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Increase Level Cao

Author Content Date
Increase Level Cap

Just do it

Its time

and i can't spell

NakedMan
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[quote="NAKEDMAN"]Increase Level Cap Just do it Its time and i can't spell NakedMan[/quote]
Don’t just do it.

It’s not time.

And I can’t be bothered to explain why for the two points above.

Mitchy
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[quote="MITCHY"]Don’t just do it. It’s not time. And I can’t be bothered to explain why for the two points above. Mitchy[/quote]
it IS time..
with change to stat gains
ty in advance
x
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[quote="REPTILIAN"]it IS time.. with change to stat gains ty in advance x[/quote]
1 stat gain a lvl x 5 as a round up cap and something to do?
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[quote="AQUARIUS"]1 stat gain a lvl x 5 as a round up cap and something to do? [/quote]
Two new mobs need to be made, with a rethink on their drops.

Finding somewhere to put these mobs, that won’t be an easy task. Although I do think Abias has the perfect spaces available, many might not agree.

Rework on stat gains past 255 is needed, without a doubt. If it doesn’t happen then chars will all be exactly the same build and pointless.

You’re saying now is the right time while we have one GM who’s about a few hours a week. I highly doubt Fin has the time to look into any of these changes, let alone actually implement any.

There are some great guys who made plenty of content, foxtrxk, MickyC, Raven (I think he did some work) just to name a few, those guys could really help create the mobs / new map if needed but the GM’s aren’t interested in help.
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[quote="MITCHY"]Two new mobs need to be made, with a rethink on their drops. Finding somewhere to put these mobs, that won’t be an easy task. Although I do think Abias has the perfect spaces available, many might not agree. Rework on stat gains past 255 is needed, without a doubt. If it doesn’t happen then chars will all be exactly the same build and pointless. You’re saying now is the right time while we have one GM who’s about a few hours a week. I highly doubt Fin has the time to look into any of these changes, let alone actually implement any. There are some great guys who made plenty of content, foxtrxk, MickyC, Raven (I think he did some work) just to name a few, those guys could really help create the mobs / new map if needed but the GM’s aren’t interested in help.[/quote]
vod is 65% palus and df that are mainly redundant.. shortage of space?
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[quote="REPTILIAN"]vod is 65% palus and df that are mainly redundant.. shortage of space?[/quote]
It is most definitely time.

For 3 years we have been hunting raps and spiders with no stat gains and just collecting items.

Raps still hurt so these are good for a few levels still.........

I don't need the perfect character build, im not trying to win the soma character awards 2024 - I just want some direction of play and a sense of achievement.

NakedMan
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[quote="NAKEDMAN"]It is most definitely time. For 3 years we have been hunting raps and spiders with no stat gains and just collecting items. Raps still hurt so these are good for a few levels still......... I don't need the perfect character build, im not trying to win the soma character awards 2024 - I just want some direction of play and a sense of achievement. NakedMan[/quote]
"REPTILIAN"vod is 65% palus and df that are mainly redundant.. shortage of space?


Again, comes down to time restraints of the GM’s.

Naked man, the reason they still hurt is because of their aura, people have 99% Eva on them yet still have to use pots. Just because they hurt doesn’t mean they will be fine to carry on levelling past 135 depending on your stats.
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[quote="MITCHY"][quote="REPTILIAN"]vod is 65% palus and df that are mainly redundant.. shortage of space?[/quote] Again, comes down to time restraints of the GM’s. Naked man, the reason they still hurt is because of their aura, people have 99% Eva on them yet still have to use pots. Just because they hurt doesn’t mean they will be fine to carry on levelling past 135 depending on your stats. [/quote]
It is definitely time would do so much for soma community. A level raise so every1 who's gained the bad stats is not at a disadvantage, then a cap raise with an adjustment to stats gained so everyone gets an equal and fair share of the cake.
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[quote="_CHAOS_"]It is definitely time would do so much for soma community. A level raise so every1 who's gained the bad stats is not at a disadvantage, then a cap raise with an adjustment to stats gained so everyone gets an equal and fair share of the cake. [/quote]
@Nakedman who are current mobs good for. I’ve got a mage on 256 int that means no stat gains on spiders. I have a warrior with 254 str so the same thing in a levels time?

Just making a level cap would force anyone in hsoma to basically re-roll a 100% bow Dex char to stay as low str as possible for as long as possible because anyone over 245 of a stat is getting killed by % per stat. FYI it’s 8% per stat after 250
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[quote="OPENTHEDOOR"]@Nakedman who are current mobs good for. I’ve got a mage on 256 int that means no stat gains on spiders. I have a warrior with 254 str so the same thing in a levels time? Just making a level cap would force anyone in hsoma to basically re-roll a 100% bow Dex char to stay as low str as possible for as long as possible because anyone over 245 of a stat is getting killed by % per stat. FYI it’s 8% per stat after 250 [/quote]
People don’t understand these issues. They either haven’t experienced them because they made a rounded char or they are just too stupid to comprehend it.
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[quote="MITCHY"]People don’t understand these issues. They either haven’t experienced them because they made a rounded char or they are just too stupid to comprehend it. [/quote]
Doesn't matter how many times you explain the issues of the stat gains, there's always people who will never understand. Always funny seeing Jamie popping with how to 'solve' it, as if he has any clue what he's on about. He'll be going on about "long" levels before you know it.

There's always been loads of people in the community who could design, code and implement updates, the reality is fin and dan were never interested. They know best, need no help and that's how you end up with the valour update that pretty much everyone wants to undo/roll back.

The time to fix the stat calculations, gear, the dead space on all the maps, the drops, the upgrade system...everything, was several years ago, before the valour mess. It's way too late now without significant time and effort.
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[quote="3D"]Doesn't matter how many times you explain the issues of the stat gains, there's always people who will never understand. Always funny seeing Jamie popping with how to 'solve' it, as if he has any clue what he's on about. He'll be going on about "long" levels before you know it. There's always been loads of people in the community who could design, code and implement updates, the reality is fin and dan were never interested. They know best, need no help and that's how you end up with the valour update that pretty much everyone wants to undo/roll back. The time to fix the stat calculations, gear, the dead space on all the maps, the drops, the upgrade system...everything, was several years ago, before the valour mess. It's way too late now without significant time and effort.[/quote]
I dont pretend to have all the answers, My char is rounded and i think i could get a little more str at raps with a cap raise - Appreciate this won't be the case for everyone -

A new mob which was already designed in the test server - was it not elder drazil next? or pamoths at the top left of TYT.......the mobs are already in the database they just need turned on.

I just like some direction in my game play - I like to get some more stats, more HP and feel a bit harder - this gives momentum..........

NakedMan
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[quote="NAKEDMAN"]I dont pretend to have all the answers, My char is rounded and i think i could get a little more str at raps with a cap raise - Appreciate this won't be the case for everyone - A new mob which was already designed in the test server - was it not elder drazil next? or pamoths at the top left of TYT.......the mobs are already in the database they just need turned on. I just like some direction in my game play - I like to get some more stats, more HP and feel a bit harder - this gives momentum.......... NakedMan[/quote]
It's fine for well rounded chars, that's right.

As OpenTheDoor alluded to the issue is with focused chars. If a new int mob is added tomorrow and the stat calcs are altered, my char with 25X int is forever gimped. Those levels spent going from ~240 onwards were just wasted and anyone doing it after tomorrow would be at a significant advantage in terms of stats gained.

If the stat calcs weren't altered - which is really the only fair way to do it - then there's no point going beyond 25X int/str because it's so expensive in terms of xp - you just end up with ~200 dex, ~240 str/int chars everywhere, depending on how many levels were added.

The only real way to 'fix' it is to change the stat calcs after 256 and add a bunch of levels and new mobs so people can push through it. It would have to be quite a lot of levels though or balanced chars would then be at a disadvantage, stuck in that ultra low gain zone. I'm not sure there is a fix that doesn't hurt some type of char, beyond adding so many levels and mobs that the slow down from ~235-256 is left far behind.

That all assumes fin even cares enough to add anything, which doesn't really seem to be the case right now.
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[quote="3D"]It's fine for well rounded chars, that's right. As OpenTheDoor alluded to the issue is with focused chars. If a new int mob is added tomorrow and the stat calcs are altered, my char with 25X int is forever gimped. Those levels spent going from ~240 onwards were just wasted and anyone doing it after tomorrow would be at a significant advantage in terms of stats gained. If the stat calcs weren't altered - which is really the only fair way to do it - then there's no point going beyond 25X int/str because it's so expensive in terms of xp - you just end up with ~200 dex, ~240 str/int chars everywhere, depending on how many levels were added. The only real way to 'fix' it is to change the stat calcs after 256 and add a bunch of levels and new mobs so people can push through it. It would have to be quite a lot of levels though or balanced chars would then be at a disadvantage, stuck in that ultra low gain zone. I'm not sure there is a fix that doesn't hurt some type of char, beyond adding so many levels and mobs that the slow down from ~235-256 is left far behind. That all assumes fin even cares enough to add anything, which doesn't really seem to be the case right now.[/quote]
Don't want to put a downer on things but I don't see it anytime soon.

You might want to ask the GM's "whats next?" as well as if you(or anyone) can do anything to help them, as anything they do is firmly voluntary now. Several months ago, Finito openly asked if people wanted to help him try and test something, in Discord, I don't know if anyone took him up on his offer.

Maybe need to appeal to the person, rather than the "GM", if you know what I mean and give him some encouragement.
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[quote="FOXTRCK"]Don't want to put a downer on things but I don't see it anytime soon. You might want to ask the GM's "whats next?" as well as if you(or anyone) can do anything to help them, as anything they do is firmly voluntary now. Several months ago, Finito openly asked if people wanted to help him try and test something, in Discord, I don't know if anyone took him up on his offer. Maybe need to appeal to the person, rather than the "GM", if you know what I mean and give him some encouragement.[/quote]

 

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