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Dungeon 3 layout rework

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A suggestion to make D3 actually usable/desirable to hunt on.

Having seen the earth elemental spawn which is perfect and a textbook example of how every mob that is power farmed for items should look like. So this all began with me farming valk shamans in abias and how bad the spreading out of the spawn was so naturally in the armoury it said they are also in D3 so off i went to see.

So i travel to D3 only to find a sprinkling of valks mixed in with alot of trash mobs (some melee, lucky for me i am in freemode, rip to mages actually lvling with no one touch FM toggle) I found short rectangular corridors with alot of running around and hovering behind "wall shadows" in fear of missing items etc. It was a general sh!t experience which got me thinking what if every mob was like the EE spawn.

I suggest a complete bulldozing of the walls and have them relaid into large open chambers housing various mobs almost like a parking garage with one long corridor in an X shape cross from the corners of the map which branches off into rooms that have all the stuff ppl like to hunt tightly packed on rapid spawns.

Mobs could be

Anachrota's
Raro
DW
Palus
DF
BLG
Mag
Elder mag
Valk shaman
NM
Wasp's
Skele's
Mag whelp room (pure chaos)

And generally any other popular requested mobs. Basically leave empty rooms to be filled at a later date.



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[quote="LORD_GRIM"]A suggestion to make D3 actually usable/desirable to hunt on. Having seen the earth elemental spawn which is perfect and a textbook example of how every mob that is power farmed for items should look like. So this all began with me farming valk shamans in abias and how bad the spreading out of the spawn was so naturally in the armoury it said they are also in D3 so off i went to see. So i travel to D3 only to find a sprinkling of valks mixed in with alot of trash mobs (some melee, lucky for me i am in freemode, rip to mages actually lvling with no one touch FM toggle) I found short rectangular corridors with alot of running around and hovering behind "wall shadows" in fear of missing items etc. It was a general sh!t experience which got me thinking what if every mob was like the EE spawn. I suggest a complete bulldozing of the walls and have them relaid into large open chambers housing various mobs almost like a parking garage with one long corridor in an X shape cross from the corners of the map which branches off into rooms that have all the stuff ppl like to hunt tightly packed on rapid spawns. Mobs could be Anachrota's Raro DW Palus DF BLG Mag Elder mag Valk shaman NM Wasp's Skele's Mag whelp room (pure chaos) And generally any other popular requested mobs. Basically leave empty rooms to be filled at a later date. [/quote]
+1
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[quote="ISOLATE"]+1[/quote]
+1
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[quote="GRIMPIRATE"]+1[/quote]
i think having the new patch / content based around the dungeon would be really cool

Which means the new mobs could be dungeon related

Skeleton kings
Barkskin Elementals
Elder Lich Lord

Could use re-coloured versions of skeletons / EE / LL etc - would be a cool vibe and get people back in to the dungeon again for leveling purposes
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[quote="ISOLATE"]i think having the new patch / content based around the dungeon would be really cool Which means the new mobs could be dungeon related Skeleton kings Barkskin Elementals Elder Lich Lord Could use re-coloured versions of skeletons / EE / LL etc - would be a cool vibe and get people back in to the dungeon again for leveling purposes[/quote]

 

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