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Beefing up 120 skill auras?

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Hi guys, not sure if this has been discussed previously and conclusions were but but it has been on my mind a lot that a decent QOL adjustment would be the beefing up of the 4th auras. I'm going to be biased here as my main is a warrior and a spear user where the uselessness of 4th is heavily highlighted

Is it just me that feels that they are a little bit meaningless with the way they all are? Spear is an obvious one, having always obsoleted itself with the 50 skill aura being much more useful ever since esoma. I used to remember tactics of saving your 4th and stuff but on here, with the recoils available on weps we have they have become very throwaway in their use.

For me it kind of stretches to a general idea of trying to think of something to have a look at the mage / warrior balance. For me i've never encountered proc magic on soma before and coupled with an increase on the dmg cap to magic and so this whole getting 1 hit with magic feels it should have a counter? Not asking for 1 hitting auras by any means at all, i dont know what would be too much or too little? +50 instead of +35? it's a minor. +100? not going to mean so much more for capped players or those near, but what about the low levels that will have a near +100% dmg aura? It's not a straight forward one to figure out.

+150 is where i think it might become meaningful for us at the late game but this is really just a guess.

Maybe this could stretch further to another look at all the warrior auras altogether? Thinking more closely of 5th's to make them even more meaningful? It seems 1st and 2nd auras have already been looked and rebalanced in some way already, so less focus on those.

Not to forget 4th axe aura also, made fairly useless with the current availability of fast axes

Anybody else have any thoughts?
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[quote="VABRYN"]Hi guys, not sure if this has been discussed previously and conclusions were but but it has been on my mind a lot that a decent QOL adjustment would be the beefing up of the 4th auras. I'm going to be biased here as my main is a warrior and a spear user where the uselessness of 4th is heavily highlighted Is it just me that feels that they are a little bit meaningless with the way they all are? Spear is an obvious one, having always obsoleted itself with the 50 skill aura being much more useful ever since esoma. I used to remember tactics of saving your 4th and stuff but on here, with the recoils available on weps we have they have become very throwaway in their use. For me it kind of stretches to a general idea of trying to think of something to have a look at the mage / warrior balance. For me i've never encountered proc magic on soma before and coupled with an increase on the dmg cap to magic and so this whole getting 1 hit with magic feels it should have a counter? Not asking for 1 hitting auras by any means at all, i dont know what would be too much or too little? +50 instead of +35? it's a minor. +100? not going to mean so much more for capped players or those near, but what about the low levels that will have a near +100% dmg aura? It's not a straight forward one to figure out. +150 is where i think it might become meaningful for us at the late game but this is really just a guess. Maybe this could stretch further to another look at all the warrior auras altogether? Thinking more closely of 5th's to make them even more meaningful? It seems 1st and 2nd auras have already been looked and rebalanced in some way already, so less focus on those. Not to forget 4th axe aura also, made fairly useless with the current availability of fast axes Anybody else have any thoughts? [/quote]
Not bad idea, but same for example faster casting aura, or make proc gain you % when exp would be nice as well.

As atm levelling mage compared to warrior is huge diff in time per %
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[quote="ITHOR"]Not bad idea, but same for example faster casting aura, or make proc gain you % when exp would be nice as well. As atm levelling mage compared to warrior is huge diff in time per %[/quote]

 

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