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Soma Development suggestions

Author Content Date
-Tov Adjustments.
Scale Tov accordingly. 3-4 people is not going to kill nega or other high tier bosses.
Devil soma trials is also considerably more easier in regards to getting past all the mage mobs.
Can we have some drops for the bosses be it soul bosses or nega etc.
Could the mobs in tov contribute towards outstanding quests if the respective mob is killed ?
People go afk in tov regardless of what's added. Some people do dual log 2 characters and actively play. This is beneficial to the remaining tov attendees. The timer is fair for players not doing nothing. But for players healing or healing winds, the timer is not fair could it be removed in this situation if a player is healing another playing?

-Nega
Can the drop file be updated to nega weapons only and champion armour and tears.
Can the crystal run be increased from 2 to 5 for all players on that map

New farming mob thats not like mags and drops valour

Fix for issue with the stats:
Level raise then a cap raise.
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[quote="MY_UNICORN"]-Tov Adjustments. Scale Tov accordingly. 3-4 people is not going to kill nega or other high tier bosses. Devil soma trials is also considerably more easier in regards to getting past all the mage mobs. Can we have some drops for the bosses be it soul bosses or nega etc. Could the mobs in tov contribute towards outstanding quests if the respective mob is killed ? People go afk in tov regardless of what's added. Some people do dual log 2 characters and actively play. This is beneficial to the remaining tov attendees. The timer is fair for players not doing nothing. But for players healing or healing winds, the timer is not fair could it be removed in this situation if a player is healing another playing? -Nega Can the drop file be updated to nega weapons only and champion armour and tears. Can the crystal run be increased from 2 to 5 for all players on that map New farming mob thats not like mags and drops valour Fix for issue with the stats: Level raise then a cap raise. [/quote]
The game has run its course, all that is left are the phillipino farmers who sell pixels for cash and the remaining uk and Americans mostly are the buyers.

It's a good living for the Phillis

Games dead

The end
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[quote="SMACKEM"]The game has run its course, all that is left are the phillipino farmers who sell pixels for cash and the remaining uk and Americans mostly are the buyers. It's a good living for the Phillis Games dead The end[/quote]
Come now, if anyone can save Soma then it must be Jamie. Just because he doesn't understand the most basic of concepts and can't form a coherent sentence, even with the most intense of effort, it doesn't mean he can't have some top ideas.

Just look at his suggestion for fixing the stat issue. Not just a level raise. Not just a cap raise. A level raise then a cap raise. The man's a genius.
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[quote="3D"]Come now, if anyone can save Soma then it must be Jamie. Just because he doesn't understand the most basic of concepts and can't form a coherent sentence, even with the most intense of effort, it doesn't mean he can't have some top ideas. Just look at his suggestion for fixing the stat issue. Not just a level raise. Not just a cap raise. A level raise [b]then[/b] a cap raise. The man's a genius.[/quote]
Just to clarify for Jamie the village idiot…..

A level raise and then a cap raise…..

It’s the same thing just worded differently.

A level raise = to increase the level

A cap raise = to increase the level cap


Jamie = village idiot
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[quote="RAVENSOUL"]Just to clarify for Jamie the village idiot….. A level raise and then a cap raise….. It’s the same thing just worded differently. A level raise = to increase the level A cap raise = to increase the level cap Jamie = village idiot[/quote]
"RAVENSOUL"Just to clarify for Jamie the village idiot…..

A level raise and then a cap raise…..

It’s the same thing just worded differently.

A level raise = to increase the level

A cap raise = to increase the level cap


Jamie = village idiot


Dear Cunts,

Cunt 1:
Everyone has complained that the amount of experience taken after a certain amount is not worth the percentage. The % per a stat wasn't reduced as everyone was complaining about DPS at the time.

A increase to the level opposed to do a cap raise is because it is unfair for the characters that have already done them stats would become obsolete if the % was lowered and making new characters was beneficial if the % per a stat was lowered. A level raise completely prevents this as it will ensure all players have over come it on both classes. Currently Mages = 1 bang warriors = 2-3 + 4th = dead. A level raise will ensure that both defences go up, because warriors need to compete against other warriors as well as mages. The sacrifice to a warrior in gear for magic defence is not worth it. Mages already have defence.

Assuming a level raise was introduced to get everyone over the % hurdle. A cap raise could be worked on to fix the % to balance them out while players enjoy a simple level raise.


Cunt 2:
A level raise is a increase to the maximum level without increasing overall maximum obtainable stats ie 255 int etc.

A cap raise is an increase to the maximum level with increasing overall maximum obtainable stats.

Ravengay=fucking mong
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[quote="MY_UNICORN"][quote="RAVENSOUL"]Just to clarify for Jamie the village idiot….. A level raise and then a cap raise….. It’s the same thing just worded differently. A level raise = to increase the level A cap raise = to increase the level cap Jamie = village idiot[/quote] Dear Cunts, Cunt 1: Everyone has complained that the amount of experience taken after a certain amount is not worth the percentage. The % per a stat wasn't reduced as everyone was complaining about DPS at the time. A increase to the level opposed to do a cap raise is because it is unfair for the characters that have already done them stats would become obsolete if the % was lowered and making new characters was beneficial if the % per a stat was lowered. A level raise completely prevents this as it will ensure all players have over come it on both classes. Currently Mages = 1 bang warriors = 2-3 + 4th = dead. A level raise will ensure that both defences go up, because warriors need to compete against other warriors as well as mages. The sacrifice to a warrior in gear for magic defence is not worth it. Mages already have defence. Assuming a level raise was introduced to get everyone over the % hurdle. A cap raise could be worked on to fix the % to balance them out while players enjoy a simple level raise. Cunt 2: A level raise is a increase to the maximum level without increasing overall maximum obtainable stats ie 255 int etc. A cap raise is an increase to the maximum level with increasing overall maximum obtainable stats. Ravengay=fucking mong[/quote]
Fuck me you're dumb.
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[quote="3D"]Fuck me you're dumb.[/quote]
last online 16/01/2024.....Are you going to return to soma
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[quote="MY_UNICORN"]last online 16/01/2024.....Are you going to return to soma[/quote]
"3D"Fuck me you're dumb.


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[quote="3D"][quote="3D"]Fuck me you're dumb.[/quote] [/quote]
"3D"
"3D"Fuck me you're dumb.




This is why Jamie is the undisputed village idiot of soma.
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[quote="RAVENSOUL"][quote="3D"][quote="3D"]Fuck me you're dumb.[/quote] [/quote] This is why Jamie is the undisputed village idiot of soma.[/quote]
you know the games fucked when you've got 1 bender trying insult another human with the concept for being bent
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[quote="COMPLEX"]you know the games fucked when you've got 1 bender trying insult another human with the concept for being bent [/quote]
We can determine that no one really wants a cap raise.

Fix stat gains? Ban the botters? Rebalance the weapons? Can anything really improve without a wipe? I personally don't play the game except for the odd event so it does not matter to me what happens.

What do people actually want to happen with the game?
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[quote="SB99"]We can determine that no one really wants a cap raise. Fix stat gains? Ban the botters? Rebalance the weapons? Can anything really improve without a wipe? I personally don't play the game except for the odd event so it does not matter to me what happens. What do people actually want to happen with the game? [/quote]
There's only one real solution to the stat gain problem and it's not even remotely complicated. It would require a bunch of levels adding and all the ancillary stuff that goes with that, which is a fair bit of work.

Would anyone even care though? How many would actually come back and play again for rebalancing, for stat fixing, for ToV tweaks, for loot table fixing? There's just too much broken stuff and the will to address it obviously isn't there - or to even acknowledge it's broken in the first place.

I think most people are done with this iteration of Soma, whatever happens to it.
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[quote="3D"]There's only one real solution to the stat gain problem and it's not even remotely complicated. It would require a bunch of levels adding and all the ancillary stuff that goes with that, which is a fair bit of work. Would anyone even care though? How many would actually come back and play again for rebalancing, for stat fixing, for ToV tweaks, for loot table fixing? There's just too much broken stuff and the will to address it obviously isn't there - or to even acknowledge it's broken in the first place. I think most people are done with this iteration of Soma, whatever happens to it.[/quote]
Wipe.
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[quote="BIG_R"]Wipe.[/quote]
Sadly, it is now painfully clear to most people that this game has run its course.

Dan leaving has been its final curtain call because, love him or hate him, Dan was the driver for anything new, changed or different - whether that be good or bad.

Despite Fins' initial enthusiasm when Dan left to take the game forward, it is fairly clear that he has neither the time nor the enthusiasm to do very much other than reboot the server when it crashes and drop in the seasonal events when he has time.

It would seem that you either take the game exactly how it is today, or go and find a new game to play.............
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[quote="BIGBERT"] Sadly, it is now painfully clear to most people that this game has run its course. Dan leaving has been its final curtain call because, love him or hate him, Dan was the driver for anything new, changed or different - whether that be good or bad. Despite Fins' initial enthusiasm when Dan left to take the game forward, it is fairly clear that he has neither the time nor the enthusiasm to do very much other than reboot the server when it crashes and drop in the seasonal events when he has time. It would seem that you either take the game exactly how it is today, or go and find a new game to play.............[/quote]
A wipe does not solve the bot issue currently at hand, sadly. No sane person is going to play a game from scratch when at least 50% of the player base is going to be running bots, permanently.

If you want any progression to be made, forget about new content, forget about a wipe, just deal with the bot infestation and then perhaps a wipe and new content can be considered.
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[quote="1_5LITER"]A wipe does not solve the bot issue currently at hand, sadly. No sane person is going to play a game from scratch when at least 50% of the player base is going to be running bots, permanently. If you want any progression to be made, forget about new content, forget about a wipe, just deal with the bot infestation and then perhaps a wipe and new content can be considered.[/quote]

 

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