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Legendary Weapons.

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I would just upgrade a hero weapon then end up breaking it ;(
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[quote="TOLIC"]I would just upgrade a hero weapon then end up breaking it ;( [/quote]
I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame
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[quote="MONSTER"]I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame[/quote]
"YOSHIMITSU"
"KEKKET"
"NEBULAA"UNTRADEABLE HERO WEAPON!!


No.


Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon


Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero.
I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.
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[quote="KEKKET"][quote="YOSHIMITSU"][quote="KEKKET"][quote="NEBULAA"]UNTRADEABLE HERO WEAPON!! [/quote] No.[/quote] Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon[/quote] Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.[/quote]
"KEKKET"
"YOSHIMITSU"
"KEKKET"
"NEBULAA"UNTRADEABLE HERO WEAPON!!
No.
Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon
Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.


Its not about how hard hero is to get, its about it being IRREPLACABLE .
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[quote="ACAELUS"][quote="KEKKET"][quote="YOSHIMITSU"][quote="KEKKET"][quote="NEBULAA"]UNTRADEABLE HERO WEAPON!! [/quote] No.[/quote] Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon[/quote] Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.[/quote] Its not about how hard hero is to get, its about it being IRREPLACABLE .[/quote]
"MONSTER"I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame


I kind of agree, the weps are so game changing that they need to be more common if anything...is it right that someone should get such a massive boost just because they got lucky and got last hit on a mob? I think there should be a quest in game for all chars to acquire similar weps...However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now).

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[quote="SLAYER"][quote="MONSTER"]I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame[/quote] I kind of agree, the weps are so game changing that they need to be more common if anything...is it right that someone should get such a massive boost just because they got lucky and got last hit on a mob? I think there should be a quest in game for all chars to acquire similar weps...However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now). [/quote]
"SLAYER"However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now).


I can't wait til I'm capped!
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[quote="CARNAGE"][quote="SLAYER"]However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now). [/quote] I can't wait til I'm capped![/quote]

 

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