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Change Poisonous Toxic Raro

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this is the best mini boss there actaully is in game, since it actually drops diamonds out of all the new mini bosses that were introduced a while back but it is a shame that the majority of the server wont even see it let alone have a chance to kill it.

Why?

Because it spawns in D3, which gives an overwhelming advantage to the guild village holders. See character "Rarotrace" meaning its always dead within minutes of spawning. giving the average player barely enough time to probably make it thorugh D1 before it is dead.

EQ will moan that this is a perk of having guild village and rightly so they should hav some perks. But the best mini boss ingame shouldnt be monopolised in this way, everyone should have a chance to kill bosses.

Diamonds for all!
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[quote="TESCO_BANK"]this is the best mini boss there actaully is in game, since it actually drops diamonds out of all the new mini bosses that were introduced a while back but it is a shame that the majority of the server wont even see it let alone have a chance to kill it. Why? Because it spawns in D3, which gives an overwhelming advantage to the guild village holders. See character "Rarotrace" meaning its always dead within minutes of spawning. giving the average player barely enough time to probably make it thorugh D1 before it is dead. EQ will moan that this is a perk of having guild village and rightly so they should hav some perks. But the best mini boss ingame shouldnt be monopolised in this way, everyone should have a chance to kill bosses. Diamonds for all! [/quote]
I voted to remove trace which would have solved this problem, you could move the boss to d4 which would make it untraceable i suppose and make people have to do boxes at t0 to get it
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[quote="TAKESHI"]I voted to remove trace which would have solved this problem, you could move the boss to d4 which would make it untraceable i suppose and make people have to do boxes at t0 to get it[/quote]
"TESCO_BANK"
Because it spawns in D3, which gives an overwhelming advantage to the guild village holders. See character "Rarotrace" meaning its always dead within minutes of spawning. giving the average player barely enough time to probably make it thorugh D1 before it is dead.

EQ will moan that this is a perk of having guild village and rightly so they should hav some perks. But the best mini boss ingame shouldnt be monopolised in this way, everyone should have a chance to kill bosses.

Diamonds for all!


Just to point out we are not the only guild that have or had a trace character down there. Multiple people have multiple characters logged out there for raro.

Also voted to remove trace from guild village and replace it with something else.
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[quote="ZYZZ"][quote="TESCO_BANK"] Because it spawns in D3, which gives an overwhelming advantage to the guild village holders. See character "Rarotrace" meaning its always dead within minutes of spawning. giving the average player barely enough time to probably make it thorugh D1 before it is dead. EQ will moan that this is a perk of having guild village and rightly so they should hav some perks. But the best mini boss ingame shouldnt be monopolised in this way, everyone should have a chance to kill bosses. Diamonds for all! [/quote] Just to point out we are not the only guild that have or had a trace character down there. Multiple people have multiple characters logged out there for raro. Also voted to remove trace from guild village and replace it with something else.[/quote]
I don't think he's having a go about you having a trace char there, any guild would do it.
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[quote="SATAN2"]I don't think he's having a go about you having a trace char there, any guild would do it.[/quote]
Weren't being defensive, sorry if it came across that way, to clarify what I meant was that it should spawn somewhere that people couldn't just logout next to or near, yeah they sacrifice rested but for chars that haven't played in months its not a big deal.
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[quote="ZYZZ"]Weren't being defensive, sorry if it came across that way, to clarify what I meant was that it should spawn somewhere that people couldn't just logout next to or near, yeah they sacrifice rested but for chars that haven't played in months its not a big deal.[/quote]
Remove trace and add a warp guy for free warps to each map

Not that I really care about gvw, trace or even the boss in question
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[quote="RAVER"]Remove trace and add a warp guy for free warps to each map Not that I really care about gvw, trace or even the boss in question[/quote]
Minton sells d3 warps.
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[quote="ISYLVER"]Minton sells d3 warps. [/quote]
Nice little fix there
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[quote="JAHEIRA"]Nice little fix there[/quote]
He's always sold d3 warps ;p
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[quote="ISYLVER"]He's always sold d3 warps ;p[/quote]
Isylver, this could lead onto a really interesting idea....

More often than not the problem with bosses is that by the time you even react, the boss is dead. The only feasible way to stand a chance is either be already hunting in the area or have gvw trace.
This has been a serious problem with pamoth.

Why couldn't Minton sell 'boss pt's' for all bosses. More popular bosses could use more mintons than the lesser ones.

Gv owners would still have an advantage with trace as it is free and wouldn't require you collecting mintons.

I also think mintons should be account bound to make ppl have to hunt in Conti rather than just buy.

Thoughts?
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[quote="CYROX"]Isylver, this could lead onto a really interesting idea.... More often than not the problem with bosses is that by the time you even react, the boss is dead. The only feasible way to stand a chance is either be already hunting in the area or have gvw trace. This has been a serious problem with pamoth. Why couldn't Minton sell 'boss pt's' for all bosses. More popular bosses could use more mintons than the lesser ones. Gv owners would still have an advantage with trace as it is free and wouldn't require you collecting mintons. I also think mintons should be account bound to make ppl have to hunt in Conti rather than just buy. Thoughts?[/quote]
Make the boss messages a 5 minute warning before they actually spawn.
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[quote="TAIKETSU"]Make the boss messages a 5 minute warning before they actually spawn.[/quote]
Have the same issues on Dsoma, can be in town and still not get there intime

Slight hp boost
Random spawn locations

Would like to bring back having to trace a boss to see if it's online

Maybe boss spawns then a delay before the guard spots it
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[quote="JAHEIRA"]Have the same issues on Dsoma, can be in town and still not get there intime Slight hp boost Random spawn locations Would like to bring back having to trace a boss to see if it's online Maybe boss spawns then a delay before the guard spots it[/quote]
5min warning before it spawns could be interesting.
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[quote="SATAN2"]5min warning before it spawns could be interesting.[/quote]
"SATAN2"5min warning before it spawns could be interesting.


Together with a HP increase and a bigger random spawn area. Pamoth and gargoyle warriors die way too quickly
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[quote="YOSHIMITSU"][quote="SATAN2"]5min warning before it spawns could be interesting.[/quote] Together with a HP increase and a bigger random spawn area. Pamoth and gargoyle warriors die way too quickly[/quote]
Most original bosses die too quickly, add shiro to that list. They weren't designed to be up against chars with 170int.
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[quote="SATAN2"]Most original bosses die too quickly, add shiro to that list. They weren't designed to be up against chars with 170int.[/quote]

 

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