Author | Content | Date |
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NOTMAT |
Any chance of changing these so their magic doesn't 1 hit everyone? At the moment its basically like having a set of bosses purely for archers.
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#1 2014/07/18 05:33:04 |
STRIKE |
Lol welcome to dsoma mat (I know you been here a while) the whole game is geared towards archers. Its the same at most high level bosses... you will have all your lvl 80+ and 90+ archers there but then they expect a none ranged class 20 lvls lower to tank it for them. Then after you burn all your pots doing this costing alot of cash, you don't even get a thanks, I don't even entertain the idea of someone sharing a drop. But hey, we knew this when we picked a class with range 1.....
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[quote="STRIKE"]Lol welcome to dsoma mat (I know you been here a while) the whole game is geared towards archers. Its the same at most high level bosses... you will have all your lvl 80+ and 90+ archers there but then they expect a none ranged class 20 lvls lower to tank it for them. Then after you burn all your pots doing this costing alot of cash, you don't even get a thanks, I don't even entertain the idea of someone sharing a drop. But hey, we knew this when we picked a class with range 1.....[/quote]
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#2 2014/07/18 08:58:24 |
MANTICORE |
"NOTMAT"Any chance of changing these so their magic doesn't 1 hit everyone? At the moment its basically like having a set of bosses purely for archers. umm have you considered get a group of ppl and near perma stone the bros? |
#3 2014/07/18 14:48:09 |
MAKKIE |
Yeah, Manticore, why don't you reroll and do that.
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#4 2014/07/18 16:52:59 |
NOTMAT |
"MANTICORE""NOTMAT"Any chance of changing these so their magic doesn't 1 hit everyone? At the moment its basically like having a set of bosses purely for archers. Brainless.
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[quote="NOTMAT"][quote="MANTICORE"][quote="NOTMAT"]Any chance of changing these so their magic doesn't 1 hit everyone? At the moment its basically like having a set of bosses purely for archers.[/quote]
umm have you considered get a group of ppl and near perma stone the bros?[/quote]
Brainless.[/quote]
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#5 2014/07/18 22:59:45 |
NEXUSJR |
Stone doesn't stop them from attacking, Manticore.
Notmat, welcome to Devil Bow Soma, things haven't changed since it started, and the 85% archer roll/player base still playing kinda indicates that. Sad life of the axer man, I feel ya :/ |
#6 2014/07/18 23:45:25 |
GHOSTLORD |
"NEXUSJR"Stone doesn't stop them from attacking, Manticore. It does if you have 5th though. o.o However in my eyes neither are a good way to do a boss.
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[quote="GHOSTLORD"][quote="NEXUSJR"]Stone doesn't stop them from attacking, Manticore.
Notmat, welcome to Devil Bow Soma, things haven't changed since it started, and the 85% archer roll/player base still playing kinda indicates that.
Sad life of the axer man, I feel ya :/[/quote]
It does if you have 5th though. o.o
However in my eyes neither are a good way to do a boss. [/quote]
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#7 2014/07/19 08:52:04 |
NOTMAT |
"GHOSTLORD""NEXUSJR"Stone doesn't stop them from attacking, Manticore. I get what you're saying but at the moment these bosses are purely for archers. Every archer thats been levelled a bit can kill them, no other class can.
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[quote="NOTMAT"][quote="GHOSTLORD"][quote="NEXUSJR"]Stone doesn't stop them from attacking, Manticore.
Notmat, welcome to Devil Bow Soma, things haven't changed since it started, and the 85% archer roll/player base still playing kinda indicates that.
Sad life of the axer man, I feel ya :/[/quote]
It does if you have 5th though. o.o
However in my eyes neither are a good way to do a boss. [/quote]
I get what you're saying but at the moment these bosses are purely for archers. Every archer thats been levelled a bit can kill them, no other class can.[/quote]
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#8 2014/07/19 08:53:21 |
GHOSTLORD |
"NOTMAT""GHOSTLORD""NEXUSJR"Stone doesn't stop them from attacking, Manticore. Agreed, but in this case I believe the bosses are more at fault than the archers. That only applies for the hwan brothers though.
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[quote="GHOSTLORD"][quote="NOTMAT"][quote="GHOSTLORD"][quote="NEXUSJR"]Stone doesn't stop them from attacking, Manticore.
Notmat, welcome to Devil Bow Soma, things haven't changed since it started, and the 85% archer roll/player base still playing kinda indicates that.
Sad life of the axer man, I feel ya :/[/quote]
It does if you have 5th though. o.o
However in my eyes neither are a good way to do a boss. [/quote]
I get what you're saying but at the moment these bosses are purely for archers. Every archer thats been levelled a bit can kill them, no other class can.[/quote]
Agreed, but in this case I believe the bosses are more at fault than the archers. That only applies for the hwan brothers though.[/quote]
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#9 2014/07/19 09:18:41 |
NOTMAT |
Yeah ofcourse, it's been the same since esoma, which is why its surprising its not even been slightly changed yet. (not a dig)
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#10 2014/07/19 09:28:39 |
STRIKE |
We always have the option of bringing out the t-bow of destiny, I've actually started skilling bow to use 33skill bow for such events... don't think its the way It should be to have a chance of killing bosses but adapt and over come and all that good stuff!
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#11 2014/07/19 09:39:29 |
GRAVIJA |
Keep proposing the idea of making them spawn inside the castle so there's no getting away from them. Just gets buried in spam.
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#12 2014/07/19 10:24:31 |
NOTMAT |
"GRAVIJA"Keep proposing the idea of making them spawn inside the castle so there's no getting away from them. Just gets buried in spam. Could do, or any change to make them feasible tbh. Do you still have that axe for sale Grav? Was waiting for you to get your new PC.
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[quote="NOTMAT"][quote="GRAVIJA"]Keep proposing the idea of making them spawn inside the castle so there's no getting away from them. Just gets buried in spam.[/quote]
Could do, or any change to make them feasible tbh.
Do you still have that axe for sale Grav? Was waiting for you to get your new PC.[/quote]
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#13 2014/07/19 11:16:20 |
MONSTER |
Or just remove the pillars, now that we warp far away its always safe, although archers would just lure and get surrounded by a ton of mobs, only way to stop it is give every boss mob the same range attacks archers have so everyone has to take damage, of course certain hwan bros 100% need attack reducing, 1 shotting everyone under 500hp or so is pretty rediculous
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[quote="MONSTER"]Or just remove the pillars, now that we warp far away its always safe, although archers would just lure and get surrounded by a ton of mobs, only way to stop it is give every boss mob the same range attacks archers have so everyone has to take damage, of course certain hwan bros 100% need attack reducing, 1 shotting everyone under 500hp or so is pretty rediculous[/quote]
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#14 2014/07/19 15:30:19 |
JAHEIRA |
"MONSTER"Or just remove the pillars, now that we warp far away its always safe, although archers would just lure and get surrounded by a ton of mobs, only way to stop it is give every boss mob the same range attacks archers have so everyone has to take damage, of course certain hwan bros 100% need attack reducing, 1 shotting everyone under 500hp or so is pretty rediculous Agree with this Remove the Spell npc from hwan castle (have them as conti only/Fair with hsoma) Remove the pillars Move Guards into castle floor 1 Lock the stairs until all castle guards are dead Once all 5 Hwan box's are open the guards spawn on lvl 2 hwan castle Sort out the druid mobs that spawn with guards (they don't have range and don't move if attacked)
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[quote="JAHEIRA"][quote="MONSTER"]Or just remove the pillars, now that we warp far away its always safe, although archers would just lure and get surrounded by a ton of mobs, only way to stop it is give every boss mob the same range attacks archers have so everyone has to take damage, of course certain hwan bros 100% need attack reducing, 1 shotting everyone under 500hp or so is pretty rediculous[/quote]
Agree with this
Remove the Spell npc from hwan castle (have them as conti only/Fair with hsoma)
Remove the pillars
Move Guards into castle floor 1
Lock the stairs until all castle guards are dead
Once all 5 Hwan box's are open the guards spawn on lvl 2 hwan castle
Sort out the druid mobs that spawn with guards (they don't have range and don't move if attacked)
[/quote]
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#15 2014/07/19 18:28:56 |
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