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Poisonous Toxic Raro: Remove Diamond Small

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Please remove Diamond Small from the Poisonous Toxic Raro drop list.

This will prevent the long-time abuse of the same characters logging in to the different spawn points and killing immediately.
Alternatively, make logging out in the Dungeon place you outside the Dungeon or at Dungeon Level 1 entrance.

Replace Diamond Small in the drop list for any other field boss like Pinata, Orcish General or Devil's Guard etc.
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[quote="Z"]Please remove Diamond Small from the Poisonous Toxic Raro drop list. This will prevent the long-time abuse of the same characters logging in to the different spawn points and killing immediately. Alternatively, make logging out in the Dungeon place you outside the Dungeon or at Dungeon Level 1 entrance. Replace Diamond Small in the drop list for any other field boss like Pinata, Orcish General or Devil's Guard etc.[/quote]
+1 just encourages multi chars and if it has to stay with a dia, randomize the spawn to be a larger area.
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[quote="FOXTRCK"]+1 just encourages multi chars and if it has to stay with a dia, randomize the spawn to be a larger area.[/quote]
The problem is, even if you randomize to a larger area, these players have upwards of 4 characters logged in the immediate area.

I would push for warping players who have logged out anywhere in the Dungeon, to the entrance, If Diamond Small is to remain in the drop list.

Diamond Small was removed from Palus and Devilfish drop files to prevent bots from farming them, this long-lived boss area camping is not too dissimilar. This really shouldn't be a thing:

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[quote="Z"]The problem is, even if you randomize to a larger area, these players have upwards of 4 characters logged in the immediate area. I would push for warping players who have logged out anywhere in the Dungeon, to the entrance, If Diamond Small is to remain in the drop list. Diamond Small was removed from Palus and Devilfish drop files to prevent bots from farming them, this long-lived boss area camping is not too dissimilar. This really shouldn't be a thing: [img]https://i.imgur.com/ol9a4Q6.png[/img][/quote]
Agreed.

maybe a warp out to dungeon 2? Just thinking it would penalise shaman hunters and though doing the kill quest?

Rather than remove small dia maybe just make it lesser chance And drop it down to 20%?

Both would be a good deterrent though
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[quote="LITHOID"]Agreed. maybe a warp out to dungeon 2? Just thinking it would penalise shaman hunters and though doing the kill quest? Rather than remove small dia maybe just make it lesser chance And drop it down to 20%? Both would be a good deterrent though[/quote]
That was me ^ ;p
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[quote="FOXTRCK"]That was me ^ ;p[/quote]
It's already a randomised area. Anyone can attend the boss and have equal chance of getting the diamond. Just because no one else is as bothered as wasabi to go to that boss every t8 doesn't mean it should be removed. Also I don't even think he logs off in the dungeon for it.

You guys should really test these things out before suggesting things or +1ing things. Chances are fin could just pop in and see this thread thinking you have researched this and ultimately make the change.

Big -1 from me
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[quote="SB99"]It's already a randomised area. Anyone can attend the boss and have equal chance of getting the diamond. Just because no one else is as bothered as wasabi to go to that boss every t8 doesn't mean it should be removed. Also I don't even think he logs off in the dungeon for it. You guys should really test these things out before suggesting things or +1ing things. Chances are fin could just pop in and see this thread thinking you have researched this and ultimately make the change. Big -1 from me [/quote]
Hey c'mon sb99, if that’s that’s what finito or iSylver expect, they can say so. There’s no indication what they have ever wanted.

How random though? Not whole map random? You don't think there's anything that needs fixing but it’s a boss that has been camped for years. It's a good change in combination of what dungeon 3 'could be' and 'use to be'.

E.g. Should be more prevented or make difficult people who don't help do the box run to enter dungeon 4 (if that was ever a area that got a revamp, it should have a stop of people just waiting for d4 entrance to open)
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[quote="FOXTRCK"]Hey c'mon sb99, if that’s that’s what finito or iSylver expect, they can say so. There’s no indication what they have ever wanted. How random though? Not whole map random? You don't think there's anything that needs fixing but it’s a boss that has been camped for years. It's a good change in combination of what dungeon 3 'could be' and 'use to be'. E.g. Should be more prevented or make difficult people who don't help do the box run to enter dungeon 4 (if that was ever a area that got a revamp, it should have a stop of people just waiting for d4 entrance to open)[/quote]
I've always said that the main issues with the suggestions on this game is to just nerf/remove stuff. Literally anyone can do what wasabi does. He tps to d3 or he runs there. It really isn't much effort.

It's completely random. It never spawns in same spot. It's actually the most fair boss in the game.

It shouldn't be changed. If you want to revamp the dungeon then yes sure remove it but people should contest the boss before writing a post to remove a boss.
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[quote="SB99"]I've always said that the main issues with the suggestions on this game is to just nerf/remove stuff. Literally anyone can do what wasabi does. He tps to d3 or he runs there. It really isn't much effort. It's completely random. It never spawns in same spot. It's actually the most fair boss in the game. It shouldn't be changed. If you want to revamp the dungeon then yes sure remove it but people should contest the boss before writing a post to remove a boss.[/quote]
"SB99"but people should contest the boss before writing a post to remove a boss.

You're assuming that I have not.

There are 2 very consistent locations the spawn will take place. I should've posted the above image without the player name as it is not fair on Wasabi, considering there are multiple characters like this of whom I could name.

I was doing Dungeon runs, including time 8 runs, and I could not contest with the characters which logged in and killed before I could arrive at the area. They then log out soon thereafter, so you cannot even trace. This has been tested and this is a long-running issue.

If this wasn't proficient, you wouldn't have multiple chacaters with their player feed being this boss alone.
Keep the boss, place it in the open field.
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[quote="Z"][quote="SB99"]but people should contest the boss before writing a post to remove a boss.[/quote] You're assuming that I have not. There are 2 very consistent locations the spawn will take place. I should've posted the above image without the player name as it is not fair on Wasabi, considering there are multiple characters like this of whom I could name. I was doing Dungeon runs, including time 8 runs, and I could not contest with the characters which logged in and killed before I could arrive at the area. They then log out soon thereafter, so you cannot even trace. This has been tested and this is a long-running issue. If this wasn't proficient, you wouldn't have multiple chacaters with their player feed being this boss alone. Keep the boss, place it in the open field. [/quote]
Quick follow-up, I just did a test run for you. I went to 1/2 typical spawn points and guess who was there, and whom was offline before and then immediately after?

I got the kill and drop, though had I gone to the other zone I'd have missed out entirely.
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[quote="Z"]Quick follow-up, I just did a test run for you. I went to 1/2 typical spawn points and guess who was there, and whom was offline before and then immediately after? I got the kill and drop, though had I gone to the other zone I'd have missed out entirely.[/quote]

 

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