Author | Content | Date |
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LUPISAUR |
Imagine the lone soldier at the cenotaph with his trumpet playing that song.....
Summing up the last year.. Gm's to be commended for their efforts in taking the game forward and all their efforts that includes.... One thing that seems to be forgotten is the game of Soma... Originally made to be so harsh and hardcore..hardly anyone capped. The game was playing hard to strive to gain some levels, gain some gear and importantly, gain some stats, but never reaching the cap, so always goals, efforts and results to made by just logging on a few hours a day or a week. Soma has become so easy to cap and level in pff 6-8-10 weeks whatever..stats seemingly non important now.. Double tabs totally ruined the part of the game of gaining good stats.. isn't adding 5 single tabs to weps/armour or 8 to accessories enough? Totally mental op weapons, with such a leap over the old tier... unless u play 24/7 or do a raft of pretty mind numbing quests... that's put off plenty of players. Can't we just have a rewind.. Original server rates.. 12 -18 months to cap... When we reach level 100 .. introduce a few various mobs and keep the +50 str bonus going.. maybe scale that up from 50-70-80+ str whatever for the bonuses as the levels progress Gaining stats and trying to get the best possible was always the goal in the original Soma. It's just become so easy to level, and all that's left is a playground of killing bosses, and trading/buying double tabs and meh..... Anyway.. points made.. for the last time. Purely my opinon. Great game here, but it's just lost it's way with gm's trying to add 'endgame' stuff.. when no1 wants the endgame..just a continuation of ''the'' game is all thats needed.. Players here are generally addicts of one sort or another and this has proly kept them on the straight and narrow to some extent. Nothing here feeds that addiction any more, and maybe that's what the gm's don't realise.. or maybe im a just a nutcase maybe... x /Lupi ( dinosaur maybe) c u @ the rewind
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[quote="LUPISAUR"]Imagine the lone soldier at the cenotaph with his trumpet playing that song.....
Summing up the last year..
Gm's to be commended for their efforts in taking the game forward and all their efforts that includes....
One thing that seems to be forgotten is the game of Soma...
Originally made to be so harsh and hardcore..hardly anyone capped. The game was playing hard to strive to gain some levels, gain some gear and importantly, gain some stats, but never reaching the cap, so always goals, efforts and results to made by just logging on a few hours a day or a week.
Soma has become so easy to cap and level in pff 6-8-10 weeks whatever..stats seemingly non important now.. Double tabs totally ruined the part of the game of gaining good stats.. isn't adding 5 single tabs to weps/armour or 8 to accessories enough?
Totally mental op weapons, with such a leap over the old tier... unless u play 24/7 or do a raft of pretty mind numbing quests... that's put off plenty of players.
Can't we just have a rewind..
Original server rates.. 12 -18 months to cap...
When we reach level 100 .. introduce a few various mobs and keep the +50 str bonus going.. maybe scale that up from 50-70-80+ str whatever for the bonuses as the levels progress
Gaining stats and trying to get the best possible was always the goal in the original Soma.
It's just become so easy to level, and all that's left is a playground of killing bosses, and trading/buying double tabs and meh.....
Anyway.. points made.. for the last time.
Purely my opinon.
Great game here, but it's just lost it's way with gm's trying to add 'endgame' stuff.. when no1 wants the endgame..just a continuation of ''the'' game is all thats needed..
Players here are generally addicts of one sort or another and this has proly kept them on the straight and narrow to some extent.
Nothing here feeds that addiction any more, and maybe that's what the gm's don't realise.. or maybe im a just a nutcase
maybe...
x
/Lupi ( dinosaur maybe)
c u @ the rewind
[/quote]
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#1 2021/12/21 21:12:27 |
ADVANTAGE |
6-8-10 weeks of non stop playing to cap maybe.
not every1 has the free time to compete. there are a few valid points, they just get drowned out by the multiple posts and constant drivel unfortunately |
#2 2021/12/21 21:29:43 |
LUPISAUR |
constant drivel u call it ..
i call it stating the obvious with no back up from some players.. However.. as per title.. Last Post x |
#3 2021/12/21 21:32:49 |
ISYLVER [Staff] |
I’d go with drivel
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#4 2021/12/21 21:55:33 |
LUPISAUR |
"ISYLVER"I’d go with drivel Politely.. you would, because you don't understand the game because u never played it.. however..im stfu and gone !! x |
#5 2021/12/21 22:02:04 |
ISYLVER [Staff] |
Goodbye… again
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#6 2021/12/21 22:05:25 |
TYRESE |
I’d rather we didn’t simply have 5 levels every year with nothing new to do. Hunting isn’t a major part of this game anymore and the sooner you realise that the better.
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#7 2021/12/21 22:42:18 |
RAVENSOUL |
The worst suggestion I ever posted was the “double tabs” so I’ll take 99% of the blame for this.
There has been a need for end game content for years, it’s why many players leave cause there isn’t anything to do, it’s why some turn to pk but this is counterproductive due to the targeting of pve. There’s only a certain amount of time a player will willing log for gvw, wotw, ss, ctf once a week events don’t keep players entertained for long. There was a few occasions for a recoil cap to be introduced to prevent higher tier machine gun weapons, but it never materialised so it caused the focus of +8 ss weapons which resulted in more machine gun weapons, Had the chance to reduce ss from going +8 to only +5 and then they could have increased toe’s from +5 to going +8 and then to help dsoma by the change to toes they could have increased the azz pills from +5 to +8 A newer attack upgrade could have helped switched the focus from speed to attack if it was worthwhile like +4-4, +5-5 etc Procs was a big problem and caused a lot of problems and it’s only just been tweaked slightly, so still questions on this. The ability to craft the double tabs has increased the need for them greatly hence why the only things of value at the moment are double tabs, nega tears, diamonds. As I originally said I’ll take 99% of the blame for making that stupid suggestion but I ain’t taking the blame for the rest.
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[quote="RAVENSOUL"]The worst suggestion I ever posted was the “double tabs” so I’ll take 99% of the blame for this.
There has been a need for end game content for years, it’s why many players leave cause there isn’t anything to do, it’s why some turn to pk but this is counterproductive due to the targeting of pve.
There’s only a certain amount of time a player will willing log for gvw, wotw, ss, ctf once a week events don’t keep players entertained for long.
There was a few occasions for a recoil cap to be introduced to prevent higher tier machine gun weapons, but it never materialised so it caused the focus of +8 ss weapons which resulted in more machine gun weapons,
Had the chance to reduce ss from going +8 to only +5 and then they could have increased toe’s from +5 to going +8 and then to help dsoma by the change to toes they could have increased the azz pills from +5 to +8
A newer attack upgrade could have helped switched the focus from speed to attack if it was worthwhile like +4-4, +5-5 etc
Procs was a big problem and caused a lot of problems and it’s only just been tweaked slightly, so still questions on this.
The ability to craft the double tabs has increased the need for them greatly hence why the only things of value at the moment are double tabs, nega tears, diamonds. As I originally said I’ll take 99% of the blame for making that stupid suggestion but I ain’t taking the blame for the rest.[/quote]
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#8 2021/12/22 19:47:53 |
RAVENSOUL |
Lowering the speed for levelling never works, I’ve seen many threads and post since the level 100 cap asking for more levels, but make it slower to keep us going and guess what happens players moan that it’s too slow.
Remember when hellish trolls were added, within the first 2-3 days players where moaning they were only getting around 6% experience so in iSylver defence the players are to blame for most of the issues, iSylver listened to the moans and made it slightly quicker at hellish trolls. Players moan, iSylver takes note, tweaks here and there and back to square one.
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[quote="RAVENSOUL"]Lowering the speed for levelling never works, I’ve seen many threads and post since the level 100 cap asking for more levels, but make it slower to keep us going and guess what happens players moan that it’s too slow.
Remember when hellish trolls were added, within the first 2-3 days players where moaning they were only getting around 6% experience so in iSylver defence the players are to blame for most of the issues, iSylver listened to the moans and made it slightly quicker at hellish trolls.
Players moan, iSylver takes note, tweaks here and there and back to square one.
[/quote]
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#9 2021/12/22 20:16:06 |
ISYLVER [Staff] |
Remember the category name is “ideas and suggestions”
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#10 2021/12/22 21:45:55 |
BIGCLIFFY |
Yeah you kinda slipped up suggesting double tabs imo. No toxicity coming from me i just feel the balancing issues are worse than they've ever been.
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#11 2021/12/29 20:42:48 |
RAINEY |
Don't see how double tabs and the current new oe and fp could not have been introduced other wise people who have big stacks of mats to get bored and trading would have become stale af.
Since double tabs so many people have worked hard to get nega tears and other nega drops on both races and tonnes more stuff has been crafted and broke at the anvil allowing a need to start attending bosses/farming And producing a need to trade in the market place.
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[quote="RAINEY"]Don't see how double tabs and the current new oe and fp could not have been introduced other wise people who have big stacks of mats to get bored and trading would have become stale af.
Since double tabs so many people have worked hard to get nega tears and other nega drops on both races and tonnes more stuff has been crafted and broke at the anvil allowing a need to start attending bosses/farming
And producing a need to trade in the market place.[/quote]
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#12 2022/01/02 05:09:46 |
KAZOKU |
"RAINEY"Don't see how double tabs and the current new oe and fp could not have been introduced other wise people who have big stacks of mats to get bored and trading would have become stale af. Ye I don't see that as a problem either Think the issues how available the mats are to get the double taps, you have ppl who don't bother with boss mobs as they don't feel they can compete, so don't have the chance at the double tabs ect
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[quote="KAZOKU"][quote="RAINEY"]Don't see how double tabs and the current new oe and fp could not have been introduced other wise people who have big stacks of mats to get bored and trading would have become stale af.
Since double tabs so many people have worked hard to get nega tears and other nega drops on both races and tonnes more stuff has been crafted and broke at the anvil allowing a need to start attending bosses/farming
And producing a need to trade in the market place.[/quote]
Ye I don't see that as a problem either
Think the issues how available the mats are to get the double taps, you have ppl who don't bother with boss mobs as they don't feel they can compete, so don't have the chance at the double tabs ect[/quote]
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#13 2022/01/04 11:48:29 |
PHOEBUS |
Repeatable quest for nega tears for fragments...
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#14 2022/01/06 18:31:45 |
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