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Best Equipment Specs for PVE ?

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I have become “out of touch” with “what’s what” in game. Especially, I don’t know what all the upgrades are and which items you should/should not upgrade.

Dunno whether “Proc” is better than “Brute Strength” and, if it is, which proc to use? Etc etc

Soooooo … looking for some advice please?

For PvE only;

What is the best Equipment Specification for Warrior (Strength Character)

And

What is the best Equipment Specification for a Mage (Intelligence Character)


Looking for;

Best Earring (& upgrade)
Best Necklace (& upgrade)
Best Rings (& upgrade)
Best Armours (& upgrade)


Please ignore Dexterity (I understand you have to be able to hit something to land damage) and please ignore PvP (different mechanic)

Fanks!

8)

Jac/Prowler
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[quote="PROWLER"]I have become “out of touch” with “what’s what” in game. Especially, I don’t know what all the upgrades are and which items you should/should not upgrade. Dunno whether “Proc” is better than “Brute Strength” and, if it is, which proc to use? Etc etc Soooooo … looking for some advice please? For PvE only; What is the best Equipment Specification for Warrior (Strength Character) And What is the best Equipment Specification for a Mage (Intelligence Character) Looking for; Best Earring (& upgrade) Best Necklace (& upgrade) Best Rings (& upgrade) Best Armours (& upgrade) Please ignore Dexterity (I understand you have to be able to hit something to land damage) and please ignore PvP (different mechanic) Fanks! 8) Jac/Prowler [/quote]
if ur doing only pve .. the 'best' isn't necessary.. just what kills the top mobs....
i assume u have nps with top mele mobs.. hell trolls.... so
what's best for int mobs... well hi int ofc... tho u can take elders with 145 int and robes with a few oe's on np...
so u proly need to do a mage.. if u aint got 1 already.. or get more int on mr prowler... then u can pve all u like with current mobs x
You need to play and get some drops ..ask questions as u play
2 more weeks of x2 .. what better time to get bashing.... ermm
x
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[quote="AMOEBA"]if ur doing only pve .. the 'best' isn't necessary.. just what kills the top mobs.... i assume u have nps with top mele mobs.. hell trolls.... so what's best for int mobs... well hi int ofc... tho u can take elders with 145 int and robes with a few oe's on np... so u proly need to do a mage.. if u aint got 1 already.. or get more int on mr prowler... then u can pve all u like with current mobs x You need to play and get some drops ..ask questions as u play 2 more weeks of x2 .. what better time to get bashing.... ermm x[/quote]
Well the best starting point is to establish what you will hunt as you may not need as much int or dex if you have no intention of meleeing valks, wasps, the new int mob otw, mags/elders etc. If you just want to cover everything then things to consider are,


For MD purposes you would need to minus 1 as you cant take 0 damage.

Valk Shaman - Two spells crystal arrow 178 magic damage, light arrow 218 magic damage
third spell* mummy magic (only used at range 2) 286 magic damage

Ideally you want to use a bow but bare in mind the extra 68 damage if you want to get in close.

Wasps- Two spells DB 236 magic damage, sinhatan 271 magic damage

Mags- 215 magic attack
Elder mags- 238 magic attack


For the melee side its best to operate in x hit builds and not be over stat'd. I suggest not to use any "melee crit" as you will sometimes not roll and take an extra hit per mob or worse you didnt need the "extra" damage and killed it in the same amount of hits regardless.

Start with you average attack max - min / 2 + min
So 355-425 att for example

425-355 = 70 / 2 = 35, 35 + 355 = 390

So here your average attack would be 390

Now have a look at BLG for example,

13 hit 300
12 hit 320
11 hit 342
10 hit 370
9 hit 403
8 hit 455
7 hit 499

Its best to have 2-3 attack over these values to consistently kill them otherwise you can get occasional 1 hit short rolls. Generally these work very well until you start going below 5 hit builds which leads to there not being enough time for attack to even out unless you have a larger portion of attack than needed. Most decent mobs you'll hunt wont die in that few hits anyway.

So as you can see here you will be 10 hitting blg with your 390, add 10 attack from whatever source isnt going to do anything so other stats can be used instead. Factor in 1st aura +8 attack as often it can push you over.

Typically you will find if you are very weak small attack gains will bump you up several x hit grades as well as being too strong will lead to massive attack jumps to reach the next x hit. As you can see 44 attack to go from 8 hit to 7 hit.

So it can be worth to ask well do i really want 20 more str if its not going to let me reach higher tiers for my target mobs. Obviously take into account stronger mobs and new mobs, you dont necessarily need to cap and can save that exp.

This also applies to magic attack for int. However melee almost always has a higher dps so this is mainly for leveling int and making sure you have enough MA average to kill the mob on even hit numbers because weaken doubles damage so having MA for 17 hits will still lead to 9 hit build leading to unused MA.

General rule cap hit rate > strive for highest x hit you can attain.
Never use int to pve for farming over melee.
(A capped DB which youll unlikely have vs high end mobs and their MD will only ever deal 360 vs a melee wep typically pumping out 300-450 a hit and multiple times with good recoil) Forget the weaken cast time too.

The items will need to work in conjunction with your stat build and nega weps available to you. Since the largest attack gain will always come from your wep due to the nature of x2 attack from 200 wep skill.

Currently the biggest damage will be a full +8 carmine set including relevant soul acc bases but you wont be able to source it so lets look at the more realistic options.

Hero emblem + earring 11-15 att, 2% acc, 110HP

These are worth 13 attack average and allow you to have 4 less dex if you are spreading in a certain way. Do be warned on F10 they are currently bugged and add 2-2 attack but do add the full value behind the scenes so add 9-11 per each one b4 calculating average attack otherwise your numbers will be thrown out.

Vafer stud - 3-9 The new str mob earring coming soon prob have 5-11 attack on intense so 15-21 attack max with a 18 attack average if you opt for pure att

WB stud - the lower version but is a boss exclusive drop however ppl will be looking to trade these away. The hero earring is just easier to source and you only really need these two if you want mage hero.

Troll rings 5-10 intense with 15-20 at +5 worth 17.5 attack, a pair helps round of the .5's

Intense titus pads 7-21 intense worth 14 attack

Hero top 2 5 str with 2 carmine's to add safely worth 9 attack.

Jacko boots worth 4 attack - No need to worry about def in pve its not a thing due to min damage and variable min damage.

Helms and boots will need to be made ideally carmine but with RDT is fine if its all you can do. Just remember to see how useful the extra potential attack is b4 you risk a further upgrade. No point going past +5 if a +8 still has you in the same x hit...
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[quote="LORD_GRIM"]Well the best starting point is to establish what you will hunt as you may not need as much int or dex if you have no intention of meleeing valks, wasps, the new int mob otw, mags/elders etc. If you just want to cover everything then things to consider are, For MD purposes you would need to minus 1 as you cant take 0 damage. Valk Shaman - Two spells crystal arrow 178 magic damage, light arrow 218 magic damage third spell* mummy magic (only used at range 2) 286 magic damage Ideally you want to use a bow but bare in mind the extra 68 damage if you want to get in close. Wasps- Two spells DB 236 magic damage, sinhatan 271 magic damage Mags- 215 magic attack Elder mags- 238 magic attack For the melee side its best to operate in x hit builds and not be over stat'd. I suggest not to use any "melee crit" as you will sometimes not roll and take an extra hit per mob or worse you didnt need the "extra" damage and killed it in the same amount of hits regardless. Start with you average attack max - min / 2 + min So 355-425 att for example 425-355 = 70 / 2 = 35, 35 + 355 = 390 So here your average attack would be 390 Now have a look at BLG for example, 13 hit 300 12 hit 320 11 hit 342 10 hit 370 9 hit 403 8 hit 455 7 hit 499 Its best to have 2-3 attack over these values to consistently kill them otherwise you can get occasional 1 hit short rolls. Generally these work very well until you start going below 5 hit builds which leads to there not being enough time for attack to even out unless you have a larger portion of attack than needed. Most decent mobs you'll hunt wont die in that few hits anyway. So as you can see here you will be 10 hitting blg with your 390, add 10 attack from whatever source isnt going to do anything so other stats can be used instead. Factor in 1st aura +8 attack as often it can push you over. Typically you will find if you are very weak small attack gains will bump you up several x hit grades as well as being too strong will lead to massive attack jumps to reach the next x hit. As you can see 44 attack to go from 8 hit to 7 hit. So it can be worth to ask well do i really want 20 more str if its not going to let me reach higher tiers for my target mobs. Obviously take into account stronger mobs and new mobs, you dont necessarily need to cap and can save that exp. This also applies to magic attack for int. However melee almost always has a higher dps so this is mainly for leveling int and making sure you have enough MA average to kill the mob on even hit numbers because weaken doubles damage so having MA for 17 hits will still lead to 9 hit build leading to unused MA. General rule cap hit rate > strive for highest x hit you can attain. Never use int to pve for farming over melee. (A capped DB which youll unlikely have vs high end mobs and their MD will only ever deal 360 vs a melee wep typically pumping out 300-450 a hit and multiple times with good recoil) Forget the weaken cast time too. The items will need to work in conjunction with your stat build and nega weps available to you. Since the largest attack gain will always come from your wep due to the nature of x2 attack from 200 wep skill. Currently the biggest damage will be a full +8 carmine set including relevant soul acc bases but you wont be able to source it so lets look at the more realistic options. Hero emblem + earring 11-15 att, 2% acc, 110HP These are worth 13 attack average and allow you to have 4 less dex if you are spreading in a certain way. Do be warned on F10 they are currently bugged and add 2-2 attack but do add the full value behind the scenes so add 9-11 per each one b4 calculating average attack otherwise your numbers will be thrown out. Vafer stud - 3-9 The new str mob earring coming soon prob have 5-11 attack on intense so 15-21 attack max with a 18 attack average if you opt for pure att WB stud - the lower version but is a boss exclusive drop however ppl will be looking to trade these away. The hero earring is just easier to source and you only really need these two if you want mage hero. Troll rings 5-10 intense with 15-20 at +5 worth 17.5 attack, a pair helps round of the .5's Intense titus pads 7-21 intense worth 14 attack Hero top 2 5 str with 2 carmine's to add safely worth 9 attack. Jacko boots worth 4 attack - No need to worry about def in pve its not a thing due to min damage and variable min damage. Helms and boots will need to be made ideally carmine but with RDT is fine if its all you can do. Just remember to see how useful the extra potential attack is b4 you risk a further upgrade. No point going past +5 if a +8 still has you in the same x hit... [/quote]
well.. have to say.. im a simple man.. but my reply sounds more easily digestible x
Tho.. a thorough reply can't be dismissed...
All advice is free jac... see what ur missing.. get back ingame
x
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[quote="AMOEBA"]well.. have to say.. im a simple man.. but my reply sounds more easily digestible x Tho.. a thorough reply can't be dismissed... All advice is free jac... see what ur missing.. get back ingame x [/quote]
i would suggest +5 tit helm and boots for melee pve. less hits taken ( possibly 99% depending on what mob / def u got) and will bump you up to 91/92% accuracy on mob. also depending on dex you got
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[quote="PHARMA"]i would suggest +5 tit helm and boots for melee pve. less hits taken ( possibly 99% depending on what mob / def u got) and will bump you up to 91/92% accuracy on mob. also depending on dex you got[/quote]
What happened to just having fun???
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[quote="RAVENSOUL"]What happened to just having fun???[/quote]
Nice write ups!
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[quote="POTE"]Nice write ups! [/quote]
Ravensoul is quite right, it should be about “fun”. I guess we all get “fun” in different ways lol

So, Lupi, thanks for your advice – it’s always on the nail. I am not using Prowler though – I have created another character (Asimov) who is going down the “strength” route. I am not interested in PvP and as the character approaches the maximum STR I was looking at what items of accessories, armours and upgrades to farm (that’s the “fun” element for me).

I will also do the same with a mage afterwards (brain permitting).

Lord Grim, wow, thank you. You have advocated Carmines/RDTs …. Obviously I don’t have access to Nega tears to make Carmines and the amount offered for trade is somewhat dismal. So, RDTs it is then (at least for now). You haven’t advocated any PROC upgrades so I assume straight forward attack/STR is the better route for killing PvE mobs faster/more effeciently.

I have read through your specifications twice and haven’t yet got my head around it properly. More caffeine and another digestion of text is in order.

I think you are saying:

Rings – Troll Rings
Earring – Hero Emblem or War beast Stud
Necklace – Dunno (something with RDTs on?)
Helm – Not fussed about Accuracy as base Dex is high so, RDTs again?
Top – Hero Top (ll) with 2 x Carmines (from quest)
Pads – Titus Pads
Boots – Not fussed about evasion, so RDTs?

200 skill with weapon of choice for the bonus

Or, have I got Bovril and Marmite mixed up?

8)

Jac/Prowler
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[quote="PROWLER"]Ravensoul is quite right, it should be about “fun”. I guess we all get “fun” in different ways lol So, Lupi, thanks for your advice – it’s always on the nail. I am not using Prowler though – I have created another character (Asimov) who is going down the “strength” route. I am not interested in PvP and as the character approaches the maximum STR I was looking at what items of accessories, armours and upgrades to farm (that’s the “fun” element for me). I will also do the same with a mage afterwards (brain permitting). Lord Grim, wow, thank you. You have advocated Carmines/RDTs …. Obviously I don’t have access to Nega tears to make Carmines and the amount offered for trade is somewhat dismal. So, RDTs it is then (at least for now). You haven’t advocated any PROC upgrades so I assume straight forward attack/STR is the better route for killing PvE mobs faster/more effeciently. I have read through your specifications twice and haven’t yet got my head around it properly. More caffeine and another digestion of text is in order. I think you are saying: Rings – Troll Rings Earring – Hero Emblem or War beast Stud Necklace – Dunno (something with RDTs on?) Helm – Not fussed about Accuracy as base Dex is high so, RDTs again? Top – Hero Top (ll) with 2 x Carmines (from quest) Pads – Titus Pads Boots – Not fussed about evasion, so RDTs? 200 skill with weapon of choice for the bonus Or, have I got Bovril and Marmite mixed up? 8) Jac/Prowler [/quote]
hero necklace for 13 attack or int otm +5 for 18.5 attack.
helm - rdt helm.
boots - jacko boots then 5 rdt boots and above.

say you have whatever combo for helm and boots 16 str, 8 on each and you arent entering the next x hit then you can sub for evasion or md if needed. You will tailor equip what you wear depending on the mob you fight and the way the attack bands fall.

Proc is one of those things. The problem with proc is that it will almost never compare to a 400 damage melee hit as you need the pinnacle of ma gear equipped to cap DB for a mere 360 damage.

The truth is some of the higher mobs have 100-200 md so even a 200 int player will fire a db that does 250 odd damage which is cut to 50-150 so you can see the problem. Most melee will have less int than 200 further weakening your procs which will also come at the expense of attack slots.
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[quote="LORD_GRIM"]hero necklace for 13 attack or int otm +5 for 18.5 attack. helm - rdt helm. boots - jacko boots then 5 rdt boots and above. say you have whatever combo for helm and boots 16 str, 8 on each and you arent entering the next x hit then you can sub for evasion or md if needed. You will tailor equip what you wear depending on the mob you fight and the way the attack bands fall. Proc is one of those things. The problem with proc is that it will almost never compare to a 400 damage melee hit as you need the pinnacle of ma gear equipped to cap DB for a mere 360 damage. The truth is some of the higher mobs have 100-200 md so even a 200 int player will fire a db that does 250 odd damage which is cut to 50-150 so you can see the problem. Most melee will have less int than 200 further weakening your procs which will also come at the expense of attack slots. [/quote]
What the hell is going on here ?
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[quote="TANTO"]What the hell is going on here ? [/quote]
Another question please;

Ignoring Dex Completely, End Game Weapon of Choice for Damage?

Take a mob with a high DEF (say, Negamare which I guess is the highest)

Would a Spear do "significantly" more damage (on a high DEF mob) than a knuckle or would it just do a few extra points of damage?

(Then there is the question of DPS which, I guess, is directly affected by the DEF of the mob)

Jac/Prowler
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[quote="PROWLER"]Another question please; Ignoring Dex Completely, End Game Weapon of Choice for Damage? Take a mob with a high DEF (say, Negamare which I guess is the highest) Would a Spear do "significantly" more damage (on a high DEF mob) than a knuckle or would it just do a few extra points of damage? (Then there is the question of DPS which, I guess, is directly affected by the DEF of the mob) Jac/Prowler[/quote]
as the more thorough advice is on hold ...
get a good spear and a good nuk and test it
can't go wrong.. 1 will/ might be better
proly not much difference at a very rough guess
x
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[quote="LUPISCUS"]as the more thorough advice is on hold ... get a good spear and a good nuk and test it can't go wrong.. 1 will/ might be better proly not much difference at a very rough guess x[/quote]

 

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