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WARLIX |
So guys, following on from a brief discord conversation about the impact failing and breaking gear at the anvil can have on your desire to play the game or your game play I thought best to share the ideas here...
Idea -1 Really simple however open to suggestions as long as the concept doesn't drift to far... Keeping the 100% guaranteed +2 chance (I think we have all grown to enjoy this and new and old players benefit) but instead of the item potentially breaking after +2 the item loses a % of durability for every failed attempted. I chose durability as this has the highest starting number and I don't feel Attack or current Recoil should be effected as that could make mythical weapons become worse than rare tagged weapons. The item can still only go +8 however , say you fail 3 times that doesn't count as a +1 you just lose the durability. So for example I could have a Stinger bow that starts with 4000 durability but have a run of bad luck and lose 1800 durability, but I could still achieve my goal of having a fast bow. Say I am now sitting at +7 with 505 RC bow but only 2.2k durability left I could opt to add a Black dragons blood to increase the durability again. (Ruff numbers only for example) Idea - 2 New Gem stone introduced that only drops from bosses(maybe not all but more end game) or requires you to collect multiple small versions to combine to make Gem and is NON TRADE-ABLE. This stone then gets added along with the upgrade (Swift spirit) and item (Stinger Bow) on success or failure the Gem stone is consumed however the item is not lost. Thoughts please guys...
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[quote="WARLIX"]So guys, following on from a brief discord conversation about the impact failing and breaking gear at the anvil can have on your desire to play the game or your game play I thought best to share the ideas here...
Idea -1
Really simple however open to suggestions as long as the concept doesn't drift to far...
Keeping the 100% guaranteed +2 chance (I think we have all grown to enjoy this and new and old players benefit) but instead of the item potentially breaking after +2 the item loses a % of durability for every failed attempted.
I chose durability as this has the highest starting number and I don't feel Attack or current Recoil should be effected as that could make mythical weapons become worse than rare tagged weapons.
The item can still only go +8 however , say you fail 3 times that doesn't count as a +1 you just lose the durability.
So for example I could have a Stinger bow that starts with 4000 durability but have a run of bad luck and lose 1800 durability, but I could still achieve my goal of having a fast bow. Say I am now sitting at +7 with 505 RC bow but only 2.2k durability left I could opt to add a Black dragons blood to increase the durability again.
(Ruff numbers only for example)
Idea - 2
New Gem stone introduced that only drops from bosses(maybe not all but more end game) or requires you to collect multiple small versions to combine to make Gem and is NON TRADE-ABLE. This stone then gets added along with the upgrade (Swift spirit) and item (Stinger Bow) on success or failure the Gem stone is consumed however the item is not lost.
Thoughts please guys...
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#1 2020/07/16 19:12:52 |
RAVENSOUL |
Nothing wrong with the anvil since the gm’s improved it, giving +2 100% success with 0 skill required to do this.
Players get greedy, impatient without making back ups before they ultimately break there only item. -1 on both ideas |
#2 2020/07/16 19:24:39 |
DEAMOND |
I do like both ideas however with the current improvement of guaranteed +2 i think everyone would be running around with +8 bow's.
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#3 2020/07/17 09:56:13 |
FRIEZA |
i'm going to side with idea number 2
i still struggle to make anything past +4 and months of farming for it to fail is deffo a factor into not being bothered about logging in |
#4 2020/07/17 10:59:33 |
LUPISCUS |
all for new ideas, but 1. is just gona mean guaranteed +8 for all and everything .. maybe with a bit less dura but thats no big deal.. and 2. from bosses? just gona benefit ( largely) big guilds going en masse and no1 else gets a look in..and also guaranteed +8's , eventually, for those ppl.
-1 tbh The earlier in the year idea of ghosting the +'s ..if the toe/ss failed would be one way. Items would all be +8 . but not mega fast etc.. would just have their recoil as a means of valuing their worth. Is it not possible to adjust the success up a few % ? Purely farming for items when capped to try improve ur gear gets hard work when u blow up a week or more effort..so ye new ideas maybe needed.. such as not capping and always hunting and getting drops along the way would seem ideal.
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[quote="LUPISCUS"]all for new ideas, but 1. is just gona mean guaranteed +8 for all and everything .. maybe with a bit less dura but thats no big deal.. and 2. from bosses? just gona benefit ( largely) big guilds going en masse and no1 else gets a look in..and also guaranteed +8's , eventually, for those ppl.
-1 tbh
The earlier in the year idea of ghosting the +'s ..if the toe/ss failed would be one way. Items would all be +8 . but not mega fast etc.. would just have their recoil as a means of valuing their worth.
Is it not possible to adjust the success up a few % ?
Purely farming for items when capped to try improve ur gear gets hard work when u blow up a week or more effort..so ye new ideas maybe needed.. such as not capping and always hunting and getting drops along the way would seem ideal.[/quote]
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#5 2020/07/17 12:02:09 |
WARWEPSTORE |
"LUPISCUS"all for new ideas, but 1. is just gona mean guaranteed +8 for all and everything .. maybe with a bit less dura but thats no big deal.. and 2. from bosses? just gona benefit ( largely) big guilds going en masse and no1 else gets a look in..and also guaranteed +8's , eventually, for those ppl. I don’t get peoples idea of if someone has a +8 bow they are god or hold some supreme power lol there are many end game players myself included with +8 bows that hardly use them. And guess what we die just as much as those running around with +2 proc sets or weps. For me why shouldn’t everyone be able to have a +8 weapon or armour? Who wants to play a game and be at a disadvantage to others. Many people have stopped playing or struggle to motivate themselves to grind when a good item breaks and this would help avoid that situation. Also not sure what you mean about not capping? Surly you would be at an even greater disadvantage not capping instead of having a +8 item etc... Farming for weeks to complete a quest or gather items just for that item to break going +3 is very hard to take. With the added Gem item least if you farmed enough to make the gem or managed to get it from a boss (remember it’s non tradable) you might be still annoyed it failed but least you have the item still and a chance to go again. Also not sure about you guys but I wouldn’t hold much value in a +8 Knux with 1200 dura
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[quote="WARWEPSTORE"][quote="LUPISCUS"]all for new ideas, but 1. is just gona mean guaranteed +8 for all and everything .. maybe with a bit less dura but thats no big deal.. and 2. from bosses? just gona benefit ( largely) big guilds going en masse and no1 else gets a look in..and also guaranteed +8's , eventually, for those ppl.
-1 tbh
The earlier in the year idea of ghosting the +'s ..if the toe/ss failed would be one way. Items would all be +8 . but not mega fast etc.. would just have their recoil as a means of valuing their worth.
Is it not possible to adjust the success up a few % ?
Purely farming for items when capped to try improve ur gear gets hard work when u blow up a week or more effort..so ye new ideas maybe needed.. such as not capping and always hunting and getting drops along the way would seem ideal.[/quote]
I don’t get peoples idea of if someone has a +8 bow they are god or hold some supreme power lol there are many end game players myself included with +8 bows that hardly use them. And guess what we die just as much as those running around with +2 proc sets or weps.
For me why shouldn’t everyone be able to have a +8 weapon or armour? Who wants to play a game and be at a disadvantage to others. Many people have stopped playing or struggle to motivate themselves to grind when a good item breaks and this would help avoid that situation.
Also not sure what you mean about not capping? Surly you would be at an even greater disadvantage not capping instead of having a +8 item etc...
Farming for weeks to complete a quest or gather items just for that item to break going +3 is very hard to take. With the added Gem item least if you farmed enough to make the gem or managed to get it from a boss (remember it’s non tradable) you might be still annoyed it failed but least you have the item still and a chance to go again.
Also not sure about you guys but I wouldn’t hold much value in a +8 Knux with 1200 dura [/quote]
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#6 2020/07/17 14:43:13 |
MICKYC |
+1 to warwepstore.
Gems should be a drop from all upper lvl mobs - definitely not just bosses - but as rare as say legendary |
#7 2020/07/17 16:38:06 |
LUPISCUS |
never said any1 with a +8 bow is god or hold supreme power, and ofc every1 should have the chance to have 1.. Idea number1. u put forward, every1 would have them.. i got no problem with that, but then there would be no market for weapons and become virtually worthless in comparison with the present values...
The ghosting idea would be much more useful to address the issue ur talking about, and make some differences in values, if items go + but fail the adding of the toe or ss.. ie big differences in recoil. At 200 craft skill i don't see much, if any advantage of doing upgrades as someone at 150 skill, and that's about 3k hours crafting time at old rates., so im still holding out for some tangible differences in success at the anvil relating to ur craft skill.. would seem a reasonable request to ask for. As it doesn't seem likely, after lots of asking... then wotever tbh. Idea 2. as mentioned above .. getting new gems from hi end bosses that stop the breaking of the item..then its gona be the big guilds monopolising the bosses and jack shit for ur solo or not very well geared players... whether these gems are tradeable or no, the bigger guilds trade/ lend items between themselves so my point holds. As regards playing and farming for hours and shit breakin.. i agree .. so the ghost method might be a halfway house for the problem. As regards not capping, i mean xtra levels, regularly...... that are so slow to gain the xp that u never actually cap.. like soma used to be.... stats to gain. monsters to kill, and drops all the time.. so. when u break shit at the anvil it doesn't really matter, coz u got another million mobs to kill and some stats to gain. I keep harpin on abut this shit.. maybe my brain don't work properly.. but a level cap that is always just out of reach and there's things to do, would kill off boredom of just farming and blowing stuff up. That's how soma used to be. Get that in place then there is a game to play..then tinker with all the pvp/ guildwar wotever changes are in the idea section later on. .
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[quote="LUPISCUS"]never said any1 with a +8 bow is god or hold supreme power, and ofc every1 should have the chance to have 1.. Idea number1. u put forward, every1 would have them.. i got no problem with that, but then there would be no market for weapons and become virtually worthless in comparison with the present values...
The ghosting idea would be much more useful to address the issue ur talking about, and make some differences in values, if items go + but fail the adding of the toe or ss.. ie big differences in recoil.
At 200 craft skill i don't see much, if any advantage of doing upgrades as someone at 150 skill, and that's about 3k hours crafting time at old rates., so im still holding out for some tangible differences in success at the anvil relating to ur craft skill.. would seem a reasonable request to ask for. As it doesn't seem likely, after lots of asking... then wotever tbh.
Idea 2. as mentioned above .. getting new gems from hi end bosses that stop the breaking of the item..then its gona be the big guilds monopolising the bosses and jack shit for ur solo or not very well geared players... whether these gems are tradeable or no, the bigger guilds trade/ lend items between themselves so my point holds.
As regards playing and farming for hours and shit breakin.. i agree .. so the ghost method might be a halfway house for the problem.
As regards not capping, i mean xtra levels, regularly...... that are so slow to gain the xp that u never actually cap.. like soma used to be.... stats to gain. monsters to kill, and drops all the time.. so. when u break shit at the anvil it doesn't really matter, coz u got another million mobs to kill and some stats to gain.
I keep harpin on abut this shit.. maybe my brain don't work properly.. but a level cap that is always just out of reach and there's things to do, would kill off boredom of just farming and blowing stuff up.
That's how soma used to be.
Get that in place then there is a game to play..then tinker with all the pvp/ guildwar wotever changes are in the idea section later on.
.
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#8 2020/07/17 16:44:36 |
RAVENSOUL |
Just ask iSylver to increase upgrading from a guaranteed +2 to +5 then anyone that moans, bitches, cry’s if they fail going +6, +7, +8 there account is banned
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#9 2020/07/17 18:55:31 |
WHOOSH |
Everyone will end up with +8 SS Nega weapon’s if you only lose a bit of dura for a fail - sounds game breaking to me.
IMO the anvil is fine, but if anything was to be brought in, I’d say it should be the ghost +1 system. At least with that you may end up with a lot of +8 SS Nega weapons etc, but they’re highly unlikely to be a true +8 then.
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[quote="WHOOSH"]Everyone will end up with +8 SS Nega weapon’s if you only lose a bit of dura for a fail - sounds game breaking to me.
IMO the anvil is fine, but if anything was to be brought in, I’d say it should be the ghost +1 system.
At least with that you may end up with a lot of +8 SS Nega weapons etc, but they’re highly unlikely to be a true +8 then.[/quote]
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#10 2020/07/18 08:10:32 |
WARLIX |
"WHOOSH"Everyone will end up with +8 SS Nega weapon’s if you only lose a bit of dura for a fail - sounds game breaking to me. Why would you continue to waste SS etc under the ghost system? If i had 2-3 +1 ghost upgrades i would give up trying to make +8 as you are unlikely to achieve your goal. Could see a lot of dead +5- +8 Armour/weapons piling up on the tyt floor.
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[quote="WARLIX"][quote="WHOOSH"]Everyone will end up with +8 SS Nega weapon’s if you only lose a bit of dura for a fail - sounds game breaking to me.
IMO the anvil is fine, but if anything was to be brought in, I’d say it should be the ghost +1 system.
At least with that you may end up with a lot of +8 SS Nega weapons etc, but they’re highly unlikely to be a true +8 then.[/quote]
Why would you continue to waste SS etc under the ghost system?
If i had 2-3 +1 ghost upgrades i would give up trying to make +8 as you are unlikely to achieve your goal. Could see a lot of dead +5- +8 Armour/weapons piling up on the tyt floor.
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#11 2020/07/18 08:28:01 |
CHRISTENE |
To you maybe not. But to non gear capped players there would be a new economy.
A +8 10 or 12 MA ring might not have value to you, but someone would pay something decent for it. |
#12 2020/07/18 08:59:53 |
WHOOSH |
Well there’s an intense Nega weapon quest, and I’d be willing to bet a +5/6 SS (even if at +8 after a couple of fails) weapon of that calibre would probably be pretty viable.
+1 Christene also. |
#13 2020/07/18 09:05:45 |
WARLIX |
"WHOOSH"Well there’s an intense Nega weapon quest, and I’d be willing to bet a +5/6 SS (even if at +8 after a couple of fails) weapon of that calibre would probably be pretty viable. Done the nega weapon quest and broke my Intense going +4 But i would much prefer a real +8 intense item and even if i had to farm a special Gem for weeks to ensure it doesn't break then so be it. +8 Intense weapon that has poor RC is useless to the majority of people who would take the time to grind 10,000 elder Mags. I can see the ghost system having some appeal while leveling but end game you want the best items and the highest output in order to compete in pvp and end game bosses and thats the majority of the UC just now.
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[quote="WARLIX"][quote="WHOOSH"]Well there’s an intense Nega weapon quest, and I’d be willing to bet a +5/6 SS (even if at +8 after a couple of fails) weapon of that calibre would probably be pretty viable.
+1 Christene also.[/quote]
Done the nega weapon quest and broke my Intense going +4
But i would much prefer a real +8 intense item and even if i had to farm a special Gem for weeks to ensure it doesn't break then so be it.
+8 Intense weapon that has poor RC is useless to the majority of people who would take the time to grind 10,000 elder Mags.
I can see the ghost system having some appeal while leveling but end game you want the best items and the highest output in order to compete in pvp and end game bosses and thats the majority of the UC just now. [/quote]
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#14 2020/07/18 09:22:54 |
WHOOSH |
I’m sure you would prefer a genuine +8 to a +5/6, but that doesn’t take away from the fact that an intense Nega weapon +6 SS would most likely be a viable endgame item for most player’s.
+6 SS would probably be not that far from a traditional +5 toe +3 ss. Of course you want the best item’s, I don’t really see your point - are you saying because it wouldn’t benefit you specifically, you think it’s a bad idea?
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[quote="WHOOSH"]I’m sure you would prefer a genuine +8 to a +5/6, but that doesn’t take away from the fact that an intense Nega weapon +6 SS would most likely be a viable endgame item for most player’s.
+6 SS would probably be not that far from a traditional +5 toe +3 ss.
Of course you want the best item’s, I don’t really see your point - are you saying because it wouldn’t benefit you specifically, you think it’s a bad idea?[/quote]
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#15 2020/07/18 09:44:28 |
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