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Ideas on PK & Moral

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So it seems allot of people feel PK'ing and the moral system needs looking at.

First and foremost, the general consensus is that moral is gained far too quickly, and pretty much needs to be chopped in half.

Secondly, the pros and cons of having good or bad moral are far too minor, being angel should reap its own rewards beyond slightly cheaper pots. Being devil moral should bring in more limitations beyond limiting you to one fully functioning town and high prices, but also hold some reward somewhere for being daring enough to kill other players so much.

My thoughts on changing things are pretty simple:
-Different xp and drop rate depending on your moral,
-Larger price differences in shops,
-Restrictions on trading for devil moral characters,
-Wicked players only able to use gypsy town npc's,
-A crazy idea I had for pkers; access to highly expensive, non tradable 150hp pots from the gypsy town, pk quests reaping small rewards such as small ups,
-Moral GAINS from killing negative moral players or grey players,
-Have KD completely reset and moving forward, only gained from killing someone fighting back or resisting (you know when you heal or hit back you lose the ability to get immunity? apply that to hp potions too).

No I'm not trying to nerf or boost one choice or the other,
I believe more ideas are required to BENEFIT devil morale than those stated above.

Discuss.

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[quote="NIXHER"]So it seems allot of people feel PK'ing and the moral system needs looking at. First and foremost, the general consensus is that moral is gained far too quickly, and pretty much needs to be chopped in half. Secondly, the pros and cons of having good or bad moral are far too minor, being angel should reap its own rewards beyond slightly cheaper pots. Being devil moral should bring in more limitations beyond limiting you to one fully functioning town and high prices, but also hold some reward somewhere for being daring enough to kill other players so much. My thoughts on changing things are pretty simple: -Different xp and drop rate depending on your moral, -Larger price differences in shops, -Restrictions on trading for devil moral characters, -Wicked players only able to use gypsy town npc's, -A crazy idea I had for pkers; access to highly expensive, non tradable 150hp pots from the gypsy town, pk quests reaping small rewards such as small ups, -Moral GAINS from killing negative moral players or grey players, -Have KD completely reset and moving forward, only gained from killing someone fighting back or resisting (you know when you heal or hit back you lose the ability to get immunity? apply that to hp potions too). No I'm not trying to nerf or boost one choice or the other, I believe more ideas are required to BENEFIT devil morale than those stated above. Discuss. [/quote]
I agree that it needs changing. Some of your ideas could easily be exploited though. (for example killing grey players etc) - Just think a simple moral gain nerf and more holy water drops should be implemented.

There is currently no downside to a capped player pking. Leave 20 level pk range in but higher the cost in moral for killing someone 20 levels or 15 levels lower.
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[quote="CORLEONE"]I agree that it needs changing. Some of your ideas could easily be exploited though. (for example killing grey players etc) - Just think a simple moral gain nerf and more holy water drops should be implemented. There is currently no downside to a capped player pking. Leave 20 level pk range in but higher the cost in moral for killing someone 20 levels or 15 levels lower.[/quote]
Some interesting ideas!

-Different xp and drop rate depending on your moral
+1
Would this equate to something like Devil = x0.5 then all the way up to Angel = x1.5 (these numbers are arbitary)? If so, Good idea. Not sure how easy this would be to implement?

-Larger price differences in shops,
+1
Essentially a sizing exercise based on the current economy.

-Restrictions on trading for devil moral characters,
Does this mean player with Angel morale wouldn't be able to trade with a Devil morale player?

-Wicked players only able to use gypsy town npc's,
+1
Still allowed in town so there's enough of a distinction between Devil and Wicked.

-A crazy idea I had for pkers; access to highly expensive, non tradable 150hp pots from the gypsy town, pk quests reaping small rewards such as small ups,
That could work. As long as it's not susceptible to explotation, i.e. creating a noob Devil, buying loads of pots and giving them to another char.

-Moral GAINS from killing negative moral players or grey players,
+1
As long as it can't be exploited.

-Have KD completely reset and moving forward, only gained from killing someone fighting back or resisting (you know when you heal or hit back you lose the ability to get immunity? apply that to hp potions too).
+1
Great (but controversial) idea.
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[quote="CORVID"]Some interesting ideas! [b]-Different xp and drop rate depending on your moral[/b] +1 Would this equate to something like Devil = x0.5 then all the way up to Angel = x1.5 (these numbers are arbitary)? If so, Good idea. Not sure how easy this would be to implement? [b]-Larger price differences in shops,[/b] +1 Essentially a sizing exercise based on the current economy. [b]-Restrictions on trading for devil moral characters,[/b] Does this mean player with Angel morale wouldn't be able to trade with a Devil morale player? [b]-Wicked players only able to use gypsy town npc's,[/b] +1 Still allowed in town so there's enough of a distinction between Devil and Wicked. [b]-A crazy idea I had for pkers; access to highly expensive, non tradable 150hp pots from the gypsy town, pk quests reaping small rewards such as small ups,[/b] That could work. As long as it's not susceptible to explotation, i.e. creating a noob Devil, buying loads of pots and giving them to another char. -Moral GAINS from killing negative moral players or grey players, +1 As long as it can't be exploited. [b]-Have KD completely reset and moving forward, only gained from killing someone fighting back or resisting (you know when you heal or hit back you lose the ability to get immunity? apply that to hp potions too).[/b] +1 Great (but controversial) idea.[/quote]
Yeah different xp rates exactly as described.
Trade restrictions, I'm thinking along the lines of a sociatal punishment, so taking away trading or shouting or parties or something.
The pots as I described, to be non tradable "Large PK Pots +150hp" but priced at a point that actually makes you think before you buy, but still viable to those who farm some Barr.
Everything is open to exploitation, but doing things this way just gives K/D, moral and pking a bit more meaning.
Resetting KD shouldn't be controversial, it's meaningless, there is NOTHING stopping me logging one of my heal chars right now, making it devil morale, camping the devil morale respawn spot and pking it to shit for 100.0 kd

Also remove moral loss from killing gv stones, if you want devil moral for a spell, kill for it.

Another bonus for devil moral, a certain amount of Non tradable highly expensive attk/def/ma/md pots
Same with Angel though, so ONLY angel and devil can access this, with devil ones obviously being more expensive.
Start making Barr worth something
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[quote="NIXHER"]Yeah different xp rates exactly as described. Trade restrictions, I'm thinking along the lines of a sociatal punishment, so taking away trading or shouting or parties or something. The pots as I described, to be non tradable "Large PK Pots +150hp" but priced at a point that actually makes you think before you buy, but still viable to those who farm some Barr. Everything is open to exploitation, but doing things this way just gives K/D, moral and pking a bit more meaning. Resetting KD shouldn't be controversial, it's meaningless, there is NOTHING stopping me logging one of my heal chars right now, making it devil morale, camping the devil morale respawn spot and pking it to shit for 100.0 kd Also remove moral loss from killing gv stones, if you want devil moral for a spell, kill for it. Another bonus for devil moral, a certain amount of Non tradable highly expensive attk/def/ma/md pots Same with Angel though, so ONLY angel and devil can access this, with devil ones obviously being more expensive. Start making Barr worth something [/quote]
-10000000 to levelling speed

Nobody should be penalised in their own char for enjoying a massive part of the game, all that does is feed the player who cap then quit until next raise and stay angel moral

Others I could get on board with but the trading one wouldnt work
People would just make store chats in incremented moral

Still feel level ok range needs lowering though
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[quote="MERLIN"]-10000000 to levelling speed Nobody should be penalised in their own char for enjoying a massive part of the game, all that does is feed the player who cap then quit until next raise and stay angel moral Others I could get on board with but the trading one wouldnt work People would just make store chats in incremented moral Still feel level ok range needs lowering though[/quote]
"MERLIN"-10000000 to levelling speed

Nobody should be penalised in their own char for enjoying a massive part of the game, all that does is feed the player who cap then quit until next raise and stay angel moral

Others I could get on board with but the trading one wouldnt work
People would just make store chats in incremented moral

Still feel level ok range needs lowering though


+1 on Pk range being lowered should be 5 imo

and bit like me merlin i cap go angel n quit till cap raise lol
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[quote="BRAINSTORM"][quote="MERLIN"]-10000000 to levelling speed Nobody should be penalised in their own char for enjoying a massive part of the game, all that does is feed the player who cap then quit until next raise and stay angel moral Others I could get on board with but the trading one wouldnt work People would just make store chats in incremented moral Still feel level ok range needs lowering though[/quote] +1 on Pk range being lowered should be 5 imo and bit like me merlin i cap go angel n quit till cap raise lol[/quote]
Nah you pk go angel on a dev, join in for pk wars-still about in game community

I meant angel human devil devil and quit no anything
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[quote="MERLIN"]Nah you pk go angel on a dev, join in for pk wars-still about in game community I meant angel human devil devil and quit no anything[/quote]
Just play farmville whoever agrees to this stupid ideas
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[quote="AMATERASU"]Just play farmville whoever agrees to this stupid ideas[/quote]
1. Lower PK range to 5/10 levels
2. Increase moral loss to -500
3. Decrease moral gains to what they were back at the start of the server, or at least reduce it so it's not insane to get moral
4. Remove holy waters
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[quote="DENZEL"]1. Lower PK range to 5/10 levels 2. Increase moral loss to -500 3. Decrease moral gains to what they were back at the start of the server, or at least reduce it so it's not insane to get moral 4. Remove holy waters[/quote]
"DENZEL"1. Lower PK range to 5/10 levels
2. Increase moral loss to -500
3. Decrease moral gains to what they were back at the start of the server, or at least reduce it so it's not insane to get moral
4. Remove holy waters

+1 to all of it in regards to moral gain, I think moral loss is fine where it is
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[quote="NIXHER"][quote="DENZEL"]1. Lower PK range to 5/10 levels 2. Increase moral loss to -500 3. Decrease moral gains to what they were back at the start of the server, or at least reduce it so it's not insane to get moral 4. Remove holy waters[/quote] +1 to all of it in regards to moral gain, I think moral loss is fine where it is [/quote]
i agree with point 1

i would introduce a new level of moral at either end for pkers only (say -500 if you like) (satan and god/hell and heaven if you like) that grants the rewards of bigger pots at higher cost etc use nix suggestion of non transferrable

the cost being its a loooooong way back from this point to get out of

holy water only increase moral by 3, if limit was 500 they wouldnt be viable anyway
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[quote="MERLIN"]i agree with point 1 i would introduce a new level of moral at either end for pkers only (say -500 if you like) (satan and god/hell and heaven if you like) that grants the rewards of bigger pots at higher cost etc use nix suggestion of non transferrable the cost being its a loooooong way back from this point to get out of holy water only increase moral by 3, if limit was 500 they wouldnt be viable anyway[/quote]
why have a lower limit at all?
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[quote="MICKYC"]why have a lower limit at all?[/quote]
Yes but if holywater added 3/2/1 moral point and were a more frequent drop then it would also benefit the economy.

Holy water should not be removed. A change to the pk system can benefit their sale.

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[quote="CORLEONE"]Yes but if holywater added 3/2/1 moral point and were a more frequent drop then it would also benefit the economy. Holy water should not be removed. A change to the pk system can benefit their sale. [/quote]
Better
"DENZEL"1. Lower PK range to 5/10 levels
2. Increase moral loss to -500
3. Decrease moral gains to what they were back at the start of the server, or at least reduce it by 50% so it's not insane to get moral
4. Reduce the amount of moral holy waters give and increase drop rates.


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[quote="DENZEL"]Better [quote="DENZEL"]1. Lower PK range to 5/10 levels 2. Increase moral loss to -500 3. Decrease moral gains to what they were back at the start of the server, or at least reduce it by 50% so it's not insane to get moral 4. Reduce the amount of moral holy waters give and increase drop rates. [/quote] [/quote]
"DENZEL"Better
"DENZEL"1. Lower PK range to 5/10 levels
2. Increase moral loss to -500
3. Decrease moral gains to what they were back at the start of the server, or at least reduce it by 50% so it's not insane to get moral
4. Reduce the amount of moral holy waters give and increase drop rates.




+1 - think 20 levels is fine though
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[quote="CORLEONE"][quote="DENZEL"]Better [quote="DENZEL"]1. Lower PK range to 5/10 levels 2. Increase moral loss to -500 3. Decrease moral gains to what they were back at the start of the server, or at least reduce it by 50% so it's not insane to get moral 4. Reduce the amount of moral holy waters give and increase drop rates. [/quote] [/quote] +1 - think 20 levels is fine though[/quote]

 

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