Author | Content | Date |
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VIN_PETROL |
u won't gain anymore stats by doing the new mob.. UNTIL uv capped the str on hell trolls at 238 or 9 wotever it it.....then....depending on what parameters the gms have set on the new mob.. maybe u will......
we know there's no bonuses..... we know there's no advantage stat wise of moving to a higher mob b4 uv capped the previous one..... oh my
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[quote="VIN_PETROL"]u won't gain anymore stats by doing the new mob.. UNTIL uv capped the str on hell trolls at 238 or 9 wotever it it.....then....depending on what parameters the gms have set on the new mob.. maybe u will......
we know there's no bonuses..... we know there's no advantage stat wise of moving to a higher mob b4 uv capped the previous one.....
oh my[/quote]
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#16 2020/11/18 17:13:07 |
OPENTHEDOOR |
The % can’t keep rising. No reason to discount what adept has said, but it must get lower. We need it to get lower.
We want to encourage different builds and have diversity. Not just everyone the same which will be what happens with increased % |
#17 2020/11/18 17:16:22 |
RAVENSOUL |
Anyhow it’s all speculation, why not just look forward to the new patch and whatever it brings just enjoy it.
Not long to wait now....... |
#18 2020/11/18 17:17:18 |
VIN_PETROL |
@otd ye thats what i thought id said...said it 6 months ago or more and several times since.. only temeroso seems to have picked up on it
oh well.. leave it to the clever guys |
#19 2020/11/18 17:20:03 |
RAVENSOUL |
What’s names of the new mobs hsoma/dsoma?
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#20 2020/11/18 17:32:11 |
BLIGHT |
Imo the str cap could do with being higher, the higher str cap would make lower dex classes more fun a spear user with 130 int and rest str would be interesting etc.
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#21 2020/11/18 20:00:57 |
MEMORY |
"RAVENSOUL"What’s names of the new mobs hsoma/dsoma? https://myth-of-soma.com/Armory/Monster.asp?id=4313 Change the number at end to see the rest (4314, 4315, etc.) They didn't have a drop list before, they do now |
#22 2020/11/18 22:45:25 |
KAZOKU |
One thing your all forgetting is that exp also gets higher per lvl, so it may take 5% per str atm, but next lvl may be 4% due to exp req for lvl increasing
Maybe the exp per lvl needs to be higher(will give you more str between now and cap and make it longer to reach cap) If someone can post the exp req for . 1 str at 220 and same for .q int at 220 ect to compair
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[quote="KAZOKU"]One thing your all forgetting is that exp also gets higher per lvl, so it may take 5% per str atm, but next lvl may be 4% due to exp req for lvl increasing
Maybe the exp per lvl needs to be higher(will give you more str between now and cap and make it longer to reach cap)
If someone can post the exp req for . 1 str at 220 and same for .q int at 220 ect to compair[/quote]
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#23 2020/11/19 07:28:11 |
TEMEROSO |
These are my findings up to 250int, this is the same with str (tested).
INT % per .1 100% gained 230 4.3 2.3INT 235 5.1 1.9INT 240 6.1 1.6INT 245 7.2 1.3INT 250 8.2 1.2INT 255 9.4 1.0INT 260 10.8 0.9INT 265 12.4 0.7INT 290 25.3 0.3INT Right or wrongly I don't think this is going to work moving forward. Isylver has said this is fine and wants to keep it to lower stat gains every 5.0 gained. My issue with this simple, As the server grows its become obvious str and int above 235/240 are not really effective. And what I mean by this is 10str/int does not make any difference when pvp/pve. What has become apparent that Dex is the most powerful stat in game and the higher the level cap is the higher the risk of pushing everyone over to a dex build. Again I love different builds but in the future we're going to have builds with 190/200dex 230str/int i've no issue with this... but everyone will be doing these type of builds due to what stats you gain after 250str/int. Above shows you (unless exp per level is tripled) between 250/255 you will gain 6.0str/int in 5 levels. Is anybody going to push 6str/int with absolute no bonus to pvp/pve or will they gain 30stats in another stat and try and balance their str/int around 230? Again rightly or wrongly I don't like the idea of everyone running around with identical stats (dsoma) and everything being based around the best items. I think before anyone even entertains going above 250str/int exp per stat needs to be fixed around 1.9/1.8 per 100% forever. If there's anyone close to 250str/int will you go above it for pvp knowing we get cap raise every 12months?
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[quote="TEMEROSO"]These are my findings up to 250int, this is the same with str (tested).
[b]INT % per .1 100% gained[/b]
230 4.3 2.3INT
235 5.1 1.9INT
240 6.1 1.6INT
245 7.2 1.3INT
250 8.2 1.2INT
255 9.4 1.0INT
260 10.8 0.9INT
265 12.4 0.7INT
290 25.3 0.3INT
Right or wrongly I don't think this is going to work moving forward. Isylver has said this is fine and wants to keep it to lower stat gains every 5.0 gained.
My issue with this simple, As the server grows its become obvious str and int above 235/240 are not really effective. And what I mean by this is 10str/int does not make any difference when pvp/pve. What has become apparent that Dex is the most powerful stat in game and the higher the level cap is the higher the risk of pushing everyone over to a dex build. Again I love different builds but in the future we're going to have builds with 190/200dex 230str/int i've no issue with this... but everyone will be doing these type of builds due to what stats you gain after 250str/int. Above shows you (unless exp per level is tripled) between 250/255 you will gain 6.0str/int in 5 levels. Is anybody going to push 6str/int with absolute no bonus to pvp/pve or will they gain 30stats in another stat and try and balance their str/int around 230?
Again rightly or wrongly I don't like the idea of everyone running around with identical stats (dsoma) and everything being based around the best items.
I think before anyone even entertains going above 250str/int exp per stat needs to be fixed around 1.9/1.8 per 100% forever.
If there's anyone close to 250str/int will you go above it for pvp knowing we get cap raise every 12months?[/quote]
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#24 2021/05/05 13:05:29 |
CORLEONE |
My suggestion would be: Make level 131 200% of level 130 and continue the usual slowdowns after.
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#25 2021/05/05 15:14:22 |
OPENTHEDOOR |
Above is a good Idea, or just reset it all at 250.
No main star should be getting less than 5% per .1/ 2.0 stars a level. Just seems crazy. Honestly can’t work my head around why more people are not mentioning this apart from Lupi/Teme/Eric. The stats slows are not a slow they are a roadblock. Who is seriously ever going to push to 255/260 and strive for cap if those are the slows. Heads gone if we don’t work together and change it.
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[quote="OPENTHEDOOR"]Above is a good Idea, or just reset it all at 250.
No main star should be getting less than 5% per .1/ 2.0 stars a level. Just seems crazy.
Honestly can’t work my head around why more people are not mentioning this apart from Lupi/Teme/Eric.
The stats slows are not a slow they are a roadblock. Who is seriously ever going to push to 255/260 and strive for cap if those are the slows. Heads gone if we don’t work together and change it. [/quote]
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#26 2021/05/06 16:43:13 |
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