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MONSTER |
Im pretty sure our MD is at 100% though just alike dex, if u have 150 md(which is like 120-125 int with diab on even), some of these humans have past 250 ma, thats 200 hp a shot with Db and weaken, and there was literalys 5+ humans there with 250 ma, 4 of them hit u same time its insta death even on 150 md :s, kinda was alot todo with numbers, from the damage i take myself from int, it seems like my md is at 100%
All the MA stuff on hsoma is insane vs melee devs, 100% md or not everyone will be getting 3-4 shot and when ur outnumbered 4 to 1, even if ur lvl 100 you will die instantly, unless 150+ int I feel like we need another int set, or just edit shadows to make it better md than diab by a good margain seeing as its a big jump from 73 - 104 int, if shadows does get edited please give it a better skin lols, looks terrible Humans have better MA gear than a devil mage can even get because of hero top/help, our staff is slightly better but since the new staff was added to gorshak its not even that far off
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[quote="MONSTER"]Im pretty sure our MD is at 100% though just alike dex, if u have 150 md(which is like 120-125 int with diab on even), some of these humans have past 250 ma, thats 200 hp a shot with Db and weaken, and there was literalys 5+ humans there with 250 ma, 4 of them hit u same time its insta death even on 150 md :s, kinda was alot todo with numbers, from the damage i take myself from int, it seems like my md is at 100%
All the MA stuff on hsoma is insane vs melee devs, 100% md or not everyone will be getting 3-4 shot and when ur outnumbered 4 to 1, even if ur lvl 100 you will die instantly, unless 150+ int
I feel like we need another int set, or just edit shadows to make it better md than diab by a good margain seeing as its a big jump from 73 - 104 int, if shadows does get edited please give it a better skin lols, looks terrible
Humans have better MA gear than a devil mage can even get because of hero top/help, our staff is slightly better but since the new staff was added to gorshak its not even that far off[/quote]
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#31 2014/07/21 23:49:34 |
YOSHIMITSU |
"MONSTER" If you do this then surely you need to introduce MA+ items into dsoma ;o
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[quote="YOSHIMITSU"][quote="MONSTER"]
All the MA stuff on hsoma is insane vs melee devs, 100% md or not everyone will be getting 3-4 shot and when ur outnumbered 4 to 1, even if ur lvl 100 you will die instantly, unless 150+ int
I feel like we need another int set, or just edit shadows to make it better md than diab by a good margain seeing as its a big jump from 73 - 104 int, if shadows does get edited please give it a better skin lols, looks terrible[/quote]
If you do this then surely you need to introduce MA+ items into dsoma ;o[/quote]
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#32 2014/07/22 00:01:17 |
MONSTER |
Yep probaly, each classes need dif things.. makes me think of a hero armour for dsoma, humans have better MA gear due to hero top/helm and the staff certainly isnt far off anymore with the new one(although i know its rare atm)
Devs access are decent enough at the moments, its mainly our armour pieces that have no bonuses, since tow/rdt only drop from bosses its pretty non existant unless u spend a redic time gathering a few to attempt to make something, need them a rare drop from mobs we hunt not just bosses
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[quote="MONSTER"]Yep probaly, each classes need dif things.. makes me think of a hero armour for dsoma, humans have better MA gear due to hero top/helm and the staff certainly isnt far off anymore with the new one(although i know its rare atm)
Devs access are decent enough at the moments, its mainly our armour pieces that have no bonuses, since tow/rdt only drop from bosses its pretty non existant unless u spend a redic time gathering a few to attempt to make something, need them a rare drop from mobs we hunt not just bosses[/quote]
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#33 2014/07/22 00:04:27 |
GHOSTLORD |
"MONSTER"Im pretty sure our MD is at 100% though just alike dex, MA / MD is a F10 stat so it should be affected by the %. |
#34 2014/07/22 11:39:31 |
STYLE |
Almost all if hsoma is int based damage it's just unfortunate that 99% of devils have low MD.
As for accessories, Whoever is saying hsoma has better int accessories is mad. Dsoma has some pretty good items and accessories at least on a par maybe even edges it ahead. I don't really know how WotW can be balanced. At the moment at wars I see Alucard monster and 187 who are 95+ I would imagine. Are all "challenging" to kill, and all deal out decent damage. Then the rest of the devil attendance is made up of what would seem to be 60-75 level chars. Compare that with hsoma, there was mostly attendance from 85+ with the majority 90+ and the ones who arnt over 90 having serious good accessories (garp and Fuji). Ghost dan Finito and cypher are at what I would think a loss to try and balance that out. Even with 100% MD and full int gear, top non Mage devils int would be... 120? You would still get owned as easily as you do now. The int and gear some of these people have, it would just take one more spell than it does now.
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[quote="STYLE"]Almost all if hsoma is int based damage it's just unfortunate that 99% of devils have low MD.
As for accessories,
Whoever is saying hsoma has better int accessories is mad. Dsoma has some pretty good items and accessories at least on a par maybe even edges it ahead.
I don't really know how WotW can be balanced.
At the moment at wars I see Alucard monster and 187 who are 95+ I would imagine. Are all "challenging" to kill, and all deal out decent damage. Then the rest of the devil attendance is made up of what would seem to be 60-75 level chars.
Compare that with hsoma, there was mostly attendance from 85+ with the majority 90+ and the ones who arnt over 90 having serious good accessories (garp and Fuji).
Ghost dan Finito and cypher are at what I would think a loss to try and balance that out.
Even with 100% MD and full int gear, top non Mage devils int would be... 120? You would still get owned as easily as you do now. The int and gear some of these people have, it would just take one more spell than it does now.[/quote]
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#35 2014/07/22 12:54:03 |
STYLE |
Add to that, that WotW % has been artificially adjusted and manipulated by both humans and devils.
And the system really is at a loss. |
#36 2014/07/22 12:55:11 |
SATAN2 |
Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made.
As for how to fix it now I have no idea. Dsoma needs some love to bring players back and interested in winning WoW I guess, and some new robes maybe?
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[quote="SATAN2"]Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made.
As for how to fix it now I have no idea. Dsoma needs some love to bring players back and interested in winning WoW I guess, and some new robes maybe?[/quote]
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#37 2014/07/22 13:09:48 |
AZAZYEL |
"SATAN2"Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made. Agreed with the damage cap, should of been left at 200 for max damage. The issue for me isn't the damage that devils take, aside from darkmoon needing a serious buff as 95-100 devils can be killed very easily by the mages of the game, its the damage output from devils, its easily out-pottable with 100s.
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[quote="AZAZYEL"][quote="SATAN2"]Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made.
As for how to fix it now I have no idea. Dsoma needs some love to bring players back and interested in winning WoW I guess, and some new robes maybe?[/quote]
Agreed with the damage cap, should of been left at 200 for max damage.
The issue for me isn't the damage that devils take, aside from darkmoon needing a serious buff as 95-100 devils can be killed very easily by the mages of the game, its the damage output from devils, its easily out-pottable with 100s.[/quote]
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#38 2014/07/22 13:13:06 |
CARNAGE |
Being honest I'm actually surprised any devs even bother going last few wars have been lol worthy. Can't even begin to imagine how rough it is for mid level devs getting wrecked with int.
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#39 2014/07/22 16:34:39 |
STRIKE |
"CARNAGE"Being honest I'm actually surprised any devs even bother going last few wars have been lol worthy. Can't even begin to imagine how rough it is for mid level devs getting wrecked with int. its not great |
#40 2014/07/22 17:07:43 |
GANDALF |
Let's be honest devil attendance is at best poor at wotw these days (many have no reason to waste so much barr for no gain) an i get that...
Where as many humans need the weapons and bow drops and mobs like bg's lb's nms for quicker gains. If you look at attendance humans deserve to win they had a hell of a lot more high levels working together than dsoma did (heck eq had 10-15 in mumble calling targets) did the devils do that? Hardly humans fault that more of us are turning up with desire to win.. I think the real problem lies with the value to Conti it needs a major buff (like when gorshak was first put on) there was a real desire to win... now realistically there is only so much you can change but making conti more valuable for both races has got to be the solution (heck if there was 10 more devils at that war over level 75 you would of won in my honest opinion) but devils don't feel the need to turn up As almost a pure human (couple of tragically low lvl 20 devs) I'd be happy if there armour/wep drop chances in conti were doubled (I know wbm were added) but heard rates are awful, so as a human I'd happily let conti wbm have a much higher chance of dropping weps and maybe also some other unique bits and bobs to get the high end devils wanting conti wbm to hunt.. That's just my opinion as that's the characters your targeting making dsoma conti great for low levels won't help attendance but adding high level incentives would certainly get some attending /gand
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[quote="GANDALF"]Let's be honest devil attendance is at best poor at wotw these days (many have no reason to waste so much barr for no gain) an i get that...
Where as many humans need the weapons and bow drops and mobs like bg's lb's nms for quicker gains.
If you look at attendance humans deserve to win they had a hell of a lot more high levels working together than dsoma did (heck eq had 10-15 in mumble calling targets) did the devils do that? Hardly humans fault that more of us are turning up with desire to win..
I think the real problem lies with the value to Conti it needs a major buff (like when gorshak was first put on) there was a real desire to win... now realistically there is only so much you can change but making conti more valuable for both races has got to be the solution (heck if there was 10 more devils at that war over level 75 you would of won in my honest opinion) but devils don't feel the need to turn up
As almost a pure human (couple of tragically low lvl 20 devs) I'd be happy if there armour/wep drop chances in conti were doubled (I know wbm were added) but heard rates are awful, so as a human I'd happily let conti wbm have a much higher chance of dropping weps and maybe also some other unique bits and bobs to get the high end devils wanting conti wbm to hunt..
That's just my opinion as that's the characters your targeting making dsoma conti great for low levels won't help attendance but adding high level incentives would certainly get some attending
/gand
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#41 2014/07/22 17:53:33 |
ZYZZ |
High level devils die too easy in my opinion, can bang 187/slayer/alucard quite easily, on eSoma the devil population was along the lines of this server, perhaps a bit higher, I mean really high devils btw and they were able to tank a ton of humans/it was a real team effort of 10-15+ humans to shift a 95 devil, this server.
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[quote="ZYZZ"]High level devils die too easy in my opinion, can bang 187/slayer/alucard quite easily, on eSoma the devil population was along the lines of this server, perhaps a bit higher, I mean really high devils btw and they were able to tank a ton of humans/it was a real team effort of 10-15+ humans to shift a 95 devil, this server.[/quote]
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#42 2014/07/22 18:21:30 |
STRIKE |
Tbh I think at the moment the server population has peaked and dropped off, I cant really see it improving. Even if new people do start its going to be a good few months before they are going to be competing at wow. Thats the problem now, we don't have numbers we used to. Thats why I think something needs addressed, you cant rely on something that was put in place when the server was booming 6-7 months ago and expect it to still be relevant when the population takes a dive
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[quote="STRIKE"]Tbh I think at the moment the server population has peaked and dropped off, I cant really see it improving. Even if new people do start its going to be a good few months before they are going to be competing at wow. Thats the problem now, we don't have numbers we used to. Thats why I think something needs addressed, you cant rely on something that was put in place when the server was booming 6-7 months ago and expect it to still be relevant when the population takes a dive[/quote]
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#43 2014/07/22 18:37:29 |
ACAELUS |
"SATAN2"Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made. As for how to fix it now I have no idea. Dsoma needs some love to bring players back and interested in winning WoW I guess, and some new robes maybe? Tbh you carnt fault the gms for giving us a fair stabke long term server with new content however having said that after 5 + in development and a test server that was up for years why so so meny big changes where made for release is lost on me.
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[quote="ACAELUS"][quote="SATAN2"]Int cap should never, ever have been removed, causes so many problems throughout the game. There was no problem with on esoma at all so it baffles me why this decision was made. As for how to fix it now I have no idea. Dsoma needs some love to bring players back and interested in winning WoW I guess, and some new robes maybe?[/quote]
Tbh you carnt fault the gms for giving us a fair stabke long term server with new content however having said that after 5 + in development and a test server that was up for years why so so meny big changes where made for release is lost on me.
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#44 2014/07/22 21:22:56 |
STRIKE |
any chance of a GM or Adviser view? would be good to know if you think there is anything that needs addressing or if you have any ideas on how to fix anything, if of course if you think there is a problem.
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#45 2014/07/23 21:24:23 |
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