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tov/scaling

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(TOV) event and the general scarcity of human participation. The overall User Contribution (UC) on Hsoma is notably low, making it challenging for players to engage in working towards good equipment

We need to address this issue by implementing some form of scaling or alternative methods for acquiring valour and weapons. Depending solely on others to obtain items nowadays just isn't the way.

for example x7 valour spears on 250 skill character , and only two of them successfully reached +5 then they all broke 1 by 1 , despite months of collecting scrolls. my problem isn't with the anvils breaking items isn't the concern its the time it takes to collect it all and try again it took me 3-4 months.

We should consider revising the TOV scaling system to make TOV less annoying, . In today's ingame the focus is predominantly on champion and corrupted armor, as well as valour weapons. It seems reasonable that players should be able to make progress towards their desired equipment between TOV events.

The limited time most players have to dedicate to the game should count for something in terms of endgame equipment progress. It's disheartening to witness empty TOV events, hindering any improvements to items

One potential solution could be introducing valour weapons with a low drop rate from mobs vafers ect This would incentivize players to actively participate in endgame content, encouraging them to stay logged in and engaged, rather than logging in sporadically due to the unavailability and not able to work towards desirable equipment between TOV events. Ultimately, these changes could contribute to a more vibrant and enduring community, preventing disillusionment and player attrition due to the perceived emptiness of events and the feeling of giving up


thanks
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[quote="KAILAN"](TOV) event and the general scarcity of human participation. The overall User Contribution (UC) on Hsoma is notably low, making it challenging for players to engage in working towards good equipment We need to address this issue by implementing some form of scaling or alternative methods for acquiring valour and weapons. Depending solely on others to obtain items nowadays just isn't the way. for example x7 valour spears on 250 skill character , and only two of them successfully reached +5 then they all broke 1 by 1 , despite months of collecting scrolls. my problem isn't with the anvils breaking items isn't the concern its the time it takes to collect it all and try again it took me 3-4 months. We should consider revising the TOV scaling system to make TOV less annoying, . In today's ingame the focus is predominantly on champion and corrupted armor, as well as valour weapons. It seems reasonable that players should be able to make progress towards their desired equipment between TOV events. The limited time most players have to dedicate to the game should count for something in terms of endgame equipment progress. It's disheartening to witness empty TOV events, hindering any improvements to items One potential solution could be introducing valour weapons with a low drop rate from mobs vafers ect This would incentivize players to actively participate in endgame content, encouraging them to stay logged in and engaged, rather than logging in sporadically due to the unavailability and not able to work towards desirable equipment between TOV events. Ultimately, these changes could contribute to a more vibrant and enduring community, preventing disillusionment and player attrition due to the perceived emptiness of events and the feeling of giving up thanks[/quote]
To agree.
It is difficult to wait for TOV connection time, it takes a long time, and there are no users.
The difficulty level must be lowered to the maximum, or the number of drops during field hunting must be significantly increased.

동의한다.
TOV 접속하는 시간을 기다리기 어렵고, 오래 걸리며, 유저가 없다.
난이도를 최대로 낮추거나, 필드 사냥시 드랍되는 갯수를 대폭 올려야 한다.
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[quote="BLACKWALL"]To agree. It is difficult to wait for TOV connection time, it takes a long time, and there are no users. The difficulty level must be lowered to the maximum, or the number of drops during field hunting must be significantly increased. 동의한다. TOV 접속하는 시간을 기다리기 어렵고, 오래 걸리며, 유저가 없다. 난이도를 최대로 낮추거나, 필드 사냥시 드랍되는 갯수를 대폭 올려야 한다.[/quote]
+1 the scaling needs to work so that it's at least possible to get to round 10 even if you are a single participant. I'm not saying be able to clear kark but at least get up to so you can get 25 scrolls or so every 4 hours even if no one else is there. Not sure about val weaps dropping unless it only drops hard/rare with very low odds. Last thing the game needs is lego/mythical versions of val unless we get a new armour set
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[quote="CAUSTIC"]+1 the scaling needs to work so that it's at least possible to get to round 10 even if you are a single participant. I'm not saying be able to clear kark but at least get up to so you can get 25 scrolls or so every 4 hours even if no one else is there. Not sure about val weaps dropping unless it only drops hard/rare with very low odds. Last thing the game needs is lego/mythical versions of val unless we get a new armour set[/quote]
I also agree, another option would be mobs drop scrolls more often and at a higher amount. Tov are usually 10 users or 1 user and end in minutes. Anvil is harsh even with 250 skill so how is it possible?
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[quote="TOUGHGUY"]I also agree, another option would be mobs drop scrolls more often and at a higher amount. Tov are usually 10 users or 1 user and end in minutes. Anvil is harsh even with 250 skill so how is it possible?[/quote]
id agree and also be happy with hardened and rare tags only to drop, anything higher would be game breaking especially if mythical or legendary drops
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[quote="KAILAN"]id agree and also be happy with hardened and rare tags only to drop, anything higher would be game breaking especially if mythical or legendary drops [/quote]
This was always going to happen with ToV. Needing a critical mass of people to make it feasible could only ever end with how it is now and people who don't already have the best weapons are just shit out of luck.

The scaling would have to be based on gear score for 1 or 2 players rather than player count. The gulf between players at opposite ends of the gear treadmill is just insane now. I wouldn't hold your breath on any code changes coming any time soon.

The solution is, always has been and always will be, to have the valour tier stuff drop from regular mobs and have ToV as a way of guaranteeing the items you want. It should have been like that from the start.

Really though, it's just fucking funny at this point how much fin and dan have resisted having usable items drop in the open world. Would honestly love to hear whatever half assed reason they tried to justify it with too, I could do with a laugh.
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[quote="3D"]This was always going to happen with ToV. Needing a critical mass of people to make it feasible could only ever end with how it is now and people who don't already have the best weapons are just shit out of luck. The scaling would have to be based on gear score for 1 or 2 players rather than player count. The gulf between players at opposite ends of the gear treadmill is just insane now. I wouldn't hold your breath on any code changes coming any time soon. The solution is, always has been and always will be, to have the valour tier stuff drop from regular mobs and have ToV as a way of guaranteeing the items you want. It should have been like that from the start. Really though, it's just fucking funny at this point how much fin and dan have resisted having usable items drop in the open world. Would honestly love to hear whatever half assed reason they tried to justify it with too, I could do with a laugh.[/quote]
+1 Human TOV needs some changes like only 1player can reach 10 round. Theres no user in TOV.
really hard to get scrolls anymore.

Its not problem of anvil's its TOV
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[quote="BALL"]+1 Human TOV needs some changes like only 1player can reach 10 round. Theres no user in TOV. really hard to get scrolls anymore. Its not problem of anvil's its TOV[/quote]
Everyone is piss poor no barr it's draining everybody.
better bar drops needed as well as tov sorting.
make wave 10 boss drop champ/corrupted wave 20 val weps?
nega wep drops not needed there.
Make all mobs up there drop op barr? to assist buying weps.
make vaf/spider dsoma top 2 mobs worth hunting for bar.
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[quote="TICH"]Everyone is piss poor no barr it's draining everybody. better bar drops needed as well as tov sorting. make wave 10 boss drop champ/corrupted wave 20 val weps? nega wep drops not needed there. Make all mobs up there drop op barr? to assist buying weps. make vaf/spider dsoma top 2 mobs worth hunting for bar. [/quote]
+1
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[quote="HARDCAP"]+1[/quote]
Suggestion have been made numerous times regarding valour scrolls and the time wasting that is required to gain the valour armours and weapons.

It should never have happened bringing in a time sink like this just to progress and gain new armours and weapons.

Soma is and always should be items dropped by mobs.
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[quote="RAVENSOUL"]Suggestion have been made numerous times regarding valour scrolls and the time wasting that is required to gain the valour armours and weapons. It should never have happened bringing in a time sink like this just to progress and gain new armours and weapons. Soma is and always should be items dropped by mobs.[/quote]
i agree with ravensoul , back in the times where server was at its move active weapons and armours still dropped.

the concept of tov would of worked back then, but nowadays it doesn't their isn't enough people, i don't mean to sound negative towards the idea of horde mode because infact its a good idea but it just isn't going to work nowadays with how low the UC is and how busy life gets for people leaving them with not much time to do tov and when they do its empty .

everybody making valid points its nice to see im not the only individual thinking this way
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[quote="KAILAN"]i agree with ravensoul , back in the times where server was at its move active weapons and armours still dropped. the concept of tov would of worked back then, but nowadays it doesn't their isn't enough people, i don't mean to sound negative towards the idea of horde mode because infact its a good idea but it just isn't going to work nowadays with how low the UC is and how busy life gets for people leaving them with not much time to do tov and when they do its empty . everybody making valid points its nice to see im not the only individual thinking this way [/quote]
"TICH"Everyone is piss poor no barr it's draining everybody.
better bar drops needed as well as tov sorting.
make wave 10 boss drop champ/corrupted wave 20 val weps?
nega wep drops not needed there.
Make all mobs up there drop op barr? to assist buying weps.
make vaf/spider dsoma top 2 mobs worth hunting for bar.


I don't even play and have 80m in the bank on my char 😂😂
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[quote="SLYTHERIN"][quote="TICH"]Everyone is piss poor no barr it's draining everybody. better bar drops needed as well as tov sorting. make wave 10 boss drop champ/corrupted wave 20 val weps? nega wep drops not needed there. Make all mobs up there drop op barr? to assist buying weps. make vaf/spider dsoma top 2 mobs worth hunting for bar. [/quote] I don't even play and have 80m in the bank on my char 😂😂[/quote]
Regular mobs in ToV need to drop Valour to incentivize participation. Make them drop frequently from regular mobs in up to a quantity of 3 at a time. Slightly increase the overall amount of scrolls rewarded at the end of certain rounds (e.g round 5, 10, 15, 20, 25). Do not add Valour Scroll drops to ToV boss enemies.

Regular end-game world enemies need to drop Valour Scrolls also at a higher rate with the chance to roll a stack of 1-3.

Valour is something that should be passively gained consistently, with the emphasis of aquisition placed on Trials of Valour. The difficulty scaling becomes less important when people are more encouraged to participate.
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[quote="Z"]Regular mobs in ToV [b]need[/b] to drop Valour to incentivize participation. Make them drop frequently from regular mobs in up to a quantity of 3 at a time. Slightly increase the overall amount of scrolls rewarded at the end of certain rounds (e.g round 5, 10, 15, 20, 25). Do not add Valour Scroll drops to ToV boss enemies. Regular end-game world enemies need to drop Valour Scrolls also at a higher rate with the chance to roll a stack of 1-3. Valour is something that should be passively gained consistently, with the emphasis of aquisition placed on Trials of Valour. The difficulty scaling becomes less important when people are more encouraged to participate.[/quote]
I think the reality is most players don't really care for ToV. It makes a change from the regular game but after the nth time running it gets very stale, very quickly. If you're having to essentially bribe people to play it with ever increasing amounts of shiny stuff, it's not a great sign.

If people wanted to play it, they would. Even at peak times hardly anyone bothers. By all means tweak the scaling a little so solo players can get somewhere but spending more time trying to coerce people into doing something they clearly don't want to do is silly.

Honestly, the best thing for soma right now would be to fix the stat system, add 30 levels and a tier or two more gear and then forget all about the mess that valour, valour tier items and the whole valour system is. It should be no surprise to anyone that the UC fell off a cliff like never before after that was added.
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[quote="3D"]I think the reality is most players don't really care for ToV. It makes a change from the regular game but after the nth time running it gets very stale, very quickly. If you're having to essentially bribe people to play it with ever increasing amounts of shiny stuff, it's not a great sign. If people wanted to play it, they would. Even at peak times hardly anyone bothers. By all means tweak the scaling a little so solo players can get somewhere but spending more time trying to coerce people into doing something they clearly don't want to do is silly. Honestly, the best thing for soma right now would be to fix the stat system, add 30 levels and a tier or two more gear and then forget all about the mess that valour, valour tier items and the whole valour system is. It should be no surprise to anyone that the UC fell off a cliff like never before after that was added.[/quote]
I'd quite like to see tov on demand, must be in a party, but can open at any time if a party is formed by leader or whatever, would also put a use for charisma as you could get more in, have your own little tov instance, could run it along side the t10/17 open house

Could limit it X times per day or something maybe
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[quote="JAXTELLER"]I'd quite like to see tov on demand, must be in a party, but can open at any time if a party is formed by leader or whatever, would also put a use for charisma as you could get more in, have your own little tov instance, could run it along side the t10/17 open house Could limit it X times per day or something maybe[/quote]

 

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