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Quest for quests

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There are so many quests and yes there are some pretty pony ones ( kill 3k forest trolls = 3 frogs ) . Most of them you can generally go while lvling the normal mobs. But some are hunted purely for that 1 quest. Which also works towards a tomb at the end of the day.
What I think would be a nice incentive would be a quest for quests. Complete X amounts of quests = ?? Reward and have it teared
Like 50 - 100 -150 - 200 ect.
So they get a gd / bad reward and working towards a bigger 1.
Keeps people doing something in-between caps / farming.

Just a thought

What do you recon

Your friendly neighbourhood

D0n.
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[quote="THE_D0N"]There are so many quests and yes there are some pretty pony ones ( kill 3k forest trolls = 3 frogs ) . Most of them you can generally go while lvling the normal mobs. But some are hunted purely for that 1 quest. Which also works towards a tomb at the end of the day. What I think would be a nice incentive would be a quest for quests. Complete X amounts of quests = ?? Reward and have it teared Like 50 - 100 -150 - 200 ect. So they get a gd / bad reward and working towards a bigger 1. Keeps people doing something in-between caps / farming. Just a thought What do you recon Your friendly neighbourhood D0n. [/quote]
Are you talking about quests that progress as like the +1 stat quest?

Or quests that open up other quests like a story etc that generates a reason to complete etc.

Mr Fox, Foxtrck was a great champion for this to be the standard for quests.
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[quote="RAVENSOUL"]Are you talking about quests that progress as like the +1 stat quest? Or quests that open up other quests like a story etc that generates a reason to complete etc. Mr Fox, Foxtrck was a great champion for this to be the standard for quests.[/quote]
Could be 1 of 2 or 3 ways.

1 way - so it could be series . So kill 1k raptors X reward , unlocks stage 2 , kill 3k of raptors up to like 20k being a 5th n final stage. But have different series for different mobs. So u can only unlock stage 2 once stage 1 is complete. So instead of kill 1k and moving onto stage 2 with 1k out of 3k already done u start again from 0.

Or 2 : where there's 300+ quests in the quest log have it so u have quest targets as a quest. So say there's 300 ( as a basic idea ) complete 70 quests = rewards , complete 150 quests = reward , complete 220 quests = reward n finally 300 quests = reward. So people may contemplate doing the quests instead of over looking them.


Or as u mentioned : X person needs X items go find and - reward and to then unlock a different quest after it.
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[quote="THE_D0N"]Could be 1 of 2 or 3 ways. 1 way - so it could be series . So kill 1k raptors X reward , unlocks stage 2 , kill 3k of raptors up to like 20k being a 5th n final stage. But have different series for different mobs. So u can only unlock stage 2 once stage 1 is complete. So instead of kill 1k and moving onto stage 2 with 1k out of 3k already done u start again from 0. Or 2 : where there's 300+ quests in the quest log have it so u have quest targets as a quest. So say there's 300 ( as a basic idea ) complete 70 quests = rewards , complete 150 quests = reward , complete 220 quests = reward n finally 300 quests = reward. So people may contemplate doing the quests instead of over looking them. Or as u mentioned : X person needs X items go find and - reward and to then unlock a different quest after it.[/quote]
Each of the types your suggesting should imho improve how quests are done.

They give a reason to complete all, I personally haven’t done many quests, simply because i either forgot to check/look through them till I’ve passed a mob or just simply I can’t be arsed to do them in the time I’m online.

It would be nice to sort through quests by the mob, there’s too many to sort through, at times this is why I just ignore most of them.
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[quote="RAVENSOUL"]Each of the types your suggesting should imho improve how quests are done. They give a reason to complete all, I personally haven’t done many quests, simply because i either forgot to check/look through them till I’ve passed a mob or just simply I can’t be arsed to do them in the time I’m online. It would be nice to sort through quests by the mob, there’s too many to sort through, at times this is why I just ignore most of them.[/quote]
"RAVENSOUL"Each of the types your suggesting should imho improve how quests are done.

They give a reason to complete all, I personally haven’t done many quests, simply because i either forgot to check/look through them till I’ve passed a mob or just simply I can’t be arsed to do them in the time I’m online.

It would be nice to sort through quests by the mob, there’s too many to sort through, at times this is why I just ignore most of them.


I found myself at a bypass with quests. Can I be arsed or not. In the end I had don at 125 n Magie at 130 n thought purely on my pos gains at wow I don't want to lvl don as 125+ u don't gain much str - int per lvl so not a mega massive difference. So decided to do quests. I wouldn't even mind if older chars can't get as between 1- 125 quests I can nearly fit on 1 page excluding the repeatables / dailies.
Was just thinking may get more activity and free up mobs if there was some decent rewards not just on top end mobs but has a set target behind them aswell.

I wouldnt mind ( if there was such a way ) where if u have activated like 100 + quests if they can get sorted per area. So could be

Vod
Quest 1 lowest LV vod quest
2
3
4
5 highest lv vod quest
Abias
6 lowest lvl abias quest
7
8
9 highest lvl abias quest
Merc
10 lowest lvl Merc quest
11 highest lvl Merc quest
Ect so u don't have to go through every quest and may over look 1.
And can see " oh there's a kill 100 scaled raptors - I was working towards my kill 9,999 kobalds I can do raptors for a mini break " type of thing. An they can see it's also in Merc and more in ur face instead of focusing on 1 quest.
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[quote="THE_D0N"][quote="RAVENSOUL"]Each of the types your suggesting should imho improve how quests are done. They give a reason to complete all, I personally haven’t done many quests, simply because i either forgot to check/look through them till I’ve passed a mob or just simply I can’t be arsed to do them in the time I’m online. It would be nice to sort through quests by the mob, there’s too many to sort through, at times this is why I just ignore most of them.[/quote] I found myself at a bypass with quests. Can I be arsed or not. In the end I had don at 125 n Magie at 130 n thought purely on my pos gains at wow I don't want to lvl don as 125+ u don't gain much str - int per lvl so not a mega massive difference. So decided to do quests. I wouldn't even mind if older chars can't get as between 1- 125 quests I can nearly fit on 1 page excluding the repeatables / dailies. Was just thinking may get more activity and free up mobs if there was some decent rewards not just on top end mobs but has a set target behind them aswell. I wouldnt mind ( if there was such a way ) where if u have activated like 100 + quests if they can get sorted per area. So could be Vod Quest 1 lowest LV vod quest 2 3 4 5 highest lv vod quest Abias 6 lowest lvl abias quest 7 8 9 highest lvl abias quest Merc 10 lowest lvl Merc quest 11 highest lvl Merc quest Ect so u don't have to go through every quest and may over look 1. And can see " oh there's a kill 100 scaled raptors - I was working towards my kill 9,999 kobalds I can do raptors for a mini break " type of thing. An they can see it's also in Merc and more in ur face instead of focusing on 1 quest.[/quote]
I keep hearing about these hard caps where a lot of players have stopped levelling purely because for them it seems absolutely pointless to level when only getting a few stats, so I guess doing quests is/was a way to keep you and others entertained.

But then it makes me think, if players are stopping levelling then something is wrong????

Do these hard caps need looking at????

Or is every character supposed to be identical in being this new type of hybrid character in that there masters of nothing but equally spread stats? Because that’s not soma one bit.

Soma (human) has always been about developing your character your way, not forced down a path you don’t want to be on?

I know I’m going of the topic regarding quests but you bring a valid point on here, as to why you felt it wasn’t worth continuing your levelling, and I hope iSylver and Finito see these threads, because imho something is definitely wrong/broken if players have stopped levelling due to there characters build because they feel it’s just not worth it.
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[quote="RAVENSOUL"]I keep hearing about these hard caps where a lot of players have stopped levelling purely because for them it seems absolutely pointless to level when only getting a few stats, so I guess doing quests is/was a way to keep you and others entertained. But then it makes me think, if players are stopping levelling then something is wrong???? Do these hard caps need looking at???? Or is every character supposed to be identical in being this new type of hybrid character in that there masters of nothing but equally spread stats? Because that’s not soma one bit. Soma (human) has always been about developing your character your way, not forced down a path you don’t want to be on? I know I’m going of the topic regarding quests but you bring a valid point on here, as to why you felt it wasn’t worth continuing your levelling, and I hope iSylver and Finito see these threads, because imho something is definitely wrong/broken if players have stopped levelling due to there characters build because they feel it’s just not worth it.[/quote]
"THE_D0N"Could be 1 of 2 or 3 ways.

1 way - so it could be series . So kill 1k raptors X reward , unlocks stage 2 , kill 3k of raptors up to like 20k being a 5th n final stage. But have different series for different mobs. So u can only unlock stage 2 once stage 1 is complete. So instead of kill 1k and moving onto stage 2 with 1k out of 3k already done u start again from 0.

Or 2 : where there's 300+ quests in the quest log have it so u have quest targets as a quest. So say there's 300 ( as a basic idea ) complete 70 quests = rewards , complete 150 quests = reward , complete 220 quests = reward n finally 300 quests = reward. So people may contemplate doing the quests instead of over looking them.


Or as u mentioned : X person needs X items go find and - reward and to then unlock a different quest after it.


1: problem is people wouldnt want to kill 20k raptors surely! or am I the only one that thinks that, also having 10 players trying to kill 1000's of the same mob would just stress people out. I know it would me and I'm quite patient at PvE.

2: okay so what you're talking about really is bonuses for doing many quests per day. I think your numbers are a little wild not sure you could achieve 220 quests a day, certainly no casual player would have the time. Surely!!! But it's not the worst idea and could work regarding the milestones are small enough, but there the problem becomes, that casual players will miss out on loot they don't have the time to farm for (these bonus quests) and if they fall behind they might lose interest in playing the game because they don't have the time to invest to keep up with the big boys lol.

Final thoughts, though I haven't really cared much about the quests, the biggest problem I have is they're outdated, please let me explain.

So you have a quest, maybe level (i dunno) 7? get 60 devil stones. All fine and dandy since they drop so frequently on lower level mobs. THE PROBLEM is that you spend 2 minutes, getting the stones, and you're + 20~40 levels from the mobs you took them from, and now you have 100 new quests for levels you have long since left behind. SO drop the requirements to complete early game quests to 10% and 60 becomes 6, by time you got that you only have a handful of quests. more manageable I believe. Of course this doesn't fix the problem because now you have 5 new quests, and on completing the first you will probably have levelled 5~10 times and gained another 10 quests, and you're back to square one, you have low level quests and you're much too high level to be doing them.

SO hmm.. let me try think up what might be best regarding quests... hmm.

Personally I think I would just scrap them, but not all. I would say, have quests as they currently are up till level 10 or 30, (by this I mean, talk to npc, accept quest, do quest, return to npc) but reduce requirements and have them class specific.

Actually a better idea, there's a map, I'm sure of it, though I don't remember its name and I don't believe it was used during Soma's original release, it's of a farm if I remember correctly, or a special crafting location (human world map) but it would be ideal for new players as its small, very small, and friendly looking.

Send them there, have them do X amount of quests, then send them to pandi or TYT, simple. This way you can control/lower EXP of mobs in that area without affecting the gameworld, and new players can get to grips with the game controls and NPCs etc, you can even strip away their level back to 1 so that they can start the real game fresh and the training was like a dream (character story idea there).

You can further tailor quests within this map, to a class in some way, have new players spawn with a note for an npc and once they've given that note, the npc starts the class quest, and of course make it undroppable, and of a type depending on selected class (e.g. "One for the Club", "Magic for this one", "Keen eye, Bow should suffice" etc). there we have our disposable way to start a quest chain in a contained controllable/managable (EXP wise) environment. GG good stuff, I am clever :D lol.

So what next? Well this is where it gets tricky lets be honest, you need quests that don't hinder the player's progress. Hmm.. What could we do then.. hmm.

Maybe remove level based quests all together, we have a item rating now I believe, surely accessories/weapons/armour peices have individual ratings? So assess a players overall level/rating, if it's lower than it should be for their class, present them quests to get them the item(s) that would help them progress (excluding boss drops of course).

actually expanding on boss mobs, simply attending a boss event could be enough to get you some special collectable (participant ticket/gem), a slow and steady way to earn a currency specific to boss gear, that you trade for none tagged boss gear, and since the system doesnt allow non-tagged gear to be combined for better tags then it would work well I think, IMAGINE thinking up ideas like this to help out the casual player, I am a genius aren't I :3 hehe. Anyway, going back to before, the player can decide from optional missions what they want to get next..

Do they accept a quest for accessory parts, weapon quest, helm quest, shield, etc.

And I would make all other quests, such as item quests for gems or gold or upgrades etc, repeatable or daily, or even weekly depending on the payout.

you could even sub-dive by giving the player a choice,

Quest for gold > Select from list

10k easy
50k more difficuilt
100k
250k
500k kill humans and earn 1k pos I dunno xD
1mil etc

upon accepting a quest, instead of it being static, like "kill 30 WOLFS" perhaps it could be a rotation
example;

player #1 > Quest for gold > Select from list > 10k > kill 100 WOLFS
player #1 > Quest for gold > Select from list > 10k > kill 30 BEARS

there by making more use of the variety of mobs available in the game. And you could tailor quests to match classes, Mages get quests for mobs that use magic etc, Archers get quests for Apai or other ranged mobs. Spear users quests tailored towards mobs with spears (not set in stone of course but an idea).


same could be done for gems..

Quest for Ruby > Select from list

1x small ruby
5x small ruby
1~3x medium ruby

whatever, I don't know ingame value of things but you get the idea right? XD Am I a clever sod for coming up with all that imaginativeness or am I the best? or better am I both? Ha I am crazy :D

Anyway bump if you like my idea :3

Peace,

Cynthia :3
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[quote="CYNTHIA"][quote="THE_D0N"]Could be 1 of 2 or 3 ways. 1 way - so it could be series . So kill 1k raptors X reward , unlocks stage 2 , kill 3k of raptors up to like 20k being a 5th n final stage. But have different series for different mobs. So u can only unlock stage 2 once stage 1 is complete. So instead of kill 1k and moving onto stage 2 with 1k out of 3k already done u start again from 0. Or 2 : where there's 300+ quests in the quest log have it so u have quest targets as a quest. So say there's 300 ( as a basic idea ) complete 70 quests = rewards , complete 150 quests = reward , complete 220 quests = reward n finally 300 quests = reward. So people may contemplate doing the quests instead of over looking them. Or as u mentioned : X person needs X items go find and - reward and to then unlock a different quest after it.[/quote] 1: problem is people wouldnt want to kill 20k raptors surely! or am I the only one that thinks that, also having 10 players trying to kill 1000's of the same mob would just stress people out. I know it would me and I'm quite patient at PvE. 2: okay so what you're talking about really is bonuses for doing many quests per day. I think your numbers are a little wild not sure you could achieve 220 quests a day, certainly no casual player would have the time. Surely!!! But it's not the worst idea and could work regarding the milestones are small enough, but there the problem becomes, that casual players will miss out on loot they don't have the time to farm for (these bonus quests) and if they fall behind they might lose interest in playing the game because they don't have the time to invest to keep up with the big boys lol. Final thoughts, though I haven't really cared much about the quests, the biggest problem I have is they're outdated, please let me explain. So you have a quest, maybe level (i dunno) 7? get 60 devil stones. All fine and dandy since they drop so frequently on lower level mobs. THE PROBLEM is that you spend 2 minutes, getting the stones, and you're + 20~40 levels from the mobs you took them from, and now you have 100 new quests for levels you have long since left behind. SO drop the requirements to complete early game quests to 10% and 60 becomes 6, by time you got that you only have a handful of quests. more manageable I believe. Of course this doesn't fix the problem because now you have 5 new quests, and on completing the first you will probably have levelled 5~10 times and gained another 10 quests, and you're back to square one, you have low level quests and you're much too high level to be doing them. SO hmm.. let me try think up what might be best regarding quests... hmm. Personally I think I would just scrap them, but not all. I would say, have quests as they currently are up till level 10 or 30, (by this I mean, talk to npc, accept quest, do quest, return to npc) but reduce requirements and have them class specific. Actually a better idea, there's a map, I'm sure of it, though I don't remember its name and I don't believe it was used during Soma's original release, it's of a farm if I remember correctly, or a special crafting location (human world map) but it would be ideal for new players as its small, very small, and friendly looking. Send them there, have them do X amount of quests, then send them to pandi or TYT, simple. This way you can control/lower EXP of mobs in that area without affecting the gameworld, and new players can get to grips with the game controls and NPCs etc, you can even strip away their level back to 1 so that they can start the real game fresh and the training was like a dream (character story idea there). You can further tailor quests within this map, to a class in some way, have new players spawn with a note for an npc and once they've given that note, the npc starts the class quest, and of course make it undroppable, and of a type depending on selected class (e.g. "One for the Club", "Magic for this one", "Keen eye, Bow should suffice" etc). there we have our disposable way to start a quest chain in a contained controllable/managable (EXP wise) environment. GG good stuff, I am clever :D lol. So what next? Well this is where it gets tricky lets be honest, you need quests that don't hinder the player's progress. Hmm.. What could we do then.. hmm. Maybe remove level based quests all together, we have a item rating now I believe, surely accessories/weapons/armour peices have individual ratings? So assess a players overall level/rating, if it's lower than it should be for their class, present them quests to get them the item(s) that would help them progress (excluding boss drops of course). actually expanding on boss mobs, simply attending a boss event could be enough to get you some special collectable (participant ticket/gem), a slow and steady way to earn a currency specific to boss gear, that you trade for none tagged boss gear, and since the system doesnt allow non-tagged gear to be combined for better tags then it would work well I think, IMAGINE thinking up ideas like this to help out the casual player, I am a genius aren't I :3 hehe. Anyway, going back to before, the player can decide from optional missions what they want to get next.. Do they accept a quest for accessory parts, weapon quest, helm quest, shield, etc. And I would make all other quests, such as item quests for gems or gold or upgrades etc, repeatable or daily, or even weekly depending on the payout. you could even sub-dive by giving the player a choice, Quest for gold > Select from list 10k easy 50k more difficuilt 100k 250k 500k kill humans and earn 1k pos I dunno xD 1mil etc upon accepting a quest, instead of it being static, like "kill 30 WOLFS" perhaps it could be a rotation example; player #1 > Quest for gold > Select from list > 10k > kill 100 WOLFS player #1 > Quest for gold > Select from list > 10k > kill 30 BEARS there by making more use of the variety of mobs available in the game. And you could tailor quests to match classes, Mages get quests for mobs that use magic etc, Archers get quests for Apai or other ranged mobs. Spear users quests tailored towards mobs with spears (not set in stone of course but an idea). same could be done for gems.. Quest for Ruby > Select from list 1x small ruby 5x small ruby 1~3x medium ruby whatever, I don't know ingame value of things but you get the idea right? XD Am I a clever sod for coming up with all that imaginativeness or am I the best? or better am I both? Ha I am crazy :D Anyway bump if you like my idea :3 Peace, Cynthia :3[/quote]

 

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