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The brutal process of upgrading

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"TYRESE"Something I have just thought of too, at the moment the UC is mainly casual players. You’ve lost the majority of the Koreans, you’ve lost quite a few of the pvp players to who having the best kit was essential.

I think this was the most significant causation of the diminishing playerbase, specifically on Human's World (I have no knowledge of Devil's World)
I'm not sure how you turn this around either or get some of those players back.

"TYRESE"Now we have players who have never wanted to risk going above +5 thinking okay let’s try it, and it’s devastating for them.


I fall into this category somewhat, I wasn't devistated when I lost my first Valour weapon but I immediately began calculating the time it may take to progress back to where I was before my item was destroyed. I can imagine this kind of blow to some players might be a conclusive one.

"TYRESE"The casuals used to rely on players selling older weaps or armor when the hard core finally made an intense part, or the next tier of item. Now these guys are having to make it themselves as that market has dried up.


This.
Many storages are even full with pre-made gear that would be great for new players, but they're kept in case the owner decides to create a new character. The UC obviously affects the aforementioned.

"TYRESE"
I might be well off the mark but to me it makes sense.


You're certainly not. We have to collectively arrive at something that would encourage both PvP and PvE players as it relates to this upgrade system and its facets.
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[quote="Z"][quote="TYRESE"]Something I have just thought of too, at the moment the UC is mainly casual players. You’ve lost the majority of the Koreans, you’ve lost quite a few of the pvp players to who having the best kit was essential. [/quote] I think this was the most significant causation of the diminishing playerbase, specifically on Human's World (I have no knowledge of Devil's World) I'm not sure how you turn this around either or get some of those players back. [quote="TYRESE"]Now we have players who have never wanted to risk going above +5 thinking okay let’s try it, and it’s devastating for them.[/quote] I fall into this category somewhat, I wasn't devistated when I lost my first Valour weapon but I immediately began calculating the time it may take to progress back to where I was before my item was destroyed. I can imagine this kind of blow to some players might be a conclusive one. [quote="TYRESE"]The casuals used to rely on players selling older weaps or armor when the hard core finally made an intense part, or the next tier of item. Now these guys are having to make it themselves as that market has dried up.[/quote] This. Many storages are even full with pre-made gear that would be great for new players, but they're kept in case the owner decides to create a new character. The UC obviously affects the aforementioned. [quote="TYRESE"] I might be well off the mark but to me it makes sense. [/quote] You're certainly not. We have to collectively arrive at something that would encourage both PvP and PvE players as it relates to this upgrade system and its facets.[/quote]
It's not like this is a new issue and all the solutions haven't been discussed to death multiple times before. For whatever reason the only people who can change it refuse to even see it as an issue.

Two years valour stuff has been out, the double tabs even longer. How easy is it to buy any for either barr or sd? It's ever so slowly getting better with tov changes last month or whenever but when rare bows are going for 20m+ barr two years after they came out, it's a sign of a totally broken economy - a higher usercount would help but not much. It's bad design that put us here and the ever dwindling UC is a symptom of the bad economy, not the cause of it.
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[quote="3D"]It's not like this is a new issue and all the solutions haven't been discussed to death multiple times before. For whatever reason the only people who can change it refuse to even see it as an issue. Two years valour stuff has been out, the double tabs even longer. How easy is it to buy any for either barr or sd? It's ever so slowly getting better with tov changes last month or whenever but when rare bows are going for 20m+ barr two years after they came out, it's a sign of a totally broken economy - a higher usercount would help but not much. It's bad design that put us here and the ever dwindling UC is a symptom of the bad economy, not the cause of it. [/quote]
Example of brutality experienced:
- Rolled very poor stats Grand Bow of Valour from NPC x2
- Failed combine
- Rolled worse stats Grand Bow of Valour after the failed combine
- Purchased Grand Bow of Valour for 25 Diamond Small
- Failed combine
- Rolled good stat Grand Bow of Valour
- Made 4x Swift Spirit
- Attempted upgrading multiple items including Champion Helmet +4 (later destroyed)
- Failed to upgrade Grand Bow of Valour at +3, item destroyed.

So in a matter of moments:
Minus 900 Valour Scrolls
Minus 10m Barr
Minus 61 Diamond Small
Minus 5 Double Delight Tablet

Significant setbacks to a player in my position, all efforts resulted in not being able to progress back to where I was 2 weeks ago. As I'm not currently able to farm efficiently, the time required to get some of the losses back magnifies the difficulty.
Many players have experienced this on many occasions, and I can empathise, but for newer players this could be detrimental.
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[quote="Z"][b]Example of brutality experienced:[/b] - Rolled very poor stats Grand Bow of Valour from NPC x2 - Failed combine - Rolled worse stats Grand Bow of Valour after the failed combine - Purchased Grand Bow of Valour for 25 Diamond Small - Failed combine - Rolled good stat Grand Bow of Valour - Made 4x Swift Spirit - Attempted upgrading multiple items including Champion Helmet +4 (later destroyed) - Failed to upgrade Grand Bow of Valour at +3, item destroyed. So in a matter of moments: Minus 900 Valour Scrolls Minus 10m Barr Minus 61 Diamond Small Minus 5 Double Delight Tablet Significant setbacks to a player in my position, all efforts resulted in not being able to progress back to where I was 2 weeks ago. As I'm not currently able to farm efficiently, the time required to get some of the losses back magnifies the difficulty. Many players have experienced this on many occasions, and I can empathise, but for newer players this could be detrimental.[/quote]
"Z"Example of brutality experienced:
- Rolled very poor stats Grand Bow of Valour from NPC x2
- Failed combine
- Rolled worse stats Grand Bow of Valour after the failed combine
- Purchased Grand Bow of Valour for 25 Diamond Small
- Failed combine
- Rolled good stat Grand Bow of Valour
- Made 4x Swift Spirit
- Attempted upgrading multiple items including Champion Helmet +4 (later destroyed)
- Failed to upgrade Grand Bow of Valour at +3, item destroyed.

So in a matter of moments:
Minus 900 Valour Scrolls
Minus 10m Barr
Minus 61 Diamond Small
Minus 5 Double Delight Tablet

Significant setbacks to a player in my position, all efforts resulted in not being able to progress back to where I was 2 weeks ago. As I'm not currently able to farm efficiently, the time required to get some of the losses back magnifies the difficulty.
Many players have experienced this on many occasions, and I can empathise, but for newer players this could be detrimental.


This here is the perfect example has to why soma isn’t fit for purpose. The time required to invest to get to the point of going to the anvil, from farming, trading, combining, etc to then end up even further back than you started the day by a good 6-8 months.

Soma is all about luck, and some say there’s no luck in games. Well some have it and others don’t it’s all on the forums for everyone to see for there self.
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[quote="RAVENSOUL"][quote="Z"][b]Example of brutality experienced:[/b] - Rolled very poor stats Grand Bow of Valour from NPC x2 - Failed combine - Rolled worse stats Grand Bow of Valour after the failed combine - Purchased Grand Bow of Valour for 25 Diamond Small - Failed combine - Rolled good stat Grand Bow of Valour - Made 4x Swift Spirit - Attempted upgrading multiple items including Champion Helmet +4 (later destroyed) - Failed to upgrade Grand Bow of Valour at +3, item destroyed. So in a matter of moments: Minus 900 Valour Scrolls Minus 10m Barr Minus 61 Diamond Small Minus 5 Double Delight Tablet Significant setbacks to a player in my position, all efforts resulted in not being able to progress back to where I was 2 weeks ago. As I'm not currently able to farm efficiently, the time required to get some of the losses back magnifies the difficulty. Many players have experienced this on many occasions, and I can empathise, but for newer players this could be detrimental.[/quote] This here is the perfect example has to why soma isn’t fit for purpose. The time required to invest to get to the point of going to the anvil, from farming, trading, combining, etc to then end up even further back than you started the day by a good 6-8 months. Soma is all about luck, and some say there’s no luck in games. Well some have it and others don’t it’s all on the forums for everyone to see for there self. [/quote]
Add some kind of upgrade token for reaching round 20 of tov

It guarantees +1 per token, binds the item to the user and goes to +5
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[quote="NERFED"]Add some kind of upgrade token for reaching round 20 of tov It guarantees +1 per token, binds the item to the user and goes to +5[/quote]

 

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