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Xworld items help us.

Author Content Date
Make ddts and carmine on dsoma only +5
Bound xworld ddt items to hsoma.
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[quote="NITEFALL"]Make ddts and carmine on dsoma only +5 Bound xworld ddt items to hsoma. [/quote]
Make no items x world. Devils already have ridiculous dex and have +60 dex access. Making it impossible for any human warrior to go against them. They shouldnt be allowed to have double ddt items.
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[quote="FREQUENCY"]Make no items x world. Devils already have ridiculous dex and have +60 dex access. Making it impossible for any human warrior to go against them. They shouldnt be allowed to have double ddt items.[/quote]
"FREQUENCY"Make no items x world. Devils already have ridiculous dex and have +60 dex access. Making it impossible for any human warrior to go against them. They shouldnt be allowed to have double ddt items.


wait what????????

+60dex access? where? who? how?

Uneducated humans who know nothing about dsoma is exactly why we cant use their opinions on matters like these.

Also to be clear, we don't want double ddt, we just want a normal ddt, carmine, insight that hsoma has.

Maybe what hsoma needs is a new "class" a warrior class that levels similar way as devils (stats allocation) that has enhanced attack, defence but max 120 int ... this class cant use more than 1 weapon (melee), cant cast even to heal etc, can only equip items that are +5 (special weapons with additional attack but nerf speed). Cant wear items with eva.

Might be exactly what some wants but im sure people will still moan
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[quote="DARE"][quote="FREQUENCY"]Make no items x world. Devils already have ridiculous dex and have +60 dex access. Making it impossible for any human warrior to go against them. They shouldnt be allowed to have double ddt items.[/quote] wait what???????? +60dex access? where? who? how? Uneducated humans who know nothing about dsoma is exactly why we cant use their opinions on matters like these. Also to be clear, we don't want double ddt, we just want a normal ddt, carmine, insight that hsoma has. Maybe what hsoma needs is a new "class" a warrior class that levels similar way as devils (stats allocation) that has enhanced attack, defence but max 120 int ... this class cant use more than 1 weapon (melee), cant cast even to heal etc, can only equip items that are +5 (special weapons with additional attack but nerf speed). Cant wear items with eva. Might be exactly what some wants but im sure people will still moan[/quote]
Frequency is here for Saturday night stand up comedy.
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[quote="JUKE"]Frequency is here for Saturday night stand up comedy.[/quote]
Xworld items should never have been a thing as this was bound to happen. Can’t undo this though. Some good suggestions here 👍. By the way, even if someone did have +60 dex, would it not make a difference if u had decent accu? Judd hits archers at a decent rate and you can get way more on hsoma?
I would have liked to seen the stat allocation for classes tweaked to make the forgotten classes more viable in pvp. Might even stop everyone needing so many rubies too.
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[quote="NUCLEAR"]Xworld items should never have been a thing as this was bound to happen. Can’t undo this though. Some good suggestions here 👍. By the way, even if someone did have +60 dex, would it not make a difference if u had decent accu? Judd hits archers at a decent rate and you can get way more on hsoma? I would have liked to seen the stat allocation for classes tweaked to make the forgotten classes more viable in pvp. Might even stop everyone needing so many rubies too.[/quote]
192.5dex with 12% helm, 7% top pads and boots. Granted I own 0 dex access to add onto that. Would be interesting to see how my hit rate is vs say an axer and an archer on dsoma. Maybe people would be willing to test one day?
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[quote="TYRESE"]192.5dex with 12% helm, 7% top pads and boots. Granted I own 0 dex access to add onto that. Would be interesting to see how my hit rate is vs say an axer and an archer on dsoma. Maybe people would be willing to test one day?[/quote]
an axer is capped with 197dex so you wouldnt even need accuracy to hit
an archer and knux is where you would need your accuracy
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[quote="AFRO"]an axer is capped with 197dex so you wouldnt even need accuracy to hit an archer and knux is where you would need your accuracy[/quote]
Ah fair, I don’t know the final stats of dsoma chars. I guess still a fair way off being competitive melee wise. Not that I’m complaining.
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[quote="TYRESE"]Ah fair, I don’t know the final stats of dsoma chars. I guess still a fair way off being competitive melee wise. Not that I’m complaining. [/quote]
What's the issue with adding them to a swift hand?
All dsoma have this option to make so it's still equal

And it's not that op there is x-world earrings that start at 6dex also, so essentially a x-world item that could return 22dex


The example of archers with crazy dex access, it's pointless against anything other than dsoma archers and dsoma nux
Their base dex already caps out the eva/acc - its hsoma that then has op accuracy, you could have (12+7+7+7) +7% shield +4-7% minton neck +2% hero ear, that's 46-49% accuracy
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[quote="MERLIN"]What's the issue with adding them to a swift hand? All dsoma have this option to make so it's still equal And it's not that op there is x-world earrings that start at 6dex also, so essentially a x-world item that could return 22dex The example of archers with crazy dex access, it's pointless against anything other than dsoma archers and dsoma nux Their base dex already caps out the eva/acc - its hsoma that then has op accuracy, you could have (12+7+7+7) +7% shield +4-7% minton neck +2% hero ear, that's 46-49% accuracy[/quote]
"AFRO"
"ISYLVER"So your issue here is that people are transferring items cross race and this needs balancing out. However, the fools solution here would be simply add DDT etc to dsoma.

So right now if you upgraded a cross race accessory you could get 16 dex.

However if we added DDT to dsoma then you could get 16 dex + swifthand of whatever tag. Making it at least 22 dex. It is still not technically fair.

Thus you then need to look for a compromise. E.g an improved DT which adds 1-2 dex. This gives you 14 - 22 dex. Which averages out at 18 dex. Getting it a little closer to that sweet spot.

As I said think outside the box


How about.

Introducing DDT / Carmines /insight nega tears to dsoma but it only works on x race items?

This way you cant use them on SH but can on agility earring , venom rings etc and it no one will feel like going to hsoma to get that extra boost?

If the coding for that is difficult, just let it drop hsoma ddt/carmine/insight and we can take it to hsoma anvil to upgrade (not ideal but prob easier way to code it?)

... and an improve DT as you mentioned that can be applied to all dsoma items which gives 1-2, we will have reason to farm and yolo stuff.

Can we also get to look into the +1 3% accuracy?

This will balance out dsoma abit more, and no one will feel like they have to go to hsoma in order to make dsoma x race ups


+1 3% acc would be nice. so if that's the case can we have the ddt on sh :p all evens out lol.
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[quote="TICH"][quote="AFRO"][quote="ISYLVER"]So your issue here is that people are transferring items cross race and this needs balancing out. However, the fools solution here would be simply add DDT etc to dsoma. So right now if you upgraded a cross race accessory you could get 16 dex. However if we added DDT to dsoma then you could get 16 dex + swifthand of whatever tag. Making it at least 22 dex. It is still not technically fair. Thus you then need to look for a compromise. E.g an improved DT which adds 1-2 dex. This gives you 14 - 22 dex. Which averages out at 18 dex. Getting it a little closer to that sweet spot. As I said think outside the box[/quote] How about. Introducing DDT / Carmines /insight nega tears to dsoma but it only works on x race items? This way you cant use them on SH but can on agility earring , venom rings etc and it no one will feel like going to hsoma to get that extra boost? If the coding for that is difficult, just let it drop hsoma ddt/carmine/insight and we can take it to hsoma anvil to upgrade (not ideal but prob easier way to code it?) ... and an improve DT as you mentioned that can be applied to all dsoma items which gives 1-2, we will have reason to farm and yolo stuff. Can we also get to look into the +1 3% accuracy? This will balance out dsoma abit more, and no one will feel like they have to go to hsoma in order to make dsoma x race ups[/quote] +1 3% acc would be nice. so if that's the case can we have the ddt on sh :p all evens out lol. [/quote]
Why the hell has Isylver allowed xworld stuff is beyond me. All this just makes me want to stop playing. What's the point if you don't have a human you can't get good stuff.

Don't even get me started on dsoma drop rates. Few hours at mags yesterday I got a CT, thats about it + loads of swords & axes -_-
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[quote="SPARKS"]Why the hell has Isylver allowed xworld stuff is beyond me. All this just makes me want to stop playing. What's the point if you don't have a human you can't get good stuff. Don't even get me started on dsoma drop rates. Few hours at mags yesterday I got a CT, thats about it + loads of swords & axes -_-[/quote]
"SPARKS"Why the hell has Isylver allowed xworld stuff is beyond me. All this just makes me want to stop playing. What's the point if you don't have a human you can't get good stuff.

Don't even get me started on dsoma drop rates. Few hours at mags yesterday I got a CT, thats about it + loads of swords & axes -_-


It is what it is but imo even without xrace items - its about time to get enhanced tabs.
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[quote="AFRO"][quote="SPARKS"]Why the hell has Isylver allowed xworld stuff is beyond me. All this just makes me want to stop playing. What's the point if you don't have a human you can't get good stuff. Don't even get me started on dsoma drop rates. Few hours at mags yesterday I got a CT, thats about it + loads of swords & axes -_-[/quote] It is what it is but imo even without xrace items - its about time to get enhanced tabs.[/quote]
I dont think he realises how bad it is and has been for some time.
The drop rate increase event is in hsoma favor too. Its a numbers game devils strength doesnt help here.

Dsoma has a UC of 10
Hsoma has a UC of 100
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[quote="NITEFALL"]I dont think he realises how bad it is and has been for some time. The drop rate increase event is in hsoma favor too. Its a numbers game devils strength doesnt help here. Dsoma has a UC of 10 Hsoma has a UC of 100[/quote]
I think the best way to 'fix' would be to prevent human items working in devil world and vice versa. It doesn't make sense from any point of view
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[quote="REBEKAH"]I think the best way to 'fix' would be to prevent human items working in devil world and vice versa. It doesn't make sense from any point of view[/quote]
@nitefall, you're starting to annoy me. Don't post. You've wasted enough of my head space trying to explain basic concepts.

THE DROP RATE IS NOT INCREASING.

If you want a higher dsoma usercount then suggest ways to build it. Jesus.
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[quote="ISYLVER"]@nitefall, you're starting to annoy me. Don't post. You've wasted enough of my head space trying to explain basic concepts. THE DROP RATE IS NOT INCREASING. If you want a higher dsoma usercount then suggest ways to build it. Jesus. [/quote]

 

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