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The brutal process of upgrading

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It's a diffcult path toward balance. Every small change can have effects that weren't considered, and we also have to be mindful that time is an important element in our expectations of Finito.

With that being said, I'd be happy to start going through Human's World monsters and suggesting drop file revisions. I'll need help on that post from some of you more experienced players.

Regarding upgrade+ rollbacks. I'm not in favour of this idea as it basically promotes inevitability.
I also don't take to the ghost upgrade suggestion, as you must consider the other side of luck, you may end up with a +2 (+8 item).
Upgrading is indeed brutal difficulty when considering all the levels required to complete an upgrade, the current usercount of the server and the economy. Here is an example of the upgrade path on two items:

Ultimate Bravery Earring of Dexterity
- Obtain Crimson Queen Soul (x4)
- Obtain Lifeless Troll Soul (x8)
- Obtain Berserk Warthog Soul (x8)
[You must open 6 boxes in the Dungeon or arrive after the boxes are already open to attend this boss]
[These bosses do not spawn each day.]
- Delight Tablet
[late game melee is limited to one non-boss enemy, Vafer Raptor]
- Produce Double Delight Tablet
[this can fail]
- Attempt +3
[unsuccessful upgrade, item destroyed]

[Epic]Grand X of Valour
- Own Continental Army Area
- Attend Trials of Valour and accumulate 450 Scolls of Valour.
- Accrue the barr required for 5 Gold Piles

(For melee)
- Collect 9 Diamond Small
- Create Mares Blood
[low fail rate]
- Create Swift Spirit
[this can fail at a good rate]
- Attempt +3
[unsuccessful upgrade, item destroyed]

The above examples are extreme, but it is intended to exemplify the time requirement and risk factor while considering your playtime.
I am of the opinion that the current risk/reward is currently actually decent, despite the harshness of the anvil at times, however, the time invested to make attempts is what I think needs addressing -- the 'how' is the biggest issue.
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[quote="Z"]It's a diffcult path toward balance. Every small change can have effects that weren't considered, and we also have to be mindful that time is an important element in our expectations of Finito. With that being said, I'd be happy to start going through Human's World monsters and suggesting drop file revisions. I'll need help on that post from some of you more experienced players. Regarding upgrade+ rollbacks. I'm not in favour of this idea as it basically promotes inevitability. I also don't take to the ghost upgrade suggestion, as you must consider the other side of luck, you may end up with a +2 (+8 item). Upgrading is indeed brutal difficulty when considering all the levels required to complete an upgrade, the current usercount of the server and the economy. Here is an example of the upgrade path on two items: [b]Ultimate Bravery Earring of Dexterity [/b] - Obtain Crimson Queen Soul (x4) - Obtain Lifeless Troll Soul (x8) - Obtain Berserk Warthog Soul (x8) [You must open 6 boxes in the Dungeon or arrive after the boxes are already open to attend this boss] [These bosses do not spawn each day.] - Delight Tablet [late game melee is limited to one non-boss enemy, Vafer Raptor] - Produce Double Delight Tablet [this can fail] - Attempt +3 [unsuccessful upgrade, item destroyed] [b][Epic]Grand X of Valour[/b] - Own Continental Army Area - Attend Trials of Valour and accumulate 450 Scolls of Valour. - Accrue the barr required for 5 Gold Piles (For melee) - Collect 9 Diamond Small - Create Mares Blood [low fail rate] - Create Swift Spirit [this can fail at a good rate] - Attempt +3 [unsuccessful upgrade, item destroyed] The above examples are extreme, but it is intended to exemplify the time requirement and risk factor while considering your playtime. I am of the opinion that the current risk/reward is currently actually decent, despite the harshness of the anvil at times, however, the time invested to make attempts is what I think needs addressing -- the 'how' is the biggest issue. [/quote]
Perhaps add a second anvil with ghost upgrade that way people can chose between normal anvil where your stuff survives or snaps where as other one does ghost method, maybe conti anvil could be used at ghost one another perk for having conti

As for anvil upgrade in bulk , don't do one item upgrades only and go all the way out 0 to 8 most of the time it fails.

I tend to upgrade with 5 items atleast and have a session at anvil less chance of leaving fully empty handed

Hero ChestplateHero Chestplate+8
Defense : 14~24
Weight : 20
Durability : 3498

Req. Str : 130

STR + 21


I may of made this , but it cost me 12 dex earing and pretty much 100 dt in one sitting whilst it was +6 at the time.

Sometimes it will give you 8 success in a row
EazyEazy+8
Weight : 2
Durability : 2737

STR + 11

I had that with this ring few hours ago +0 to 8 outright
https://youtu.be/Y4UNVZTm_nc
Or you will rip 3-4 items In a row

And as It stands I'm 150 skill on this character and have made +8 epic val bow + hero top above the skill difference in success is so tiny it isn't worth it
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[quote="EAZY"]Perhaps add a second anvil with ghost upgrade that way people can chose between normal anvil where your stuff survives or snaps where as other one does ghost method, maybe conti anvil could be used at ghost one another perk for having conti As for anvil upgrade in bulk , don't do one item upgrades only and go all the way out 0 to 8 most of the time it fails. I tend to upgrade with 5 items atleast and have a session at anvil less chance of leaving fully empty handed [item post=268903 index=0] I may of made this , but it cost me 12 dex earing and pretty much 100 dt in one sitting whilst it was +6 at the time. Sometimes it will give you 8 success in a row [item post=268903 index=1] I had that with this ring few hours ago +0 to 8 outright [url]https://youtu.be/Y4UNVZTm_nc[/url] Or you will rip 3-4 items In a row And as It stands I'm 150 skill on this character and have made +8 epic val bow + hero top above the skill difference in success is so tiny it isn't worth it [/quote]
Those items you’ve upgraded required 0 skill. All dropped tabbed which can’t be crafted are 0 skill to upgrade, so is SS.

Just to point it out 😛
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[quote="TYRESE"]Those items you’ve upgraded required 0 skill. All dropped tabbed which can’t be crafted are 0 skill to upgrade, so is SS. Just to point it out 😛[/quote]
As Tyrese pointed out the upgrades that go +8 are set to the 150 craft skill success so anyone can do these upgrades with 0 craft skill.

All the upgrades that go +5 require a minimum 100 craft skill in armour or weapon or accessory craft.

This is the point that most have been shouting about as long as soma has been online, there’s virtually no benefits in the success rate between 150 skill and 200 skill, I personally had a better success rate at upgrades once I was at 150 skill than I did when I had 200 skill.

My personal view is also you have better luck with +8 upgrades than +5 upgrades but that’s just my view.


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[quote="RAVENSOUL"]As Tyrese pointed out the upgrades that go +8 are set to the 150 craft skill success so anyone can do these upgrades with 0 craft skill. All the upgrades that go +5 require a minimum 100 craft skill in armour or weapon or accessory craft. This is the point that most have been shouting about as long as soma has been online, there’s virtually no benefits in the success rate between 150 skill and 200 skill, I personally had a better success rate at upgrades once I was at 150 skill than I did when I had 200 skill. My personal view is also you have better luck with +8 upgrades than +5 upgrades but that’s just my view. [/quote]
I dunno, I had no gear on this char 1 week before xmas, played 7 days 14 hour days as i was off work and made a +7 int int val spear +8 rare val spear +8 champ helm +7 champ boots +5 top + pads. Spear failed a while ago +8 but i shouldnt have risked it tbf. However its not that hard to get top end items if you put some time in.
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[quote="ACTAEON"]I dunno, I had no gear on this char 1 week before xmas, played 7 days 14 hour days as i was off work and made a +7 int int val spear +8 rare val spear +8 champ helm +7 champ boots +5 top + pads. Spear failed a while ago +8 but i shouldnt have risked it tbf. However its not that hard to get top end items if you put some time in.[/quote]
So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did.




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[quote="3D"]So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did. [/quote]
"3D"So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did.






And replaced 2 death drops that where inflicted on him in the same day they happened.........
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[quote="RAVENSOUL"][quote="3D"]So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did. [/quote] And replaced 2 death drops that where inflicted on him in the same day they happened.........[/quote]
"RAVENSOUL"As Tyrese pointed out the upgrades that go +8 are set to the 150 craft skill success so anyone can do these upgrades with 0 craft skill.

All the upgrades that go +5 require a minimum 100 craft skill in armour or weapon or accessory craft.

This is the point that most have been shouting about as long as soma has been online, there’s virtually no benefits in the success rate between 150 skill and 200 skill, I personally had a better success rate at upgrades once I was at 150 skill than I did when I had 200 skill.

My personal view is also you have better luck with +8 upgrades than +5 upgrades but that’s just my view.




This is what we have said but now sod knows what's happened, We cant even make a bloody +3 val bow now and ripped another 2 crappy rare just now just to prove to myself its all bull shit, Not wasting any more of my time on here, the people running this if you can call it that don't care then why should we,
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[quote="TICH"][quote="RAVENSOUL"]As Tyrese pointed out the upgrades that go +8 are set to the 150 craft skill success so anyone can do these upgrades with 0 craft skill. All the upgrades that go +5 require a minimum 100 craft skill in armour or weapon or accessory craft. This is the point that most have been shouting about as long as soma has been online, there’s virtually no benefits in the success rate between 150 skill and 200 skill, I personally had a better success rate at upgrades once I was at 150 skill than I did when I had 200 skill. My personal view is also you have better luck with +8 upgrades than +5 upgrades but that’s just my view. [/quote] This is what we have said but now sod knows what's happened, We cant even make a bloody +3 val bow now and ripped another 2 crappy rare just now just to prove to myself its all bull shit, Not wasting any more of my time on here, the people running this if you can call it that don't care then why should we, [/quote]
Implement ghost upgrades.

‘Oh no everyone will have at least half decent items then, while still being able to work towards perfect +5/+8, not rage quitting and stimulating the economy and community.’

Character and item progression, active trading and a more level playing field. That’s the essence of Soma, is it not?
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[quote="MIKELOWREY"]Implement ghost upgrades. ‘Oh no everyone will have at least half decent items then, while still being able to work towards perfect +5/+8, not rage quitting and stimulating the economy and community.’ Character and item progression, active trading and a more level playing field. That’s the essence of Soma, is it not?[/quote]
never been a fan of ghost ups...but old age and senility have taken over .. so ye +1 ghost method

everyone will eventually get a great wep.. and as above..nothing wrong with that ..
will also reduce buying/selling if everyone knows they will make something decent in the end

might need to up the sd drops a bit.. but ghosting should breathe some life back into the game
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[quote="LUP2SCUS"]never been a fan of ghost ups...but old age and senility have taken over .. so ye +1 ghost method everyone will eventually get a great wep.. and as above..nothing wrong with that .. will also reduce buying/selling if everyone knows they will make something decent in the end might need to up the sd drops a bit.. but ghosting should breathe some life back into the game[/quote]
people don't get it so what if people are all good it means fair? better pvp more fun = more numbers lol so many want to hold so many back? but wonder why there is no action, what good is your stuff right now lol?
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[quote="AQUARIUS"]people don't get it so what if people are all good it means fair? better pvp more fun = more numbers lol so many want to hold so many back? but wonder why there is no action, what good is your stuff right now lol?[/quote]
"3D"So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did.

No your right on that I had a lot of items that I traded for the sd and farmed a lot of myst frags, already had an epic spear for the combine. Had 300 scrolls and rolled epic and rare and combined 2x epics 1st try.

@ravensoul never had an issue with you before but get some facts before you talk, I dropped a +5 champ top accy and it took a month after I returned to work to get another to +5. Unsure what my 2nd death drop is supposed to be.

@tich it's not upgrading that killed pvp it's the changes implemented in pvp in the last few months. Well that's a reason I don't play, a: no competition now since the cheats got dealt with b: that ridiculous stone change so you can no longer feather and stone forcing you to play archer which is now the only viable class.




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[quote="ACTAEON"][quote="3D"]So before any fails you got multiple valour weapons, 130+ diamonds and all the other stuff in < 100 hours. Of course you did. [/Quote] No your right on that I had a lot of items that I traded for the sd and farmed a lot of myst frags, already had an epic spear for the combine. Had 300 scrolls and rolled epic and rare and combined 2x epics 1st try. @ravensoul never had an issue with you before but get some facts before you talk, I dropped a +5 champ top accy and it took a month after I returned to work to get another to +5. Unsure what my 2nd death drop is supposed to be. @tich it's not upgrading that killed pvp it's the changes implemented in pvp in the last few months. Well that's a reason I don't play, a: no competition now since the cheats got dealt with b: that ridiculous stone change so you can no longer feather and stone forcing you to play archer which is now the only viable class. [/quote]
So why even bother saying people just have to put in the time, it only took you a week of 14 hour days? There was hundreds and hundreds of hours of play behind the stuff you already had.

Maybe you got lucky and you really did make a +8 and +7 val weap with no fails. That's great. It's not the case for most people though and the hundreds of hours of grind required to just fail again is putting people off playing the game.

I have no clue why people are against making it less brutal in some way, beyond wanting to maintain their own advantage.
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[quote="3D"]So why even bother saying people just have to put in the time, it only took you a week of 14 hour days? There was hundreds and hundreds of hours of play behind the stuff you already had. Maybe you got lucky and you really did make a +8 and +7 val weap with no fails. That's great. It's not the case for most people though and the hundreds of hours of grind required to just fail again is putting people off playing the game. I have no clue why people are against making it less brutal in some way, beyond wanting to maintain their own advantage.[/quote]
"3D"I have no clue why people are against making it less brutal in some way, beyond wanting to maintain their own advantage.


I don't think anyone is necessarily against making it less brutal, it's just about coming to a good decision; not making things too easy whilst still encouraging more activity.

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[quote="Z"][quote="3D"]I have no clue why people are against making it less brutal in some way, beyond wanting to maintain their own advantage.[/quote] I don't think anyone is necessarily against making it less brutal, it's just about coming to a good decision; not making things too easy whilst still encouraging more activity. [/quote]
I’m biased, but I do think I’ve risked more and broken more than the average player has ever had drop on soma. On the flip side I’ve also been the maker of the fastest stinger (for a long time it stood) the first nega weap+8, the first with +8 Titus pads, the first with +8 zombie pants, and I think, I was one of the very first to make a +7 valour weap quite soon after it all came out. So I’ve had luck, but I’ve also had no luck at times. It’s swings and round abouts really. As the UC had dropped, it’s certainly harder to acquire items to upgrade with and as a result that’s slowed people’s progress.

Something I have just thought of too, at the moment the UC is mainly casual players. You’ve lost the majority of the Koreans, you’ve lost quite a few of the pvp players to who having the best kit was essential. Now we have players who have never wanted to risk going above +5 thinking okay let’s try it, and it’s devastating for them.

The casuals used to rely on players selling older weaps or armor when the hard core finally made an intense part, or the next tier of item. Now these guys are having to make it themselves as that market has dried up.

I might be well off the mark but to me it makes sense.
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[quote="TYRESE"]I’m biased, but I do think I’ve risked more and broken more than the average player has ever had drop on soma. On the flip side I’ve also been the maker of the fastest stinger (for a long time it stood) the first nega weap+8, the first with +8 Titus pads, the first with +8 zombie pants, and I think, I was one of the very first to make a +7 valour weap quite soon after it all came out. So I’ve had luck, but I’ve also had no luck at times. It’s swings and round abouts really. As the UC had dropped, it’s certainly harder to acquire items to upgrade with and as a result that’s slowed people’s progress. Something I have just thought of too, at the moment the UC is mainly casual players. You’ve lost the majority of the Koreans, you’ve lost quite a few of the pvp players to who having the best kit was essential. Now we have players who have never wanted to risk going above +5 thinking okay let’s try it, and it’s devastating for them. The casuals used to rely on players selling older weaps or armor when the hard core finally made an intense part, or the next tier of item. Now these guys are having to make it themselves as that market has dried up. I might be well off the mark but to me it makes sense. [/quote]

 

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