Author | Content | Date |
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ISYLVER [Staff] |
For those who cant / dont want to use discord. Be good to get your feedback here on the mechanic. What works? What doesnt etc
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#1 2022/01/16 18:04:22 |
PROWLER |
I attended one of the trials and this is what I think;
Interesting and imaginative map layout Excellent diversion from “normal” Soma The “waves” are a great idea Each increases in difficulty (I assume that’s what you are doing) Please have separate events for Hsoma and Dsoma (I got AoE splattered by Devils) Excellent idea to reward healers, in fact, anyone who survives a round should each receive the same reward. Originality 10/10 There may be some issues – well, one I can think of. The event will be farmed for the valour. Some folk may log multiple characters and have them sit out of the way in a corner. Is there any way you can check ISP logins and bounce out duplicates? Given the propensity towards farming, can the event be no more than once a day – preferably at a random time of the day with, say, 30 mins warning? (Just a thought – don’t flame me) Awesome job. 8) Prowler
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[quote="PROWLER"]I attended one of the trials and this is what I think;
Interesting and imaginative map layout
Excellent diversion from “normal” Soma
The “waves” are a great idea
Each increases in difficulty (I assume that’s what you are doing)
Please have separate events for Hsoma and Dsoma (I got AoE splattered by Devils)
Excellent idea to reward healers, in fact, anyone who survives a round should each receive the same reward.
Originality 10/10
There may be some issues – well, one I can think of. The event will be farmed for the valour.
Some folk may log multiple characters and have them sit out of the way in a corner. Is there any way you can check ISP logins and bounce out duplicates?
Given the propensity towards farming, can the event be no more than once a day – preferably at a random time of the day with, say, 30 mins warning? (Just a thought – don’t flame me)
Awesome job.
8)
Prowler
[/quote]
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#2 2022/01/16 19:30:29 |
KAZOKU |
"PROWLER"I attended one of the trials and this is what I think; It's going to be 1 entry a day per char, separately for each race and the event will launch every soma day, so you can pick the time you wish to enter From the feedback iv seen ppl keep reassuring me noone will be sitting out of the way gaining valor Ppl will more than likely farm it on more than one char though out the day, all I can say to that is its working as endgame content and keeping ppl from just pking
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[quote="KAZOKU"][quote="PROWLER"]I attended one of the trials and this is what I think;
Interesting and imaginative map layout
Excellent diversion from “normal” Soma
The “waves” are a great idea
Each increases in difficulty (I assume that’s what you are doing)
Please have separate events for Hsoma and Dsoma (I got AoE splattered by Devils)
Excellent idea to reward healers, in fact, anyone who survives a round should each receive the same reward.
Originality 10/10
There may be some issues – well, one I can think of. The event will be farmed for the valour.
Some folk may log multiple characters and have them sit out of the way in a corner. Is there any way you can check ISP logins and bounce out duplicates?
Given the propensity towards farming, can the event be no more than once a day – preferably at a random time of the day with, say, 30 mins warning? (Just a thought – don’t flame me)
Awesome job.
8)
Prowler
[/quote]
It's going to be 1 entry a day per char, separately for each race and the event will launch every soma day, so you can pick the time you wish to enter
From the feedback iv seen ppl keep reassuring me noone will be sitting out of the way gaining valor
Ppl will more than likely farm it on more than one char though out the day, all I can say to that is its working as endgame content and keeping ppl from just pking
[/quote]
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#3 2022/01/16 19:34:16 |
MYTHIC |
Reminder from discord,
Look at boss levels in regards to stoning Test Krak minions spawning next time |
#4 2022/01/16 20:04:28 |
KAZOKU |
Opinions on valor only been rewarded per wave (upping if necessary for good amount for average wave reached)
This is to make it fair for support/tank chars to the dps chars that will get more kills |
#5 2022/01/16 20:12:51 |
NITE |
Can I suggest that mobs don't drop Valour, but after the end of each floor every1 gets 10.
because from the 2 times I've come to test it, a few melee chars always end up with 30-40 scrolls and the support chars get 1 scroll per wave. Only way this could be fair is if scrolls are made tradeable and teams can get all their Scrolls together and split them at the end.
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[quote="NITE"]Can I suggest that mobs don't drop Valour, but after the end of each floor every1 gets 10.
because from the 2 times I've come to test it, a few melee chars always end up with 30-40 scrolls and the support chars get 1 scroll per wave.
Only way this could be fair is if scrolls are made tradeable and teams can get all their Scrolls together and split them at the end.[/quote]
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#6 2022/01/16 22:32:20 |
MAXIMO |
Don’t think once a day is a good idea, once a week will be good seeing as you get 40-50 val whilst attending. If you make this an everyday event valour weps will become irrelevant as far to easy to get.
Other then that enjoyed the event. |
#7 2022/01/17 02:23:25 |
POOPANTS |
Any screenshots or videos taken please? I wasn't able to make this event
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#8 2022/01/17 12:17:00 |
KAZOKU |
#9 2022/01/17 13:41:12 | |
BIGBERT |
would be better to lose the mob names and guild names - easier to see whats going on then
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#10 2022/01/17 15:02:42 |
ISYLVER [Staff] |
Yeah think we can leave it to players to disable in their client config if they want them on or not 🙂
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#11 2022/01/17 18:11:43 |
SLAPS |
KARKINOS Feedback 17/01/22
Having experienced the boss, I think it's damage output, and the tweaks to mob spawning made it feel entertaining. Obviously room for tweaks with the debuffs it throws out, if this is 1 wave in many, then the amount of serums needed as well as pots, not sure how far it'll go without being an archer or mage and running around rather than tanking stuff. I feel during it's monster spawns it should 'turn to stone' and be invulnerable (and more importantly unable to be clicked) That way it gives insentive to range 1 weapon users to chase the minions, rather than keeping on hitting the boss, it's hard to range one to chase the minions due to hit boxes, bounce backs etc, but hey, thats Soma. Felt more sensible to stay on the boss and not lose spot for hitting it. Possible solution, have some algorithm that splits the player count and teleports them to individual mob spawns, then after they're cleared you run back to the boss? Might lose the feeling of panic and being surrounded though and loss of boss DPS might make it lack danger. Boss would become non stone and interactable again after mob wave is dead. Unsure, but it felt like Myth of Bows and Mages would be neccessary in there, range 1 was a struggle. Lost spot on boss after it moved, no way to get back on target. Would it be possible to remove player on player hitboxes, allowing 2 people to occupy the same spot, or pass through eachother, on that map only? Then none of the problems I suggested would be an issue. I think if any of the changes i suggested did go in, it'd probably ruin the fluid feel of the experience and removing the feeling of being surrounded with more and more spawning at you would be a huge negative too.. but on the fly thinking and all that
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[quote="SLAPS"]KARKINOS Feedback 17/01/22
Having experienced the boss, I think it's damage output, and the tweaks to mob spawning made it feel entertaining. Obviously room for tweaks with the debuffs it throws out, if this is 1 wave in many, then the amount of serums needed as well as pots, not sure how far it'll go without being an archer or mage and running around rather than tanking stuff.
I feel during it's monster spawns it should 'turn to stone' and be invulnerable (and more importantly unable to be clicked) That way it gives insentive to range 1 weapon users to chase the minions, rather than keeping on hitting the boss, it's hard to range one to chase the minions due to hit boxes, bounce backs etc, but hey, thats Soma. Felt more sensible to stay on the boss and not lose spot for hitting it.
Possible solution, have some algorithm that splits the player count and teleports them to individual mob spawns, then after they're cleared you run back to the boss? Might lose the feeling of panic and being surrounded though and loss of boss DPS might make it lack danger. Boss would become non stone and interactable again after mob wave is dead. Unsure, but it felt like Myth of Bows and Mages would be neccessary in there, range 1 was a struggle. Lost spot on boss after it moved, no way to get back on target.
Would it be possible to remove player on player hitboxes, allowing 2 people to occupy the same spot, or pass through eachother, on that map only? Then none of the problems I suggested would be an issue.
I think if any of the changes i suggested did go in, it'd probably ruin the fluid feel of the experience and removing the feeling of being surrounded with more and more spawning at you would be a huge negative too.. but on the fly thinking and all that[/quote]
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#12 2022/01/17 22:06:02 |
PERFECT |
I hope you can add feather like skills to the hoarde boss. Let them fly randomly and change their coordinate positions. If everyone is around the boss, the remote DPS can't pick up the booty even if it kills the boss. If this activity is open, it will attract many players. Random flying can give more people a chance to pick up, rather than only those around the boss.
I'm not good at English. I hope I can make it clear
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[quote="PERFECT"]I hope you can add feather like skills to the hoarde boss. Let them fly randomly and change their coordinate positions. If everyone is around the boss, the remote DPS can't pick up the booty even if it kills the boss. If this activity is open, it will attract many players. Random flying can give more people a chance to pick up, rather than only those around the boss.
I'm not good at English. I hope I can make it clear[/quote]
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#13 2022/01/18 07:15:40 |
DEVILMAKER |
i say need more mobs both sides are coming to this event so yeah
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#14 2022/01/18 16:01:51 |
CORLEONE |
Attend once a day as in a character can only attend once a day? Would this be like time 16 enter or something so 6soma days per real life day right? so you could go 6 times a day on 6 different chars?
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#15 2022/01/18 16:18:30 |
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