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Finito's suggested anvil changes

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Author Content Date
Fin suggested an extra sr at 250 and a boost in success for specialising at 250. I think this is a good idea for the community. Just wondering if there's any future plan to bring it in.

Would also like devil soma to have special repair skills to
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[quote="HEAL_ME_"]Fin suggested an extra sr at 250 and a boost in success for specialising at 250. I think this is a good idea for the community. Just wondering if there's any future plan to bring it in. Would also like devil soma to have special repair skills to[/quote]
xtra sr at 250 fair enough.. but to have to get 250 for a bit of a boost to success .. no..
a sliding scale of success related to skill is a more reasonable way to go
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[quote="LUP2SCUS"]xtra sr at 250 fair enough.. but to have to get 250 for a bit of a boost to success .. no.. a sliding scale of success related to skill is a more reasonable way to go[/quote]
imagine implementing this with no changes to the shop restocks for materials
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[quote="CASSELL"]imagine implementing this with no changes to the shop restocks for materials[/quote]
allow crafters with 100 skill to apply manufactured upgrades at some agreed base success rate (40%?) and then increase their success rate linearly up to, say, 70%? at 250 skill for each and every +1 more skill and do away with the current step changes – so +0.2% improved chance of success for each additional +1 skill. end the current step changes at set skill points completely
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[quote="BIGBERT"]allow crafters with 100 skill to apply manufactured upgrades at some agreed base success rate (40%?) and then increase their success rate linearly up to, say, 70%? at 250 skill for each and every +1 more skill and do away with the current step changes – so +0.2% improved chance of success for each additional +1 skill. end the current step changes at set skill points completely[/quote]

 

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