee had the spa e to add int as str wasnt capped[/quote] cap raises should be in 10s so u got 5 levels to stay relevant in your class, and 5 levels to buff your weakness Dex for mages [/quote]

 

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