Author | Content | Date |
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BROWNBREAD |
So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective...
So why not go a step further and make it so that if a person is poisoned it reduces the effectiveness of their HP pots by 33 percent.... Just an idea to make the poison spell more interesting.
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[quote="BROWNBREAD"]So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective...
So why not go a step further and make it so that if a person is poisoned it reduces the effectiveness of their HP pots by 33 percent....
Just an idea to make the poison spell more interesting.[/quote]
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#1 2022/05/16 22:39:12 |
4634 |
"BROWNBREAD"So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective... You got zombie but i like the idea of adding an extra to poison and also slow. Maybe stamina runs out 2x as fast if poisoned? Would also like to see something with slow? maybe slow down their running speed as well as their attack sped/
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[quote="4634"][quote="BROWNBREAD"]So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective...
So why not go a step further and make it so that if a person is poisoned it reduces the effectiveness of their HP pots by 33 percent....
Just an idea to make the poison spell more interesting.[/quote]
You got zombie but i like the idea of adding an extra to poison and also slow.
Maybe stamina runs out 2x as fast if poisoned?
Would also like to see something with slow? maybe slow down their running speed as well as their attack sped/ [/quote]
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#2 2022/06/03 16:34:40 |
SYONIDE |
"BROWNBREAD"So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective... just increase the power of poison to scale with ma and make sure it can only get dispelled by a cure that has the same lvl as the poison for example lvl3 poison only be able to get dispelled by lvl3/lvl4 cure lvl4 poison only by lvl4
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[quote="SYONIDE"][quote="BROWNBREAD"]So, as we all know, the poison spell at present does some damage and then ticks with damage over time until it's either cured or antidote is used. Another aspect of it is that it makes healing using magic ineffective...
So why not go a step further and make it so that if a person is poisoned it reduces the effectiveness of their HP pots by 33 percent....
Just an idea to make the poison spell more interesting.[/quote]
just increase the power of poison to scale with ma and make sure it can only get dispelled by a cure that has the same lvl as the poison
for example
lvl3 poison only be able to get dispelled by lvl3/lvl4 cure
lvl4 poison only by lvl4 [/quote]
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#3 2022/06/05 11:33:47 |
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