Author | Content | Date |
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TOLIC |
I would just upgrade a hero weapon then end up breaking it ;(
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#16 2014/08/22 14:00:19 |
MONSTER |
I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame
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[quote="MONSTER"]I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame[/quote]
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#17 2014/08/22 15:34:44 |
KEKKET |
"YOSHIMITSU""KEKKET""NEBULAA"UNTRADEABLE HERO WEAPON!! Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.
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[quote="KEKKET"][quote="YOSHIMITSU"][quote="KEKKET"][quote="NEBULAA"]UNTRADEABLE HERO WEAPON!! [/quote]
No.[/quote]
Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon[/quote]
Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero.
I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.[/quote]
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#18 2014/08/22 18:40:38 |
ACAELUS |
"KEKKET""YOSHIMITSU"Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm."KEKKET"Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon"NEBULAA"UNTRADEABLE HERO WEAPON!!No. Its not about how hard hero is to get, its about it being IRREPLACABLE .
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[quote="ACAELUS"][quote="KEKKET"][quote="YOSHIMITSU"][quote="KEKKET"][quote="NEBULAA"]UNTRADEABLE HERO WEAPON!! [/quote] No.[/quote] Why not ... ? What's the downside to having a hero weapon? Make it hard to get and a 1 off option, similar stats to a tagged end game weapon[/quote] Hero = undropable. If u make hero weaps u can raid conti without the risk of losing stuff in this case a full gear besides rings necky earing. Thats why i am in for making hero dropable. When i die on conti i might lose a invu part that was just as hard to get as hero. I do think droprate of intense can be slightly upped bcoz the legendary are near impossible to get atm.[/quote]
Its not about how hard hero is to get, its about it being IRREPLACABLE .[/quote]
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#19 2014/08/22 20:43:03 |
SLAYER |
"MONSTER"I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame I kind of agree, the weps are so game changing that they need to be more common if anything...is it right that someone should get such a massive boost just because they got lucky and got last hit on a mob? I think there should be a quest in game for all chars to acquire similar weps...However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now).
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[quote="SLAYER"][quote="MONSTER"]I dread the day 1 dsoma melee char gets a legendary wep, the % increase on dsoma weps is huge, i dont think it'l be fun if just one leg dsoma wep is ingame for months and months alone, a level 80 will most likely be 2 shot by a 95+ with a legend wep, maybe even higher with dsoma damage endgame[/quote]
I kind of agree, the weps are so game changing that they need to be more common if anything...is it right that someone should get such a massive boost just because they got lucky and got last hit on a mob? I think there should be a quest in game for all chars to acquire similar weps...However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now).
[/quote]
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#20 2014/08/23 11:46:01 |
CARNAGE |
"SLAYER"However I think the only class it will be ridiculous with Is sword, their 5th will do stupid damage (much like Carns intense with near legendary stats on it now). I can't wait til I'm capped! |
#21 2014/08/23 14:16:37 |
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